1. Participants
2. Number of drivers for a team during a race weekend
3. Driver Names and Swaps
4. Racing Modus
5. Scoring
6. Points
7. Skins
8. Starting Procedure
9. Red Flags/Race Restarts
10. Penalties
11. Miscellaneous
Masters of Endurance is a team racing series with two separate car classes. For the 2008-2009 season, the car classes are GT1 and GT2. The GT1 class consists of LFS’s unrestricted GTR class. The GT2 class utilizes the GTR class with intake restrictions as follows: FZR 20%, FXR 24%, and XRR 25%. Team participation is on an invitation-only basis. If a team is interested in racing in MoE, it needs to send an application to (applications 'at' mastersofendurance.eu), after which an invitation may be issued by the organization. An application must include a list of the drivers the team is planning to employ, the racing history of the drivers, the team name, chosen class, and chosen car. Teams that have not previously raced in MoE need to prove their racing experience in order to receive an invitation. The organizers may ask the teams or single drivers for proof of their racing capabilities before issuing an invitation.
Teams can substitute team members. They can freely substitute team members that are on the official application list. When they want to change this list, they should send an email first, in which they announce this change. This email should be sent to (applications 'at' mastersofendurance.eu).
2. Number of drivers for a team during a race weekend
* During a race weekend a minimum of 3 and a maximum of 4 drivers must race for a team. In the 12h and 24h race, a maximum of 6 drivers can race.
* No driver may race on two different cars during a race weekend, even if both cars belong to the same team. Qualifying sessions are part of a race weekend.
* No driver may drive more than 45% of the race. This number is calculated using the number of laps completed by the winning team. Any fractional amount of laps will be rounded up to a full number of laps. Prior to each event, the admins will provide a 45% estimate to help the teams in their planning. All laps driven by a team’s driver that exceed the 45% or the estimate, whichever is higher, will be deducted from the team's total lap count.
* Driver names should be announced the Friday before the start of the race by 21:00 UTC. Teams who fail to meet this deadline will start at the rear of their respective class grid.
3. Driver Names and Swaps
* Driver names must show the car class and the team number of the driver and must show the real name of the driver. Classes are distinguished by different colors of the team numbers. GT1 uses blue and GT2 uses red. The name must be white, and spaces should be used around the hyphen and between the first initial and family name. Example:
GT1: 10 – P. Kempermann
GT2: 10 – P. Kempermann
* Drivers who connect using an invalid name will receive a drive-through penalty (DT), as a name change is considered to be equivalent to a chat message and will be dealt with similarly.
* A driver who leaves the pits with the wrong name will receive a stop and go penalty (SG). While serving this penalty, the driver must change his name.
* Driver swaps may be made at any time. However, a driver may only join the server when the driver he wants to swap with is on his in-lap. The driver leaving the car must leave the server immediately after the swap.
4. Racing Modus
Qualifying
* GT1 qualifying for each event will take place the Sunday and Friday before the event, at 20:00 UTC.
* GT2 qualifying for each event will take place the Sunday and Friday before the event, at 20:40 UTC.
* Each qualifying session will last for 30 minutes. Teams may run an unlimited amount of laps during these sessions, but may only have one car on the track at all times. Each team’s fastest lap from both sessions determines their starting position.
* No more than 2 members of the same team are allowed to be on the server on the same time. Team is in this case defined as GT team, meaning that 2 members of a GT1 team and 2 members of a GT2 team are allowed on the server. In addition, GT2 drivers may not be present on the server while a GT1 qualifying session is ongoing, and vice versa.
Season 2008/2009 Race Schedule
* Race 1: 12 Hours of Kyoto GP Long: October 4th, 08:00 UTC
* Race 2: 6 Hours of South City Long: November 1st, 11:00 UTC
* Race 3: 6 Hours of Westhill International: November 29th, 11:00 UTC
* Race 4: 24 Hours of Aston GP: January 24th, 15:00 UTC
* Race 5: 6 Hours of Blackwood GP: February 28th, 11:00 UTC
* Race 6: 6 Hours of Kyoto National: March 28th, 11:00 UTC
5. Scoring
* In order to be scored, a team must cross the line after the full time has expired and the leader has finished.
* If a team is disconnected from the server, they may rejoin and start racing again. Their number of completed laps will be recorded by the organizers and kept by the tracker, and their total laps will be added up in the end and scored accordingly. If a disconnect appears to be suspicious, in that it causes the team to gain an advantage, the admins can assess a 1 lap penalty at their discretion.
* If a team is stranded on the track due to running out of fuel, an accident or other reasons, they may use Shift-S and restart the race. In that case, a penalty of 1 lap will be added to their overall time.
6. Points
* Points will be given as follows for both classes:
40, 34, 29, 25, 22, 19, 16, 14, 12, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
This means that the 20th car in a class (which is currently not existing), does not receive any points. In the 24h-race the points will be doubled.
