You beat almost all Brazil scenes with that Typical Brazil render = blue windows. And more C&C for my render. I worked hard and now i would like to know what i must change.
BTW this thread is a bit funny. If someone makes typical Brazil render then everybody says : wow, awesome. But if some persons make some VRAY scenes and like to get some feedback then nobody anwers
Yea I made one for myself. Vraymaterials.de is meka for Vray users. Brazil sucks, because it doesnt have materials etc, but for Vray you can find like 20 different chrome materials etc.
I'm just using the same IanH scenes as a lot of other people here, I know bugger all about the render engines or lighting. I hardly even use 3ds MAX now.
They are both realistic, it is just a different lighting setup. In real life photography, photograher tends to use large lightbox above their shooting objects, to give a more even lighting. And that is where the sharp edge come in to view. Some photograher will adjust the lightbox position so that it will not be seen so obvious in the shot.
However, some reflections are needed on the glass, otherwise it will look like no glass on the car.
Remember...3D render can do things that real life can't. for example I can make a light plane to generate light only but not visible in the reflection by clicking an option to make the plane invisible to camera. But that is not real, you can't do that in real life. Just like in the old days where artist will airbrush out some harsh reflections that they don't want to see.
I have no problems with what renderer people use to render. But what is important is the lighting set up. Some I've seen are too dark which will need some light to bounce on the darkest area to obtain details of the car. But some are flooded with too much light and look like a 2D cartoon.
I've taken the reflection ring from the scene with the Suzuki GSXR and turned the output down to 1.7 and tested it with a car, it looks better on the car I tested it on than having the reflection plane above the car. I might need a combo of the 2 though.
your window glass material is not right. It shouldn't be that dark which you can't see through the rear windscreen to view the white background colour.
Yep, it's based on 1 of the cars from Ridge Racer Type 4.
Make the Fog lights real (keep the textured bit and detach it, find out how to make it look like real glass) and maybe do the same with the indicators. That would make it more realistic.