Hi every one !
I don't think this has been posted before. Anyway, please let me introduce you to what have come to my mind here.
After thinking about some statements that LFS gets boring because of the same cars in each class, around the same tracks all the time, and with the high desire for more challenging tracks, I came up with the idea of organizing a "new" way of racing following the following concepts :
- close racing
- high challenge
- intensity.
So now I will present you the league I would like to see in LFS.
Because a picture equals 1000 words, a movie equals much more, that's why I invite you to watch the trailer I made for it, which you can find on this link (14.56 mo) :
http://www.megaupload.com/?d=9HUZGMUJ
Now, before I throw to much time on it and risk that people won't be interested in the project, I would like to have your comments (any kind, please be honest and sincere ).
I, because I unfortunately can't do it on my own, am looking for some fellow members that will help me administrate it : a server to run the league on, some people to help me make/design the layouts.
I don't think this has been posted before. Anyway, please let me introduce you to what have come to my mind here.
After thinking about some statements that LFS gets boring because of the same cars in each class, around the same tracks all the time, and with the high desire for more challenging tracks, I came up with the idea of organizing a "new" way of racing following the following concepts :
- close racing
- high challenge
- intensity.
So now I will present you the league I would like to see in LFS.
Because a picture equals 1000 words, a movie equals much more, that's why I invite you to watch the trailer I made for it, which you can find on this link (14.56 mo) :
http://www.megaupload.com/?d=9HUZGMUJ
Now, before I throw to much time on it and risk that people won't be interested in the project, I would like to have your comments (any kind, please be honest and sincere ).
I, because I unfortunately can't do it on my own, am looking for some fellow members that will help me administrate it : a server to run the league on, some people to help me make/design the layouts.
The Mountain Racing League
General purposes and tracks
General purposes and tracks
This league is meant to offer a new experience for racing in Live For Speed. The main idea is to allow people to face each other on narrow, twisty and dangerous tracks, to simulate the thrill of mountain racing. The layouts will follow the general path of the track and include added corners/chicanes and modifications of the original corners. The tracks will be designed to be around 7 meters in width (between 6.5 and 7.5 meters) to simulate a true mountain/countryside road. They are meant to be raced in both ways (uphill and downhill), but not at the same time, since the roads are only wide enough for one 7 meter path (you can think as uphill and downhill as standard and reverse configuration). They will be designated as downhill or uphill regarding the elevation changes in the most important corners, not the straights. Some layouts won't have any predominant trend, and they will be considered as cliff roads.
The tracks are made using barriers (long for the straights and smooth corners and small ones for more tricky corners where : red = outside limit and white = inside limit) on one side of the road and a runoff area on the other. Be aware the marshall symbolizing spectators are placed at the other parts of the track where cutting is beneficial, in order to prevent this kind of behavior.
Cars
The close racing experience will be provided by the main rules of the league. There will be 2 main classes (with 2 subclass in the smallest class). The basic main rule is that every road car is allowed in the races, from UF1 to the FZ5, and every car has to be equipped with "Normal" tires at front and at rear. This is meant to enhance diversity of contestants, diversity of skills, and to exacerbate each car capacities (while the FZ5 will be extremely good in straights, it's cornering abilities will be extremely lower than the average, which will be the opposite of the LX4, for instance).
Classes
Below are some informations about the different classes :
- Class 1 : Sunday Driver (cars allowed : all road cars / tires : mandatory normals / setup : Road_Going from Bob Smith)
- Subclass 1 : Wanabee racer (cars : UF1-XFG-XRG / specificity of the setup : Open differentials).
- Subclass 2 : Speed addict (cars : LX4 - TBO's - LRF's).
This class is more for fun and event warm up as seeing cars with bad handling and a lot of bodyroll is enjoyable to watch.
- Class 2 : Licensed Mountain Racer (cars allowed : all road cars -UF1-XFG-XRG-LX4-TBO's-LRF's / tires : mandatory normals / setup : free)
This class will be the main class of the league, and is meant to give a chance for every car to compete against lower powered or higher powered with more equal chances. Of course, some cars will be better on some tracks than on others, but I think the general balance can be acheived using this system.
