But please, make some buttons for pre-defined graphics settings (Weak PC / Mid PC / Powerful PC) or button for benchmark -> measure fps -> set graphics. I have many friends which dont understand all these sliders and options. They have very powerful PCs and "ugly" LFS, because of low default graphics settings.
I have no 'problems' with haze, but i'm not sure what it actually changed when I enabled it.
SLi : BFG 7800GT 256mb X2
I do have one annoying issue with the graphics though - my PC runs at 60% throttle to play LFS but cars in the near corners of my screen have octagonal wheels, i've dragged the LOD sliders right up - i'd like to disable the LOD effect completely.
Sheesh, does no one else have simple onboard graphics except me? I'll pipe in with the new onboard ATI xpress 200 that so many storebought PC's seem to have. No problems here.
Really? In that case this is "bug". If I have LOD set to max, why wheels are octagonal and why some option (Screen width affects LOD) can make LOD "bigger" than 1?
from what i recall what caused those "car on white section" probs was FOG.
haze was a "safe downgrade" from that, which from what i recall never gave any extreme probs?
the only graphical glitch i sometimes still see is the shadow missing at some tv angles/distances (mostly on ati 9600 laptop).
I did as you said, and now I know exactly what to look for, I see that it was always there. It does make the buildings look like an overexposed photo, rather than contributing to the perception of depth, IMO.
If the haze effect is going to have any value, to me, I think it would be nice to bring it "inside the world", so that there is a haze looking down the long straight at Blackwood, for example, which disappears gradually as you approach it. That'd be a really nice application of the haze feature, I think.
thats the thing, it is! if you go down blackwood's back straight in forward config, soon as you can see the 4 tall buildings off in the distance, then stop the car. turn on and off the haze affect and you'll see the 4 buildings change. so yeah the haze is inside the world so to speak, and does disappear as you go down the straight, the buildings arent covered in haze when you get down the other end
IMO scawen has got it almost spot on, certainly for the clear weather setting. i wouldnt want to see it any stronger as it would look a bit unrealistic and remind me of the "fogging" technique some old N64 games would use, where the scenery would appear out of the distant fog
Under Graphics options make sure "Simple wheels" is set to off or mirror and under Misc options check your settings for multiplayer speed up particularly "dynamic LOD reduction" setting (0.00 is best, 1.00 is max dynamic LOD reduction)
@ SamH in real life if you look into the distance you can see a slight bluring or washing out of distant objects (5-20km away) that is what the haze affect is replicating, its not trying too create fog and or smog