I know these sort of things, Engine mods tunning and tweaking, have been suggested to death. But I don't think its been fairly discussed before. Usually what happens is someone suggest it and 20 people give reasons why it should not be added.
Now my suggestion is to be able to make your engine. Am talking the whole sha bang.
Valve train
Head specifications
Block specifications
ECU parameters
Forced induction
Too me its seems very hypocritical to call for realism and want to race around with the same engine in everyones car. In reality no race team has the same engine.
Why add such a feature?
1. For one its more realistic
2.Dynamic Strategy. when a race teams builds a engine & suspension they have a set plan as to how there gonna grasp victory. To win a race you usually focus on a few specific areas whether it is avg cornering speed, entry speed, exit speed, straight away speed, consistency, Etc. these areas would be selected on what your strengths and weaknesses are and the track it self. With Lfs just having the ability to change suspension, you are constricted on strategies
Number 2 i think is the sole reason why it should be added. But as i have read in other post there are a lot of people with legitimate reasons as to why it should not be added. I plan on giving a rebuttal for some of the big reasons i found in previous post.
This is a good argument but i have to disagree. First off in real life this isnt the case all cars arent the same some are better than others in different areas. if as a simulator your highest priority is realism you should just have to deal with it because thats how it is in real life.
I see a lot of people agree with this one. Don't understand why. Suspension setups arent exactly common knowledge. It seems rather selfish to deny a feature for the simple reason you don't understand it.
isnt that how it is in real life though. With that said if u strap a turbo onto the GTi the skill level needed to drive it isnt going to get lower. If anything Its going to take more driving skills to keep it on the road and control wheel spin. Adding such features to Lfs would call for a class system for the cars. Class system like real life
isnt this already the case with suspension setups
I feel racing is about the car just as much as it is about the driver. When a race team shows up for a race there two things they need to win, Car & a driver. When a team shows up for a race there arent coming for a good race and to have fun. Above all there coming to win
I feel this is quite true for suspension and engine but not to the same extent you have for suspensions. One of the areas Lfs suffers and fails in comparison to a game like Gran Turismo 4, is its controls. To me were never really driving the same car. We all have different controls. Some use game pads, wheels, keyboard, mouse. With a game like GT4 everyone is either using the DFP or a controller. I think this is where the individuality in Suspension setups comes from in lfs.
there can never be one ultimate setup. We all may have different views on how we would tackle a race plus an engine must really complement its suspension so there should be lots of variations.
i do believe it is also about “who is the better driver” but in organized racing the better driver docent decide the win. many other factors do.
Nascar- it could be about pit times
Formula-pit strategy, car design
Rally-whose cars can survive the longest(they really abuse those things)
all in all it docent really matter who is right or wrong here. Adding such a feature as building your engine is a big upgrade. I don't expect scarwen to come here and be like this is what i got to work on. Before a system like this is implemented there are a several other things that really need to be added and fixed. Tire physics brake fade to name a few. I still do think such a feature needs to be added. though if it were to be added it would be far off i see no harm in discussing it.
I was not trying to insult anyone, am just trying to have a nice discussion on the topic with out someone calling someone else rice and what not.
Now my suggestion is to be able to make your engine. Am talking the whole sha bang.
Valve train
Head specifications
Block specifications
ECU parameters
Forced induction
Too me its seems very hypocritical to call for realism and want to race around with the same engine in everyones car. In reality no race team has the same engine.
Why add such a feature?
1. For one its more realistic
2.Dynamic Strategy. when a race teams builds a engine & suspension they have a set plan as to how there gonna grasp victory. To win a race you usually focus on a few specific areas whether it is avg cornering speed, entry speed, exit speed, straight away speed, consistency, Etc. these areas would be selected on what your strengths and weaknesses are and the track it self. With Lfs just having the ability to change suspension, you are constricted on strategies
Number 2 i think is the sole reason why it should be added. But as i have read in other post there are a lot of people with legitimate reasons as to why it should not be added. I plan on giving a rebuttal for some of the big reasons i found in previous post.
This is a good argument but i have to disagree. First off in real life this isnt the case all cars arent the same some are better than others in different areas. if as a simulator your highest priority is realism you should just have to deal with it because thats how it is in real life.
I see a lot of people agree with this one. Don't understand why. Suspension setups arent exactly common knowledge. It seems rather selfish to deny a feature for the simple reason you don't understand it.
isnt that how it is in real life though. With that said if u strap a turbo onto the GTi the skill level needed to drive it isnt going to get lower. If anything Its going to take more driving skills to keep it on the road and control wheel spin. Adding such features to Lfs would call for a class system for the cars. Class system like real life
isnt this already the case with suspension setups
I feel racing is about the car just as much as it is about the driver. When a race team shows up for a race there two things they need to win, Car & a driver. When a team shows up for a race there arent coming for a good race and to have fun. Above all there coming to win
I feel this is quite true for suspension and engine but not to the same extent you have for suspensions. One of the areas Lfs suffers and fails in comparison to a game like Gran Turismo 4, is its controls. To me were never really driving the same car. We all have different controls. Some use game pads, wheels, keyboard, mouse. With a game like GT4 everyone is either using the DFP or a controller. I think this is where the individuality in Suspension setups comes from in lfs.
there can never be one ultimate setup. We all may have different views on how we would tackle a race plus an engine must really complement its suspension so there should be lots of variations.
i do believe it is also about “who is the better driver” but in organized racing the better driver docent decide the win. many other factors do.
Nascar- it could be about pit times
Formula-pit strategy, car design
Rally-whose cars can survive the longest(they really abuse those things)
all in all it docent really matter who is right or wrong here. Adding such a feature as building your engine is a big upgrade. I don't expect scarwen to come here and be like this is what i got to work on. Before a system like this is implemented there are a several other things that really need to be added and fixed. Tire physics brake fade to name a few. I still do think such a feature needs to be added. though if it were to be added it would be far off i see no harm in discussing it.
I was not trying to insult anyone, am just trying to have a nice discussion on the topic with out someone calling someone else rice and what not.