Another one from me, its just the rear of the Drift Sensation skin, no views with custom wheels yet because i cant find the materials im meant to put on them to look nice :/
But after rendering the one below i realised i probably should have moved the lighting to light up more of the back
Thats not my fualt, thats 3D's Max's fault.
Like i said in a post somwhere above when im using the various buttons to move the camera it randomly changes the outcome.
So if i click my scrollbar in sometimes i can move the camera. Other times moves the camera but extremely slow. Sometimes it starts rotating the view instead its really annoying.
Well, you could try to make a new Camera, not just rendering from custom view, then move the camera where you want, then make a new camera and make all the stuff as you want. When rendering, just take old one camera and make render from that angle what you made before.
If you dont want to select it that it rotates, then set settings at rendering options, that render is taken from the camera you made before.
I hope you got my idea.
'Luck !!
E: Oh, and ofcourse use Axis movement to line up camera straight.
Or just in the same plase where you can create Planes and stuff at the right side of the screen, there in options take Camera's and make one.
Ctrl + C works too, if you havent changed your Hotkey settings.
Alright, been without internet for a few days, so have been working on a couple of things.
A modified MRT (still WIP)
and a couple of XRT scenes
and a LX6.. scene
other than the front fzr rim that looks like its about to fall off and the overbrightened dots, voila! guess you could say its super gt vs. dtm. Actually, this is starting to give me an idea of making a scene like this with all cars. I just need to find meh a bf1/fbm