I tried all the setting in Vray but it keeps on messing the scene lol
when ever i render the scene there's no shadow under the car...
hahaha lol what im I doing wrong
the scene looks dark because you can't see trough the lights
first try to make that tutorial: http://www.cgarena.com/freestu ... rials/max/studiolighting/
then make different environment, and different position and angles for the lights it isn't hard, good luck! - just the answer for your pm, because i can't send it for you, for some reasons
Thank for the kind words, but I am still working on them Maybe soon make some real wallpapers 2560x1600 etc. And hopefully I can get my car to outside. Some outside renders. Stay tuned.
I personally like to thank tikshow and liner32 and samyip, who gave me some good tips for improvements.
The blue reflections was a bad mistake on my part. My aim was simply to give the windows a blueish tint, like many "higher class" cars do have (although this is often more greeny than blue, admitted), except IIRC, I made the reflection colour blue rather than the actual material colour, which is why there's always such difference between the part hit by the reflection plane and parts that aren't. That said, back when I did the original scenes.. I was all but a 3DS n00b and didn't really know too much (same reason for the crappy looking "chrome" wheels ).
I did fix this look later on with some of my own renders (albeit in VRay and overhead plane still used (well, actually a vray light but same effect) and not quite ideal looking, but a bit better):
but never got around to redoing the brazil scenes
Thankfully, most people now that still use my original brazil scenes have modified them heavily and improved them a great deal
real cars doesn't have smooth surface on it's light glass, so make a "coarse" thing behind that glass with the glass material and maybe it will looking fine