why don't nfs spoilers? just detach it, then hide, then press ctrl + a(select all) then press delete, then unhide all
save it, then you can merge or import it in any scene
it isn't hard
with flat color you mean that (usaly) purple color? if so, press M (material editor), then scroll down to [ADD_SKIN], and then maps, then put a bitmap on it (skin). Sorry if i havn't said it correct
Yeah but it has a skin already.... i filled all the sub-materials but no luck getting the transparent glass even when I followed the 3D Render Tutorial in LFS Manual.
Im using the DDS file "mtl_XFG - XF GTI_s_glassALPHA" for the glass material but it just rendered as white and not with opacity.
Edit:
(look at the attachment below and you will notice the windows, rear and front windshield is still in white color)
I don't know what that map looks like... it may be a map for opacity map only and not for diffuse map. drop the map into 'opacity map' slot. See if that work?
I usually don't need map for clear windows. just turn down the material opacity to 0
Below is my attachment with FXO rendered but no shadow
I've used the or I've created a box above the car and set the property to like this.
1) Open « Material Editor », and select an empty slot. Click on the « Standard » button. Then, select « Brazil Utility ». Check the box « 2-Sided », then click on the « None » box next to the white color box and choose « Output » In the output section, put a 3,0 « RGB Level »
But no success...
is there any way around to create the car shadow?
Since you're using Brazil, you can also enable ground plane from rendering options. This plane will only be visible in renders but it's size appears infinite and you won't see edges even when taking a picture from low angle. But it will be placed at 0,0 coordinates on world-Z, so you might need to move car up or down to get it looking right.
I haven't used 3dsmax in a long time, but check if there's some additional shadow parameters that needs to be set when you're using object as a lightsource. Still it usually helps to use couple spotlights to get scene look the way you want it using very soft lights with large falloff area.
The modded XFG scene is public. It's free to work on it, it needs some work on the rear windshield, but I had no time... The scene was made in Max8, but I've converted it into .3ds format, so you should be able to import into Max7 too. Oh and the BMW headlights are also attached. (interior file).