Race system
Due to the nature of the track, each race event will be divided in runs that will oppose no more than 2 racers at each time. I am thinking of two way to make the races work : either a race where two of the people start on the same line, and the first one to pass the finish line wins. Or, one racer starts ahead of another one for one run, and for the next one, it will be the opposite way around. The gap between the two drivers at the end of each race will be measured, and the leader with the longest gap wins the run. What I am thinking at the moment, is to apply the second solution for races in the Class 1, because it is less dangerous and more appropriate concerning the handling of the cars ; while the first one will be for Class 2 because a much more intense race is expected.
The rank in each event will be a pyramidal system (like in soccer after the qualifications) without any qualification. Each driver will have a first run against a randomly sorted other racer. The winners moves to the upper stage while the looser is eliminated. You gain point by advancing to the next stage. The points add themselbes to each other
e.g. : 1st stage = 0 point / 2nd stage = 1 point / 3rd stage = 2 points / 4th stage (winner of the event) = 4 points.
So, let's say there are 8 registered drivers in the race There will be 4 stage (1st = quarter finals / 2nd = half final / 3rd = final / 4th = winner).
4th stage (winner) : 1 driver with 7 points.
3rd stage (finals) : 1 driver with 3 points
2nd stage (half finals) : 2 drivers with 1 points
1st stage (quarter finals) : 4 drivers with 0 points.
I have not yet set the points system, and it will be subject to improvements when I will have beta tested the league.
Point system and events
For each event, there will be a training session of 1 hour before the official start of the event, no qualifications. The layouts will be made available some days before the event, for further practice.
When registering for the league, each driver will have to choose whether he wants to compete in the uphill section, the downhill section, or both (please note that cliff roads will be raced on in the two sections regardless if you are registered in uphill or downhill).
The point system will work like this. There will be separate points for uphill and downhill, as uphill is more favorable for high powered car, while downhill offers a more balanced experience.
Total points in the league : Total points of Class 2 races + [(percentage of Class 1 racers if Class 2 racers is 100)/2]% * Total points of Class 1 races + Points of bonus events.
- Total points of Class 2 races.
The rank in each event will be a pyramidal system (like in soccer after the qualifications) without any qualification. Each driver will have a first run against a randomly sorted other racer. The winners moves to the upper stage while the looser is eliminated. You gain point by advancing to the next stage.The points add themselbes to each other
e.g. : 1st stage = 0 point / 2nd stage = 1 point / 3rd stage = 2 points / 4th stage (winner of the event) = 4 points.
So, let's say there are 8 registered drivers in the race There will be 4 stage (1st = quarter finals / 2nd = half final / 3rd = final / 4th = winner).
4th stage (winner) : 1 driver with 7 points.
3rd stage (finals) : 1 driver with 3 points
2nd stage (half finals) : 2 drivers with 1 points
1st stage (quarter finals) : 4 drivers with 0 points.
I have not yet set the points system, and it will be subject to improvements when I will have beta tested the league.
After each event, the points earned at the event will add to the other points the drivers will have for the league.
- Total points of Class 1 races
This will work the same as above, but only a percentage below 100% will count in the league. I expect less people to join those races than the Class 2 races, that is why only a percetage of the points here will be added to the total league points. For instance, if there is 16 drivers in the Class 2, and only 8 are registered for a Class 1 race, the the multiplicator for class 1 points will be of 25% (8/16*100/2). If the total points after multiplication are decimals, it will score to the above half number (if the score is 4.3, then the points will be rounded to 4.5).
Those are bonus points, and while it is mandatory to be registered in the Class 2 to run the league, Class 1 is entirely optional.
- Total points of misc. events
Other events might take place a day before the race, and these are only bonuses. (I suggest you sign in, so that at least it will help you familiarize yourself with the track).
The nature of those events need to be thought of, but there will be likely to be "Uphill timed attack with the FOX" and "Show drift runs".
- Uphill timed attack with the FOX : The name says it all : the drivers will be classed by time.
- Show drift runs : 3 judged runs : Downhill, Uphill, and the drivers chooss whether Uphill or Downhill for the last run. Judges will determine the best scores.
