noticed something funny last night: i was driving the XFG with my wheel (DFP) set at 900 degrees. But turning to full lock, i get an extra bit of a turn on my wheel, after the XFG has reached full lock? doesnt this car have 900 degree rotation?
Another thing: Why do people talk about running the settings at, say 540 degrees and not 900? This isnt really possible in real life, so why change the simulator into a game?
What does it help to change the settings in this manner, surely if you input 100 degrees lock into your wheel, dont u want 100 degrees equivalent to be input through the game?
In addition: I was playing with the FBM last night and struggling a little, so i decided to change the FFB settings. Im currently running them very low (5%). so i increased them to 55% and immediately went 0.3 quicker consistantly. In addition, improved tyre wear.
So i explained this away due to the fact that the wheel is harder to turn, and therefore, you input less lock, and more gradually. This equates to less tyre scrub in an understeer situation and therefore, better wear?
Another thing: Why do people talk about running the settings at, say 540 degrees and not 900? This isnt really possible in real life, so why change the simulator into a game?
What does it help to change the settings in this manner, surely if you input 100 degrees lock into your wheel, dont u want 100 degrees equivalent to be input through the game?
In addition: I was playing with the FBM last night and struggling a little, so i decided to change the FFB settings. Im currently running them very low (5%). so i increased them to 55% and immediately went 0.3 quicker consistantly. In addition, improved tyre wear.
So i explained this away due to the fact that the wheel is harder to turn, and therefore, you input less lock, and more gradually. This equates to less tyre scrub in an understeer situation and therefore, better wear?