After doing a bit of brainstorming, I've come to this. Now, I am a complete idiot when it comes to coding/scripting, so bear with me.
I imagine with LFS, each vehicle has its' own clutch temp value - whatever value this may be, and what modification does what, I have no idea? Though I do ask, would it be possible to change this value on-the-fly, to allow clutch-slippage to hold the engine at one rpm? This would essentially be a launch-control function seen most commonly with automatic-transmissions - holding the engine against the torque converter's stall-speed to build boost. It could also slip variably [depending on throttle and gear] to a specified RPM [converter stall rpm].
I'm hoping that made sense? I suppose I could break it down ... I'm looking for the ability to change clutch temp value on-the-fly via an external program, etc.
Any suggestions to get me headed in the correct direction? Thanks in advance to any scripters/developers.
I imagine with LFS, each vehicle has its' own clutch temp value - whatever value this may be, and what modification does what, I have no idea? Though I do ask, would it be possible to change this value on-the-fly, to allow clutch-slippage to hold the engine at one rpm? This would essentially be a launch-control function seen most commonly with automatic-transmissions - holding the engine against the torque converter's stall-speed to build boost. It could also slip variably [depending on throttle and gear] to a specified RPM [converter stall rpm].
I'm hoping that made sense? I suppose I could break it down ... I'm looking for the ability to change clutch temp value on-the-fly via an external program, etc.
Any suggestions to get me headed in the correct direction? Thanks in advance to any scripters/developers.