Be aware that in those events, as opposed to Class 2 and Class 1 races, you always earn points for participating, even if you finish last. This is to keep a fun mood and allow racers to let the steam of before the official races.
Misc rules
- Crashing someone into the barriers on purpose is not tolerated and will result in you losing the run. (Forfeit)
- Having at least one red damaged suspension or rolling will result in losing the run. (Forfeit)
- Getting a penalty by the on-tracks marshalls is considered as if you killed a spectator and will result you in losing the race (Forfeit).
- You can not start the race, untill we have verified that your setups matches your class requirements.
- Pitting out an interupting a race will make you automatically lose the event.
- Some more to come.
The tracks are made using barriers (long for the straights and smooth corners and small ones for more tricky corners where : red = outside limit and white = inside limit) on one side of the road and a runoff area on the other. Be aware the marshall symbolizing spectators are placed at the other parts of the track where cutting is beneficial, in order to prevent this kind of behavior.
Cars
The close racing experience will be provided by the main rules of the league. There will be 2 main classes (with 2 subclass in the smallest class). The basic main rule is that every road car is allowed in the races, from UF1 to the FZ5, and every car has to be equipped with "Normal" tires at front and at rear. This is meant to enhance diversity of contestants, diversity of skills, and to exacerbate each car capacities (while the FZ5 will be extremely good in straights, it's cornering abilities will be extremely lower than the average, which will be the opposite of the LX4, for instance).
Classes
Below are some informations about the different classes :
- Class 1 : Sunday Driver (cars allowed : all road cars / tires : mandatory normals / setup : Road_Going from Bob Smith)
- Subclass 1 : Wanabee racer (cars : UF1-XFG-XRG / specificity of the setup : Open differentials).
- Subclass 2 : Speed addict (cars : LX4 - TBO's - LRF's).
This class is more for fun and event warm up as seeing cars with bad handling and a lot of bodyroll is enjoyable to watch.
- Class 2 : Licensed Mountain Racer (cars allowed : all road cars -UF1-XFG-XRG-LX4-TBO's-LRF's / tires : mandatory normals / setup : free)
This class will be the main class of the league, and is meant to give a chance for every car to compete against lower powered or higher powered with more equal chances. Of course, some cars will be better on some tracks than on others, but I think the general balance can be acheived using this system.
Race system
Due to the nature of the track, each race event will be divided in runs that will oppose no more than 2 racers at each time. I am thinking of two way to make the races work : either a race where two of the people start on the same line, and the first one to pass the finish line wins. Or, one racer starts ahead of another one for one run, and for the next one, it will be the opposite way around. The gap between the two drivers at the end of each race will be measured, and the leader with the longest gap wins the run. What I am thinking at the moment, is to apply the second solution for races in the Class 1, because it is less dangerous and more appropriate concerning the handling of the cars ; while the first one will be for Class 2 because a much more intense race is expected.
The rank in each event will be a pyramidal system (like in soccer after the qualifications) without any qualification. Each driver will have a first run against a randomly sorted other racer. The winners moves to the upper stage while the looser is eliminated. You gain point by advancing to the next stage. The points add themselbes to each other
e.g. : 1st stage = 0 point / 2nd stage = 1 point / 3rd stage = 2 points / 4th stage (winner of the event) = 4 points.
So, let's say there are 8 registered drivers in the race There will be 4 stage (1st = quarter finals / 2nd = half final / 3rd = final / 4th = winner).
4th stage (winner) : 1 driver with 7 points.
3rd stage (finals) : 1 driver with 3 points
2nd stage (half finals) : 2 drivers with 1 points
1st stage (quarter finals) : 4 drivers with 0 points.
I have not yet set the points system, and it will be subject to improvements when I will have beta tested the league.
Point system and events
For each event, there will be a training session of 1 hour before the official start of the event, no qualifications. The layouts will be made available some days before the event, for further practice.
When registering for the league, each driver will have to choose whether he wants to compete in the uphill section, the downhill section, or both (please note that cliff roads will be raced on in the two sections regardless if you are registered in uphill or downhill).
