Hi,
I've found strange FF-bug when using Formula XR, Formula V8, and FZ50GTR.
Steps to reproduce:
1.Choose one of the above cars and use the game's road_1 setup (though bug occurs on other setups too).
2.Start practice/race
3.Stay motionless on the track (be at 0km/h and don't move)
4.Press brake pedal to the metal and hold it (at 100%)
5.Turn the steering wheel and release it from your arms
6.You'll get an infinite loop of huge oscillations.
My steering wheel moves from left to right and back to left infinitely.
You can see the video here:
lfs_ff.mov
(Quicktime-video, 4.5mb)
My system details:
I have a Microsoft FF Sidewinder wheel, wheel settings: FF strength set to 100%, centering force 0%.
[Added]: Deadzone set to 0.
Additional details:
*Problem occurs when I use FF strength set to 50% and/or more.. (in LFS).
*Problem occurs on Formula XR, Formula V8, and FZ50GTR cars.
*Problem doesn't occur on cars with road (non-slick) tyres (I've tested XF GTi and XR GT).
_______________________________________________________________
Is this a FF implementation bug or may it be connected to some tyre specific data ?
Best regards,
Smp
I've found strange FF-bug when using Formula XR, Formula V8, and FZ50GTR.
Steps to reproduce:
1.Choose one of the above cars and use the game's road_1 setup (though bug occurs on other setups too).
2.Start practice/race
3.Stay motionless on the track (be at 0km/h and don't move)
4.Press brake pedal to the metal and hold it (at 100%)
5.Turn the steering wheel and release it from your arms
6.You'll get an infinite loop of huge oscillations.
My steering wheel moves from left to right and back to left infinitely.
You can see the video here:
lfs_ff.mov
(Quicktime-video, 4.5mb)
My system details:
I have a Microsoft FF Sidewinder wheel, wheel settings: FF strength set to 100%, centering force 0%.
[Added]: Deadzone set to 0.
Additional details:
*Problem occurs when I use FF strength set to 50% and/or more.. (in LFS).
*Problem occurs on Formula XR, Formula V8, and FZ50GTR cars.
*Problem doesn't occur on cars with road (non-slick) tyres (I've tested XF GTi and XR GT).
_______________________________________________________________
Is this a FF implementation bug or may it be connected to some tyre specific data ?
Best regards,
Smp