7. Skins
* All teams must have a distinct racing livery. If a single racing team enters more than one car in MoE, the racing liveries of these cars must differ significantly. The team’s assigned number must be placed on the sides, and hood of the car. The real names (no nicknames) of the team’s drivers must be listed on the car in a readable way; these names must be accompanied by flags identifying each driver’s nationality.
* MoE can require all teams to fit their cars with number plates, sunstrips and car markings, which are provided by MoE.
* Teams racing with no livery will be given a SG penalty (this includes teams who reconnect after a disconnect).
8. Starting Procedure
* Each team's starting driver must be present in the server within 10 minutes of the scheduled start time. Drivers who fail to meet this deadline will start from the rear of their class's grid.
* MoE races will use a rolling start. A pace car will lead the field during the formation lap at a reduced speed. Drivers are to run in single file until the last sector, when the pace car will slow to 80kph in order to allow drivers to catch up and assume a double-file formation. When the pace car pulls into the pits, the leader continues at 80kph. A race marshal will give the green flag signal, at which point the race has begun. Passing is not allowed before the green flag is given.
* * In all but the last sector teams are expected to leave a gap of approximately 5 cars between their car and the car ahead. In the final sector, single formation will be transferred into dual file formation. In the dual formation teams are expected to allow about half a car length between the car in front, and the car next to him.
* A car that loses its grid position during the formation lap because of a spin, empty tank or any other situation, regardless of the cause, cannot regain its grid position. It must start from the back.
* A car found to be breaking the double file formation may be assessed a DT penalty.
9. Red Flags/Race Restarts
* In the case of a server crash, or of a situation in which a large number of drivers are unable to reconnect to the server, a red flag may be declared by the admins. In this case, a red flag point will be determined, defined as the last completed lap before the server problems manifested themselves.
* Teams will be credited with the laps they have completed at the end of the designated red flag lap.
* If the race server is determined to be unreliable, the admins may move the race to a designated backup server.
* The field will be reset using data gathered from the tracker and replays, and the race will be restarted behind the safety car, in single file.
* The time remaining in the race will be based on the planned race end time, not on the time remaining at the time of the server crash.
* After one lap, the safety car will return to the pits and the race will continue with a green flag. The field will remain in single file until the green flag is waved.
* Each team's completed laps from the first part(s) of the race will be added to the result of the last part of the race, and the total tally will constitute the final standings.
10. Penalties
* Admins may impose special layouts for use during qualifying. These layouts will define restricted areas. Drivers caught violating these restricted areas will have their corresponding laptimes stricken from the qualifying results.
* Penalties will be given during the race in form of drive-through (DT) or stop and go (SG) penalties. Teams who feel they have been wronged during the race must file a protest with the organizers immediately. The race marshals will then analyse the situation and deliver a verdict.
* If a protest is made within the last hour of the race, instead of a DT or SG penalty, the penalty will be 30 or 45s added to the overall race time of the team in question in case there is no time to apply the penalty during the actual race.
* Incidents resulting from gross negligence (including incidents between GT1 and GT2 cars) can be penalized by a deduction of 1–5 laps on top of the penalty normally given, at the marshals’ discretion.
* Should a driver cause another car to lose its grid position during the formation lap, a DT or SG penalty can be given.
* It is mandatory to follow the yellow pit exit lines to ensure a safe reentry the track, those who cut the yellow pit exit lines may be given a DT. For some events restrictions may apply for the pit entry as well, but this will be announced by the admins beforehand.
* Appeals filed later than one hour after the stint of the driver who feels victim of the accident will not be accepted.
* Appeals must be filed via a form provided for it on lfsforum and must include a replay of the scene. Appeals without a replay will not be accepted.
* The admins can rule upon an accident without an appeal being filed.
* Penalties must be served within 10 minutes of the time they are issued.
* Teams may not change drivers while or immediately after serving a stop & go penalty.
11. Miscellaneous
* No chatting during the race. If a driver chats, a drive through penalty will be assessed by the race marshals. Messages must not be blocked, a driver who does block messages will be assessed a DT, since this will be considered a chat message.
* No excessive honking. If excessive honking is used, a drive through penalty will be assessed by the race marshals.
* When the race is finished, it is prohibited to drive another lap. After you have crossed the line and gotten the “FINISHED” notification at the top of your screen, gently slow down and come to a standstill after T1. The top three drivers (for both GT1 and GT2) should turn around and return to the start/finish line for a podium photo, only once the entire field has finished.
* In case a new patch is released by LFS during a running season:
o In case this occurs within 1 week of the event, the previous patch will be used to complete that even t.
o If a patch includes physics changes, car choice options and balancing values will be announced after the new patch is released.
* For ease of communication, each team must have at least one representative in the Masters of Endurance IRC channel (#moe @ Gamesurge) during each race. If/when this representative is driving, a secondary representative must be present. If a team fails to produce a representative during a race, or if the active representative is continually unresponsive to queries by the admins, the team will forfeit its fastest lap in the following round's qualifications.
o During each race, team representatives on the MoE IRC channel must use nicknames formatted as "Teamname|Nickname"