The online racing simulator
#1 - lerts
an idea to turn the game to vr via headtracker
http://es.youtube.com/watch?v=Jd3-eiid-Uw

pretty simple if the screen takes 60º of your fov of view you put a game fov of 60º, if it takes 90º you put 90º

like that apparent size of everithing is real

edit:

i cant help myself to say i can proof i have this idea before johny lee so i give it to the game developers for free
I get what you mean... but I think TrackIR already does that?

Correct me if I'm wrong.
yeah, it's already possible.

Either use TrackIR.
Or use some free software alternatives that use webcams and LEDs
or use your wiimote if you ste it up correctly.
#4 - lerts
nope but this is subtletly different

with current 6dof if you half distance to screen virtual far objects appear unrealistically double big

my idea corrects this with which your brain will think you are actually looking through a window

where this effect is best seen is in the stadium part where as you close to the screen-window you have a bigger fov

current 6dof doenst do this

i think it would be easy to implement in this game if is compatible with a head tracker

the effect would be having the feeling of looking at reality trhough a window as johny lee explains
oh, now I get what you mean. for the first time ever.

While very gimmicky and immersive, I can't see the use of it gameplay wise, because if you'd use a real field of view which changes according to where you sit, you'd basically have two options: sit at your PC normally and you won't see a thing, OR getting really close to the monitor to actually see a worthwhile field, BUT you'd still won't see a thing because you'd have to be so close to the monitor.

Just try it out for yourself: cut your monitor borders out of cardboard, and then tell us how much you see through it at an arms length away and if you still would drive with that view, and how close you'd have to get to see a reasonably big picture.
#6 - lerts
well the screen would be a window

you dont put your nose on windows to look trough them

this johny lee puts it very well instead of a flat screen a window
I agree - changing the FOV depending on your distance to the screen would really make something like TrackIR a lot better.
#8 - lerts
hey so can we say this is a good idea? because i had the idea far before johny lee, do you think he got it from me or we had a coincident idea? because i worked very hard on perspective to have this idea ant told it like to 10k people

you would feel like being on the car looking trough a movable window, the screen
the idea is quite obvious so he cetainly came up with it himself
feel free to try it for yourself by setting the fov at around 25°... see if its any good (hint: it isnt)
to have a fov of 90º with a 21" you would be at 21"distance

thats fair
assuming its a 4:3 at 21" viewing distance the correct fov would be ~43°
you might want to work a little harder on perspectives
Quote from Shotglass :you might want to work a little harder on perspectives

Best advice he ever received.
well yes to have a 90º fov you must be at half distance than the screen width

but you can use less fov

i could drive a car perfectly with a screen the size of a window in front of me

i wouldnt see the clocks but you can pan

anyway the same effect could be achive making the image actually smaller than really is but varying fov

what would give the feeling of looking through a smaller world through a window
ill make myself more clear

keeping the window effect changing fov as distance to screen changes but to solve pointed problems make the world half big than real

do you understand what i mean?

edit:

the only thing devs would need to do is half the size of all virtual objects and then keep fov of the game and fov the screen takes from your eyes equal

the effect would be amazing just check the video is like looking at reality through a window, just check how this jonhy lee video had millions views

and the devs can have this idea for free since i can prove i had this idea 1st than anybody else

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