The online racing simulator
New Addon For Server Request! Please Read, Thanks..
Hello all, ok i am requesting another program for my server to make it more fun and enjoyable to race on. I have 4 addons for my server already however i have been searching for this specific 1 for a while.

I am looking for a program which only allows racers to use the default set for UF1, XFG & XRG which is the [Hardtrack] setup which is provided by LFS developers when you get LFS.

I just feel that when people use their own modded setups, it makes the server hard for new people to play on as the people with very good setups can clear ground much quicker. My server LFS Banger Racing is generously hosted by 500servers.com so come visit my server and see what you think.

I hope this can be made, thanks alot

Daz#815 ( Team Idiots - LFS Banger Racing )
There has been quite a discussion on this topic, and afaik its not possible atm.
Setup information isn't sent through InSim atm. Although a new flag for default setups would be a nice new feature
thats a good idea daz! it levels the playing field and adds to the banger racing realism (excluding some real life drivers) It would certianly allow driver skill, as opposed to the setup making the difference.
Woop, That will be good!

we will have like Brian winning then!!

Someone must of invented it?
As some may know if they have been on Liberty Cruise, they have a system say if you want a job, you've got to use a skin which was made by lfs developers.

e.g to have a pizza job, you have to use the uf1 pizza skin.
e.g to do taxi driving, gotta sue uf1 cab skin.

Well if they can do this for them default skins made by lfs developers, why cant they do the same thing but for a default setup used by LFS.

I have been thinking of this for a while dan, were a meeting is structured e.g old school just using the [Hardtrack] setup but i cannot see/check weather racers are using that setup

cheers Daz#815
Quote from Dazmyster :Well if they can do this for them default skins made by lfs developers, why cant they do the same thing but for a default setup used by LFS.

Because the skin name is reported over insim, but the setup is not. If the setup isn't reported then there's no easy way to detect it without adding third party programs at the client end.
I might be wrong but I think esteemed LFS programmer Becky has been working on something for this for the STCC!

You can certainly control some things because we do that on our server for certain cars, as does the CTRA such as intake restrictions, extra weight etc!
if anybody is able to make my request, then i would be more than happy.

Thanks alot, Daz#815 ( LFS Banger Racing )
Quote from StableX :I might be wrong but I think esteemed LFS programmer Becky has been working on something for this for the STCC!

I'll qualify my statement then.

The only details you get when a player joins the track as as follows;
struct IS_NPL // New PLayer joining race (if PLID already exists, then leaving pits)
{
byte Size; // 76
byte Type; // ISP_NPL
byte ReqI; // 0 unless this is a reply to an TINY_NPL request
byte PLID; // player's newly assigned unique id

byte UCID; // connection's unique id
byte PType; // bit 0 : female / bit 1 : AI / bit 2 : remote
word Flags; // player flags

char PName[24]; // nickname
char Plate[8]; // number plate - NO ZERO AT END!

char CName[4]; // car name
char SName[16]; // skin name - MAX_CAR_TEX_NAME
byte Tyres[4]; // compounds

byte H_Mass; // added mass (kg)
byte H_TRes; // intake restriction
byte Model; // driver model
byte Pass; // passengers byte

int Spare;

byte Sp0;
byte NumP; // number in race (same when leaving pits, 1 more if new)
byte Sp2;
byte Sp3;
};

Unless things have changed since I last used InSim, you simply don't get any other information elsewhere. This basically means the only things that you can have any measure of control over are the added mass, intake restriction, driver sex and model and the passengers.

There's no information transmitted over InSim for any other part of the setup, as of this date.
well someone best get designing this then *Hint* LFS Developers..

:P

FGED GREDG RDFGDR GSFDG