It's a trivial issue, I suppose, but a good enough excuse to make my own thread for a change :static:
Essentially, I see the use of the term "profit" as strange in the Commerical Use section of the official site. If I were to interpret the text literally, I would read it as not being required to pay any recurring cost to the developers if I charge my customers, provided I don't make profit.
I think it is fairly logical to come to the conclusion that I would not be running LFS as a part of my commercial venture, if it was not making profit. However, theoretically I see that it could happen. Therefore, I ask the following question: what is the context of "profit"?
- What if I charge for several games, but only LFS is not making profit?
- What if the operation as a whole is making loss, but LFS makes profit? What if LFS doesn't make profit, in this case?
I would like to suggest that the term "profit" be replaced by the term "revenue", or the phrase "gross revenue" to clarify that as long as the use of LFS is subject to a charge, net profit or loss, a recurring cost shall be paid to the developers of LFS.
An extract of the text referred to (note that there are other instances where the said term is used:
The full text can be found here:
http://www.lfs.net/?page=commercial_use
While I humbly apologise you lost several seconds of your life while reading this post, I am not liable to refund them in any way whatsoever, and thus, shall not do so.
Essentially, I see the use of the term "profit" as strange in the Commerical Use section of the official site. If I were to interpret the text literally, I would read it as not being required to pay any recurring cost to the developers if I charge my customers, provided I don't make profit.
I think it is fairly logical to come to the conclusion that I would not be running LFS as a part of my commercial venture, if it was not making profit. However, theoretically I see that it could happen. Therefore, I ask the following question: what is the context of "profit"?
- What if I charge for several games, but only LFS is not making profit?
- What if the operation as a whole is making loss, but LFS makes profit? What if LFS doesn't make profit, in this case?
I would like to suggest that the term "profit" be replaced by the term "revenue", or the phrase "gross revenue" to clarify that as long as the use of LFS is subject to a charge, net profit or loss, a recurring cost shall be paid to the developers of LFS.
An extract of the text referred to (note that there are other instances where the said term is used:
The full text can be found here:
http://www.lfs.net/?page=commercial_use
While I humbly apologise you lost several seconds of your life while reading this post, I am not liable to refund them in any way whatsoever, and thus, shall not do so.