Hi everybody!
The AirAttack crew announces 2nd season of its FBM Racing Series and invites all decent people looking for some good and fair racing for fun with nice chatting before/after the event! 1st season took place only in demo configuration (that is on BL1) with one race a week for 45 laps (about one hour). Based on experience gained in organising the races the new season will bring many changes as they are summarised below:
1) Major change is moving to at least S1 tracks. If everyone seriously interested owns S2 licence, then of course also S2 tracks will be used - this will be decided on after 3rd race and some discussion.
2) There will not be one long race, but two shorter races. The two races will double the chance of some nice result for everybody. a) Each race would be run for 30 minutes plus one lap with short refreshment breaks after qualification end and 1st race end. b) First race starts in qualification order, the second in reverse order of the 1st race. c) One pitstop required in each race, probably with obligatory tyres change.
3) Dynamic point system will be used. Points given to winner will depend on the number of starting racers, spanning from 10 to 25. The meaning is to differentiate between finishing 1st (or 2nd, etc.) in a race with 6 people and in a race with 16 people. Also only certain number of total races with best results will be counted (say 12 of 16). This means players may safely miss some events without losing points/positions.
4) One car reset in each race will be allowed but for a penalty - stop and go plus 30 seconds. The intention here is to let everyone finish even when he/she topples his/her car or burns the clutch. The penalties will be given in sequence (first SG and then 30 seconds) automatically by the Airio tracker. This InSim application also takes care of 30 minutes + 1 lap race format, among lots of other things. To see it in action visit www.airattack.co.uk#1, www.airattack.co.uk#2 or [AA] AirAttack Racing servers.
So, these were the changes and basic not-so-common race format rules. Other rules concerning general behavior are ready and will be posted later, but nothing unexpected there. Anyway, your comments are welcome.
If you are interested and want to check the racing conditions and possibilities live, join a test race, last one before the season starts. This race takes place on the [AA] AirAttack Racing LFS server on Thursday, September 4th, 21:00 UK time (that is 20:00 UTC, I believe, 22:00 CET...). Done on FE2 with FBM it will be a bit shorter (2 x 20 minutes), but otherwise all the above mentioned rules apply. Note that car reset will be allowed and that server may not appear in list if the apropriate option is turned off.
That's about all concerning this announcing message and test race invitation. Other things like detailed rules, points and tracks will follow in several days. Also a system for signing up to race is being delevoped; test race is open for everybody who can join. And as already mentioned, your comments are welcome.
Catch you soon on track!
The AirAttack crew announces 2nd season of its FBM Racing Series and invites all decent people looking for some good and fair racing for fun with nice chatting before/after the event! 1st season took place only in demo configuration (that is on BL1) with one race a week for 45 laps (about one hour). Based on experience gained in organising the races the new season will bring many changes as they are summarised below:
1) Major change is moving to at least S1 tracks. If everyone seriously interested owns S2 licence, then of course also S2 tracks will be used - this will be decided on after 3rd race and some discussion.
2) There will not be one long race, but two shorter races. The two races will double the chance of some nice result for everybody. a) Each race would be run for 30 minutes plus one lap with short refreshment breaks after qualification end and 1st race end. b) First race starts in qualification order, the second in reverse order of the 1st race. c) One pitstop required in each race, probably with obligatory tyres change.
3) Dynamic point system will be used. Points given to winner will depend on the number of starting racers, spanning from 10 to 25. The meaning is to differentiate between finishing 1st (or 2nd, etc.) in a race with 6 people and in a race with 16 people. Also only certain number of total races with best results will be counted (say 12 of 16). This means players may safely miss some events without losing points/positions.
4) One car reset in each race will be allowed but for a penalty - stop and go plus 30 seconds. The intention here is to let everyone finish even when he/she topples his/her car or burns the clutch. The penalties will be given in sequence (first SG and then 30 seconds) automatically by the Airio tracker. This InSim application also takes care of 30 minutes + 1 lap race format, among lots of other things. To see it in action visit www.airattack.co.uk#1, www.airattack.co.uk#2 or [AA] AirAttack Racing servers.
So, these were the changes and basic not-so-common race format rules. Other rules concerning general behavior are ready and will be posted later, but nothing unexpected there. Anyway, your comments are welcome.
If you are interested and want to check the racing conditions and possibilities live, join a test race, last one before the season starts. This race takes place on the [AA] AirAttack Racing LFS server on Thursday, September 4th, 21:00 UK time (that is 20:00 UTC, I believe, 22:00 CET...). Done on FE2 with FBM it will be a bit shorter (2 x 20 minutes), but otherwise all the above mentioned rules apply. Note that car reset will be allowed and that server may not appear in list if the apropriate option is turned off.
That's about all concerning this announcing message and test race invitation. Other things like detailed rules, points and tracks will follow in several days. Also a system for signing up to race is being delevoped; test race is open for everybody who can join. And as already mentioned, your comments are welcome.
Catch you soon on track!