this would only really work for stuff like new tracks/ car models etc but my example is on tracks.
Ok basically, if someone makes a track +/- textures i don't know and wants to submit it to LFS then bobs your uncle a submitted track but a few rules need to be applied.
1) It needs to be in a compatible format e.g. 3ds (or whatever the tracks are built with for the game)
2) needs to be shown off in the submission so whoever looks at it from LFS can imideatly tell if its worth the time to look at
3) all rights to use and modify the track are given to the LFS team upon submission.
Reason) if a submission of decent design and detail is submitted then it will cut down development costs and time on a new track
Example) there is a great example of user submitted content working in the development of a game, its called infinity: The quest for earth. and it just goes to show that users can achieve a level equal or sometimes even better to what the game developers can do.
Doubts) there will be some of you out there saying that LFS doesn't need a new track and stuff like that - well if someone wants to build a track and have it part as a game i say let them try, if it doesn't get in, no biggie if it does were no worse off because of it, we have a new track to play with and at significant less time to the devs than them designating and building a new track from scratch them selfs.
Incentive) perhaps as a reward for the submission (if passed into game) the player can have LFS free forever (no matter what S edition comes out???)
information) all that people need to have to start off really is the model formats and maybe some size information and the permission to actually submit content
pro's:
1) new tracks/cars/stuff
2) faster development on content
3) more time to improve other parts of game
4) less development costs
5) more content will probably bring more paying customers
cons:
1) devs loose a few mins looking at content unworthy
please only constructive criticism and mature reply only
Ok basically, if someone makes a track +/- textures i don't know and wants to submit it to LFS then bobs your uncle a submitted track but a few rules need to be applied.
1) It needs to be in a compatible format e.g. 3ds (or whatever the tracks are built with for the game)
2) needs to be shown off in the submission so whoever looks at it from LFS can imideatly tell if its worth the time to look at
3) all rights to use and modify the track are given to the LFS team upon submission.
Reason) if a submission of decent design and detail is submitted then it will cut down development costs and time on a new track
Example) there is a great example of user submitted content working in the development of a game, its called infinity: The quest for earth. and it just goes to show that users can achieve a level equal or sometimes even better to what the game developers can do.
Doubts) there will be some of you out there saying that LFS doesn't need a new track and stuff like that - well if someone wants to build a track and have it part as a game i say let them try, if it doesn't get in, no biggie if it does were no worse off because of it, we have a new track to play with and at significant less time to the devs than them designating and building a new track from scratch them selfs.
Incentive) perhaps as a reward for the submission (if passed into game) the player can have LFS free forever (no matter what S edition comes out???)
information) all that people need to have to start off really is the model formats and maybe some size information and the permission to actually submit content
pro's:
1) new tracks/cars/stuff
2) faster development on content
3) more time to improve other parts of game
4) less development costs
5) more content will probably bring more paying customers
cons:
1) devs loose a few mins looking at content unworthy
please only constructive criticism and mature reply only