The online racing simulator
FFB, DFP, and degrees rotation
(2 posts, started )
FFB, DFP, and degrees rotation
noticed something funny last night: i was driving the XFG with my wheel (DFP) set at 900 degrees. But turning to full lock, i get an extra bit of a turn on my wheel, after the XFG has reached full lock? doesnt this car have 900 degree rotation?

Another thing: Why do people talk about running the settings at, say 540 degrees and not 900? This isnt really possible in real life, so why change the simulator into a game?

What does it help to change the settings in this manner, surely if you input 100 degrees lock into your wheel, dont u want 100 degrees equivalent to be input through the game?

In addition: I was playing with the FBM last night and struggling a little, so i decided to change the FFB settings. Im currently running them very low (5%). so i increased them to 55% and immediately went 0.3 quicker consistantly. In addition, improved tyre wear.
So i explained this away due to the fact that the wheel is harder to turn, and therefore, you input less lock, and more gradually. This equates to less tyre scrub in an understeer situation and therefore, better wear?
guess i found part of my own answer:

Quote from 510N3D :Using the unique wheel turn for each car is the only way to go for me. I know which car i am going to drive and so i set up the wheel accordingly before i fire up lfs:

- 720° for the UF1, XFG, XRG, TBO, LX4, LRF, XFR & UFR
- 540° for the GTR cars
- 450° for the FO8, FOX & FBM
- 400° for the BF1
- 270° for the MRT

That way i get the ultimative experience and feel the cars like im supposed to do. I dont like less lock settings like 200° just because its easier to catch or anything. With those settings i could have sticked to my momo wheel. Really, im not getting a wheel like this and then only use reduced settings just because for the fear of losing the car or to reduce the work which is i fact after some practice not that hard to manage anymore.

I mean i was in the same position once because i had a momo before and thought its excactly like that. But its not. Trust me.

But hey, its up to you i guess.


I guess i also got a bit mixed up, is wheel compensation the setting that changes the ratio of wheel input to game output?

FFB, DFP, and degrees rotation
(2 posts, started )
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