The Tyre.dds file that has all of the textures for the tyre is only the one file, which contains all the textures for all the tyres.
Recently I've found a problem where I like the road-super from one tyre pack, and the road-normal from another, and the hybrid from that one and knobbly from that one.
So I add one kind, hoping to keep the others, but then I find they're replaced with the standard textures.
So, I simply suggest, instead of the one .dds, it has TYRERoadS, TYRERoadN, TYREHyb, TYREKnb etc to allow mix-matching of treads without having to re-texture in Photoshop (with mixed results)
Excuse the general incoherent post, I'm too tired to care. I'm sure you understand what I mean anyway
Recently I've found a problem where I like the road-super from one tyre pack, and the road-normal from another, and the hybrid from that one and knobbly from that one.
So I add one kind, hoping to keep the others, but then I find they're replaced with the standard textures.
So, I simply suggest, instead of the one .dds, it has TYRERoadS, TYRERoadN, TYREHyb, TYREKnb etc to allow mix-matching of treads without having to re-texture in Photoshop (with mixed results)
Excuse the general incoherent post, I'm too tired to care. I'm sure you understand what I mean anyway