As I see it now, most long time members (including myself) spend more time on the forums than on track. Recently, WoW showed how to motivate old players again (which was on a historical low before the release of WotLK for various reasons until patch 3.0). What I am talking about is, as the title suggests, achievemnts. Now if I recall correctly, this system was invented by the blokes at Microsoft for the XBox360.
Now at first, I found the idea of achievements quite stupid, but after having played a few games which feature them, I really fell in love with that system, as it gives you something to do and a feeling of ...er.... achievement. (yeah, I know, the feared "instand gratification" crowd knocks on the door). I know that you could explore the whole of WoW or take 2000 damage points as a Heavy in TF2 without getting an achievement, but if you get one, it kind of makes it official and thus fun.
Another point for achievemnts would be the popularity of CTRA: there, people can achive licenses, thus giving motivation and reason to a rather pointles "grinding" of races in slow cars.
Now I am aware that achievemts are a very "gamey" feature, but that is usually due to the games they are used and the nature of the achievements.
If done right though, I think they fit very well with LfS and simulations in general, and as LfSWorld gathers much data on you anyway, many achievements wouldn't need too much effort to do, as they would simply add an interpretation layer to the already existing data.
Now for some examples for achievemts:
Pole Dancer: Win an online race of at least ten laps after starting from pole position without being overtaken once.
Shoemaker: Win an online race after starting last in a grid of at least 10 racers
Test Driver: Drive on lap on any track with every car in game
Globe Trotter: Drive one lap on one variant of each track
Master Explorer: Drive one lap of every single track variant of every track
Nutter: Drive every car/game combo
Rallye master: Win an online race on every dirt track
The Cleaner: Drive a race without touching the body of another car
Perfectionist: Drive a race of at least ten laps without causing a yellow flag
Clockwork: Drive five consecutive laps with all laptimes within half a second
Learned Driver: Pass every training lesson.
Teachers Pet: Pass every training lesson as Pro
Also, depending of the type of the achievement, it could have different levels, like doing 1, then 5 and finally 10 laps for an achievement.
Of course there could also be some humourous, nonsensical or plainly stupid achievements like:
Absolutely Clueless: Cause a yellow flag in every sector of a track in one single lap
Jinxed: Roll a car on the drag strip
Allthough those are, of course, not neccessary to motivate most people to get back on track again.
So conclusively, I think that achievemnts would be a measure to motivate people to drive again with relatively little effort from the devs.
Now at first, I found the idea of achievements quite stupid, but after having played a few games which feature them, I really fell in love with that system, as it gives you something to do and a feeling of ...er.... achievement. (yeah, I know, the feared "instand gratification" crowd knocks on the door). I know that you could explore the whole of WoW or take 2000 damage points as a Heavy in TF2 without getting an achievement, but if you get one, it kind of makes it official and thus fun.
Another point for achievemnts would be the popularity of CTRA: there, people can achive licenses, thus giving motivation and reason to a rather pointles "grinding" of races in slow cars.
Now I am aware that achievemts are a very "gamey" feature, but that is usually due to the games they are used and the nature of the achievements.
If done right though, I think they fit very well with LfS and simulations in general, and as LfSWorld gathers much data on you anyway, many achievements wouldn't need too much effort to do, as they would simply add an interpretation layer to the already existing data.
Now for some examples for achievemts:
Pole Dancer: Win an online race of at least ten laps after starting from pole position without being overtaken once.
Shoemaker: Win an online race after starting last in a grid of at least 10 racers
Test Driver: Drive on lap on any track with every car in game
Globe Trotter: Drive one lap on one variant of each track
Master Explorer: Drive one lap of every single track variant of every track
Nutter: Drive every car/game combo
Rallye master: Win an online race on every dirt track
The Cleaner: Drive a race without touching the body of another car
Perfectionist: Drive a race of at least ten laps without causing a yellow flag
Clockwork: Drive five consecutive laps with all laptimes within half a second
Learned Driver: Pass every training lesson.
Teachers Pet: Pass every training lesson as Pro
Also, depending of the type of the achievement, it could have different levels, like doing 1, then 5 and finally 10 laps for an achievement.
Of course there could also be some humourous, nonsensical or plainly stupid achievements like:
Absolutely Clueless: Cause a yellow flag in every sector of a track in one single lap
Jinxed: Roll a car on the drag strip
Allthough those are, of course, not neccessary to motivate most people to get back on track again.
So conclusively, I think that achievemnts would be a measure to motivate people to drive again with relatively little effort from the devs.