overlooking posts, so badly written that would make any elementary school teacher weep, i'd like to point out, that in a usual PC and under usual circumstances, it is not 'always' the cpu/gpu that 'bottlenecks' the system. depends largely on the matter at hand. No matter what combination of CPU+GPU you have i can show you code that will STARVE one and leave the other idle. So in the end, saying that "the cpu will bottleneck the system" is really just empty words,
especially when you do not specify the
circumstances.
oh, jakg, the k8 is the athlon 64, not the dualcore. dualcores are codenamed K9. and in many benches that i see, they are perfectly adequate, since in modern games the gpu has a very heavy burden.
to fully understand where i am getting at, first look at a
simple benchie from gamestop. i mean, game
spot. ()
Notice the numbers in the '1600x1200, High Quality' table.
we see here that any decent cpu (C2D, X2, phenoms, QX) will perform the same. why? because the "gpu bottlenecked" the system. Since i do not really like that phrase, though, i will say "gpu bound" instead. but that would be
incomplete. The complete way would be "with crysis 1600x1200 high settings, if you have a 8800GTX, it doesn't matter what cpu you have. you'll get 25 fps tops" (similar benchies
here which show that with a 8800gtx and high quality at very high resolutions it doesn't actually matter what cpu you have. )
tl;dr: gpu matters way more than amd vs intel.