The point system will work like this. There will be separate points for uphill and downhill, as uphill is more favorable for high powered car, while downhill offers a more balanced experience.
Total points in the league : Total points of Class 2 races + [(percentage of Class 1 racers if Class 2 racers is 100)/2]% * Total points of Class 1 races + Points of bonus events.
- Total points of Class 2 races.
The rank in each event will be a pyramidal system (like in soccer after the qualifications) without any qualification. Each driver will have a first run against a randomly sorted other racer. The winners moves to the upper stage while the looser is eliminated. You gain point by advancing to the next stage.The points add themselbes to each other
e.g. : 1st stage = 0 point / 2nd stage = 1 point / 3rd stage = 2 points / 4th stage (winner of the event) = 4 points.
So, let's say there are 8 registered drivers in the race There will be 4 stage (1st = quarter finals / 2nd = half final / 3rd = final / 4th = winner).
4th stage (winner) : 1 driver with 7 points.
3rd stage (finals) : 1 driver with 3 points
2nd stage (half finals) : 2 drivers with 1 points
1st stage (quarter finals) : 4 drivers with 0 points.
I have not yet set the points system, and it will be subject to improvements when I will have beta tested the league.
After each event, the points earned at the event will add to the other points the drivers will have for the league.
- Total points of Class 1 races
This will work the same as above, but only a percentage below 100% will count in the league. I expect less people to join those races than the Class 2 races, that is why only a percetage of the points here will be added to the total league points. For instance, if there is 16 drivers in the Class 2, and only 8 are registered for a Class 1 race, the the multiplicator for class 1 points will be of 25% (8/16*100/2). If the total points after multiplication are decimals, it will score to the above half number (if the score is 4.3, then the points will be rounded to 4.5).
Those are bonus points, and while it is mandatory to be registered in the Class 2 to run the league, Class 1 is entirely optional.
- Total points of misc. events
Other events might take place a day before the race, and these are only bonuses. (I suggest you sign in, so that at least it will help you familiarize yourself with the track).
The nature of those events need to be thought of, but there will be likely to be "Uphill timed attack with the FOX" and "Show drift runs".
- Uphill timed attack with the FOX : The name says it all : the drivers will be classed by time.
- Show drift runs : 3 judged runs : Downhill, Uphill, and the drivers chooss whether Uphill or Downhill for the last run. Judges will determine the best scores.
Be aware that in those events, as opposed to Class 2 and Class 1 races, you always earn points for participating, even if you finish last. This is to keep a fun mood and allow racers to let the steam of before the official races.
Misc rules
- Crashing someone into the barriers on purpose is not tolerated and will result in you losing the run. (Forfeit)
- Having at least one red damaged suspension or rolling will result in losing the run. (Forfeit)
- Getting a penalty by the on-tracks marshalls is considered as if you killed a spectator and will result you in losing the race (Forfeit).
- You can not start the race, untill we have verified that your setups matches your class requirements.
- Pitting out an interupting a race will make you automatically lose the event.
- Some more to come.
______
Here is, for now what I think about. Please comment
If this is interesting enough, I might consider launching it for real. What I would need is people to help me with a server and some spare time to work on the layouts, help me think about the point system and other rules.
I would also like some volunteers to beta-test the regulations with a beta-event, seeing if this league idea is possible.
The layout you see in the video is an homemade layout for KY3. It took me around 3 hours of work to find the right spot where to do it, put all the objects with precise distance from the border of the track, changing some corners, and smoothening the all process. There will, of course, be more layouts for the purposes of the league
Thank you for reading
Here is, for now what I think about. Please comment
If this is interesting enough, I might consider launching it for real. What I would need is people to help me with a server and some spare time to work on the layouts, help me think about the point system and other rules.
I would also like some volunteers to beta-test the regulations with a beta-event, seeing if this league idea is possible.
The layout you see in the video is an homemade layout for KY3. It took me around 3 hours of work to find the right spot where to do it, put all the objects with precise distance from the border of the track, changing some corners, and smoothening the all process. There will, of course, be more layouts for the purposes of the league
Thank you for reading