There's two things wrong with the current shadowing system. Firstly, there's just one shadow. Obviously there should be a heavy one that's under the car all the time as well as the current one (they have proper names but I don't know them). And secondly, the individual car parts aren't shadowed, so the wheels look out of place there because they're not casting a shadow at all.
Now it's not that complex a fix, but more shadows means more rendering, and then you'll get the usual people complaining that it won't run on their 400 year old machine
![](/static/smilies/smile.gif)
We need realtime lighting. That'll sort it all out. Except the whingers. But as this thread has already proved, nothing stops them.
But the model itself is sweet.