This may sound like an odd request. I have been driving on BL3 (CarPark) in a contact game. The object of the game was from restart, trying to crash into each other until there is one moving car remaining. The idea of "last man standing" was put into practice on the carpark. We had a rule that no pitting we aloud and that full contact was. I would like to know if there is any way an insim could be designed for this type of event. I am sure it would be hard or impossible to monitor when only one car remains moving. I am also sure its impossible to monitor who hits who and the result of it, im sure I read about it in another post. The current rules are:
1) Full contact permited from restart.
2) No pitting.
3) No restart until only one car remains in motion.
4) Game/Round over when only one car remains in motion.
5) Four wheels touching the ground (rolling excepted) or your out.
Maybe a very short idle timer to spectate for drivers who are out would help? I am expecting a big NO WAY from everyone, however I am open to ideas if anyone could come up with any. Did I mention this was an odd request?
Another idea that we had was for a game of tag, chasing one car until contact is made and then chasing another.
1) Full contact permited from restart.
2) No pitting.
3) No restart until only one car remains in motion.
4) Game/Round over when only one car remains in motion.
5) Four wheels touching the ground (rolling excepted) or your out.
Maybe a very short idle timer to spectate for drivers who are out would help? I am expecting a big NO WAY from everyone, however I am open to ideas if anyone could come up with any. Did I mention this was an odd request?
Another idea that we had was for a game of tag, chasing one car until contact is made and then chasing another.