How about, support for multi-threaded dual core optimization (for those so well endowed with a X2 or dual core), and support for emerging technology like the new advanced physics support by the physX processor from ageia.
The physics processor is quite a stretch for LFS in some regards, as it is not fully proven technology, and it certainly hasn't been utilized with regards to a racing sim. Already incorperated into the new ghost recon game, bet on soldier and rise of nations, the physX is planned to be incorporated into many new titles. The technology is amazingly promising, and would be incredible if unleashed into a sim like lfs. Imagine if you will:
A close race between 20 FOX's racing down the front stretch of blackwood, white flag, last lap. 5th place going down the back stretch as all drivers jockey for position in the draf. The second place car goes for the lead, but locks the brakes up. The smoke pours off the front tires as he slides through the gravel. As the cars in front of you pass, the smoke vortexes and spirals off the aerodynamic surfaces of their cars. Into the right-left chicane bits off ruber fling towards your visor as the new found second place driver battles off the racing line. Going wide out of the turn, down hill the leader puts his right rear off into the grass. The blades of grass and dirt are sprayed in perfect detail at 100mph in all directions as you concentrate on making it through. In an instant, the leader helplessly crosses the track, clipping the left rear of the next driver sending his car cartwheeling. Before the leader crashes into the armco, the engine cover of his car flutters through the air, while the suspension bits of the 2nd place car are ripped off and thrown in every direction. The former leader's tire and suspension bounce off the armco barrier and fly towards the helpless car in front off you. He dodges right but to no avail, as the red-hot, smoking headers of the cart-wheeling FOX fall downward demolishing his rear wing meters from your nose. Through the smoke, grass, flying tires and carnage, you see the drivers hopes go disappear as you blow by to take the checkerd flag.
Now I KNOW this isn't what LFS is about, but the technology the dedicated physics processor (or using part of the huge processing power of SLI for physics processing) can do all of this without affecting really affecting the frame rate, or causing LFS to loose what makes it so great, the vehicle dynamics. In 5 years, it will probably be mainstream to expect this level of interactive environment, but it is possible now (alienware, falcon, and the dell renegade are shipping with this processor, ATI and Nvidia are experimenting with the idea, and Agia plans on shipping the physX cards this summer). LFS can use all the cpu processing power on the physics engine of the vehicle dynamics, while the physics processor can make sure that every piece of rubber, blade of grass, bit of armco, piece of suspension and engine can be destructed and will interact with you the driver. If not, the technology is still very exciting and I imagine will at some point be integrated by someone into a driving sim.
Info on physX:
http://gear.ign.com/articles/697/697450p1.html
http://media.gear.ign.com/articles/697/697450/vids_1.html
(check out "hanger of doom" as it shows the how it can release the main CPU from bogging down. also the "cell factor" movie is fairly amazing, looking more like 3d rendering rather than fast paced fps)
http://physx.ageia.com/footage.html
The real time ghost recon comparison is amazing.
http://www.ageia.com/physxinaction/demos.html
These demo videos (the boulder one) are neat
http://physx.ageia.com/titles.html
The games it will optimize, maybe LFS some day...
The physics processor is quite a stretch for LFS in some regards, as it is not fully proven technology, and it certainly hasn't been utilized with regards to a racing sim. Already incorperated into the new ghost recon game, bet on soldier and rise of nations, the physX is planned to be incorporated into many new titles. The technology is amazingly promising, and would be incredible if unleashed into a sim like lfs. Imagine if you will:
A close race between 20 FOX's racing down the front stretch of blackwood, white flag, last lap. 5th place going down the back stretch as all drivers jockey for position in the draf. The second place car goes for the lead, but locks the brakes up. The smoke pours off the front tires as he slides through the gravel. As the cars in front of you pass, the smoke vortexes and spirals off the aerodynamic surfaces of their cars. Into the right-left chicane bits off ruber fling towards your visor as the new found second place driver battles off the racing line. Going wide out of the turn, down hill the leader puts his right rear off into the grass. The blades of grass and dirt are sprayed in perfect detail at 100mph in all directions as you concentrate on making it through. In an instant, the leader helplessly crosses the track, clipping the left rear of the next driver sending his car cartwheeling. Before the leader crashes into the armco, the engine cover of his car flutters through the air, while the suspension bits of the 2nd place car are ripped off and thrown in every direction. The former leader's tire and suspension bounce off the armco barrier and fly towards the helpless car in front off you. He dodges right but to no avail, as the red-hot, smoking headers of the cart-wheeling FOX fall downward demolishing his rear wing meters from your nose. Through the smoke, grass, flying tires and carnage, you see the drivers hopes go disappear as you blow by to take the checkerd flag.
Now I KNOW this isn't what LFS is about, but the technology the dedicated physics processor (or using part of the huge processing power of SLI for physics processing) can do all of this without affecting really affecting the frame rate, or causing LFS to loose what makes it so great, the vehicle dynamics. In 5 years, it will probably be mainstream to expect this level of interactive environment, but it is possible now (alienware, falcon, and the dell renegade are shipping with this processor, ATI and Nvidia are experimenting with the idea, and Agia plans on shipping the physX cards this summer). LFS can use all the cpu processing power on the physics engine of the vehicle dynamics, while the physics processor can make sure that every piece of rubber, blade of grass, bit of armco, piece of suspension and engine can be destructed and will interact with you the driver. If not, the technology is still very exciting and I imagine will at some point be integrated by someone into a driving sim.
Info on physX:
http://gear.ign.com/articles/697/697450p1.html
http://media.gear.ign.com/articles/697/697450/vids_1.html
(check out "hanger of doom" as it shows the how it can release the main CPU from bogging down. also the "cell factor" movie is fairly amazing, looking more like 3d rendering rather than fast paced fps)
http://physx.ageia.com/footage.html
The real time ghost recon comparison is amazing.
http://www.ageia.com/physxinaction/demos.html
These demo videos (the boulder one) are neat
http://physx.ageia.com/titles.html
The games it will optimize, maybe LFS some day...