Hello.
I have a question, I hope there is someone here who knows anything about electricity. I've connected my old pedals to my MOMO wheel, according to this guide:
http://games.saix.net/cgi-bin/ ... .cgi?act=ST;f=242;t=31630
Everything would be nice but for two things: big deadzones and one really weird anomaly. I'll try to describe with a graph, which you can find below.
The wiring of the pedals makes one of the axes inverted, and in my case it is the brake axis. Now what happens is that when I reach some threshold value of pedal position, the gas pedal (or rather the pot), although untouched by me, produces suddenly a maximum reading (that is - it goes from zero to "pedal to the metal" in a fraction of a second) and keeps producing it until I partially release the brake pedal. So my question is: what could be the cause of such behaviour?
My temporary solution is to just mechanically restrict the movement of the pedal, because it reaches 100% output below this threshold value. But this is not very nice, and the rather big deadzones make the gameplay quite irritating at times. Any help will be greatly appreciated.
I have a question, I hope there is someone here who knows anything about electricity. I've connected my old pedals to my MOMO wheel, according to this guide:
http://games.saix.net/cgi-bin/ ... .cgi?act=ST;f=242;t=31630
Everything would be nice but for two things: big deadzones and one really weird anomaly. I'll try to describe with a graph, which you can find below.
The wiring of the pedals makes one of the axes inverted, and in my case it is the brake axis. Now what happens is that when I reach some threshold value of pedal position, the gas pedal (or rather the pot), although untouched by me, produces suddenly a maximum reading (that is - it goes from zero to "pedal to the metal" in a fraction of a second) and keeps producing it until I partially release the brake pedal. So my question is: what could be the cause of such behaviour?
My temporary solution is to just mechanically restrict the movement of the pedal, because it reaches 100% output below this threshold value. But this is not very nice, and the rather big deadzones make the gameplay quite irritating at times. Any help will be greatly appreciated.