My issues is the exact opposite, I take joy in the details that make something great, and that is exactly where Fallout 3 falls short (excuse the pun).
I went to Rivet City, the first person I spoke to had questions about that doctor, and I had not overheard anyone talking about them. That's quite an important detail to me, because I knew the name of someone I had never met or heard mentioned, and that totally ruined the impression that you have control over quests and what outcome they have. I've not been to that radio station, because I went to Rivet City first I skipped having to go there, on the main story quest. You can't kill main characters, or shop owners, they just get knocked out by a missile to the skull then wake up a few seconds later, usually spawning a weapon out of their arsehole to shoot you with.
The weapons are too advanced for the time period, modern machine guns and pistols, mixed with lasers and energy weapons doesn't seem right to me in an enviroment which is a post apocalypse wasteland. My issue is not the variety of weapons, but the imagination used. It's like they made 4 weapons that suited the enviroment, then just gave up and wacked in a bunch of modern and futuristic weapons to keep the Halo 3 players happy. I didn't complain about the lack of stuff in the wastelands by the way, I just suggested it wouldn't take up much room on the dvd, so they could have changed the small details that take the game from a 8/10 to a 9/10.
I don't drink alcohol by the way, my favourite drink is Strawberry Milkshake.