i will add a link to that post i made earlier.
http://www.lfsforum.net/showthread.php?p=981376#post981376
cause i think this is a very important point that driver has to know!
It make people think LFS is not constant or deliver not good data! and it completely false! im not claming the data you will see are real life experience!
But LFS deliver quality DATA and is constant .... InSIM addons are not constant.
I will gave another example too...
Insim addons will receive Snapshot at a interval time of what happen into the game after it happen and not during it happen.
After he send that snapshot to the insim application , during the time insim receive information and calculate you already doing something else.
This is a game where COORD of object goes very fast... a ping of 50ms become very big diff and all insim addons has a minimun of 1ms ping and event more since from the insim.txt doc file , minimun recommanded is 50ms interval to update Car Data.
So only LFS Server can Calculate time related data and he the only one to know the ping of each driver who is i think really important to predict what happen into a racing game.
Here is a real life experience i had with using 2 insim addons.
Lapper 5.x , FBM/BL1 at the starting pos doing 0-100Kmh best == 3.0Second , not happen very ofent but seem if some lag i look faster.
Drive_LFSS 0.3a , FBM/BL1 at the starting pos doing 0-100Kmh best ==
3.2Second , same as lapper more lag , i look faster not always but about that.
Drive_LFSS 0.4a , FBM/BL1 at the starting pos doing 0-100Kmh best ==
3.7Second , lag will change almost nothing and reactivetime of the insim is taked into consideration and i will add look much more constant and very hard to get 3.7 and you know when you get it! less surprise then version 0.3a