The online racing simulator
Quote from The Moose :It seems that all of three people don't like the feature.

it seems you have forgotten how many there were when nkp first came out
just like the number of drivers has shrunk down to those 12 still bothering with the gpc the number of people who still care enough to voice a negative oppinion is down to 3 from the initial much higher number
#27 - 5haz
Quote from Shotglass :well its coded by an italian guy so on that basis it doesnt make any sense that the elctrics work as well
but at least the program itself is not put together all too well

Well I'd say the basic concept is all good, but it really should have been worked on more and faster before they released it, I used to play the old free version of NetKar and although being similar in some ways, it was far more complete.

I guess Netkar is a triumph of dissapointment over potential. :/
Quote from The Moose :Ahh, the famous German sense of humour strikes again.

you realise being pedantic about menial tasks such as starting the engine is supposed to be a german trait?
You can't read about it, as they are no instructions! And on one or two of the cars the switches are even hidden behind the steering wheel. Now I don't know about every flight sim ever, but most at least have the clickable switches in view, rather than asking the user the click randomly to find them. They also provide keyboard shortcuts and remappable controls so that you can use a slightly more realistic form of controller.

The flat batteries are no explained. The switches themselves aren't explained or even pointed out. You're just left on your own in a racing car, with apparently no support team. Where is the slave battery? Even if it's not visible then at least have it so that the battery is virtually limitless in the garage and pitlane...

There are many things about nKP I like. But they remain in the minority to stupid things that shouldn't have even got as far as the beta testers, let alone to the public.

I await 1.0.0.0.3, even if I suspect it should be called 0.1.3
Quote from tristancliffe :You can't read about it, as they are no instructions! And on one or two of the cars the switches are even hidden behind the steering wheel.

I awaited more nonsense...and i got it. Thanks, you never let me down.


Lets see shall we....
Fire up nKPro...check
Click help.......check
Click online manual...check
Find instructions on how to start car ,with pics showing where all the switches are.......check.
Hmmm, well there wasn't when it was first released. By the time a manual was added/included I'd already a) figured it out and b) pretty much stopped playing.
Quote from tristancliffe :You can't read about it, as they are no instructions!

There were picture guides within hours of nkpr start available on rsc and iirc the start procedures were also described in the quick start manual that was released before the software.

And as The Deer explained, there are very good instructions available straight from the game gui.

---
anyways, imho it is a bit silly to say it is a chore when it simply isn't. It takes 2 seconds if you remember the switches and if you play more than once per year you will have no trouble memorizing them either. Imho it adds defenately to the sim experience even if I hope you could configure the buttons and switched to keyboard or to be able to configure them at all.

I think it's really great that nk pro has this realistic approach on so many basic things.
Quote from The Moose :Click help.......check
Click online manual...check

which didnt exists when nkp was first release... yes there were a few guides up within hours on rsc but its not the same as a proper manual
also the demo was a lot worse since you cant even tell that the ignition is on without a working aim display

Quote from Hyperactive :I think it's really great that nk pro has this realistic approach on so many basic things.

as tristan pointed out by the time you as a driver climb into the car it will already be running and warmed up... realistic my bottom
Yup, anyone who's ever watched a Castrol GTX television advert knows that you should warm a car up first - and with mighty expensive race cars tuned to within a thou of their life, that's exactly what you do.

Heck if there's an F1 in NkP (no idea, never played, not going to) do you have to hook it up to a life support machine before you can drive off? It's a bit of a team effort just to get the engine unsiezed in the real thing.

Immersion is good, but details like this are a bit foolhardy unless they hold rellevence when you spin.
Quote from Shotglass :which didnt exists when nkp was first release... yes there were a few guides up within hours on rsc but its not the same as a proper manual

What has the situation as it was 2.5 years ago got to do with anything? It's had a manual accessible from the game for 2 years.

Tristan talks about thing as fact when he's basing them on very old news. If you don't know what your talking about it's best to keep it shut.

I do get pissed off at some of the rubbish spoken about nKPro round here. It's got a lot to criticize, but people seem to be happier to make stuff up. If your going to moan, at least moan about real stuff rather than making it up.
I dunno how he did it, but it seems the OP turns out to be right.
Quote from The Moose :What has the situation as it was 2.5 years ago got to do with anything?

it very much set the tone for everything that came after

Quote :If your going to moan, at least moan about real stuff rather than making it up.

fine... in that case try to justify hiding switches behind the wheel
Because on real cars (where you're in the car, can move your head, and have had at least one person tell you about the switches, where they are, what they do etc) they are sometimes behind the wheel. The fact this doesn't translate onto a computer screen apparently doesn't matter.

Incidentally, is the much hyped (pre-release) suspension damage improved, or do we still have to look at a wheel twirling around like some acid crazed trip?
Quote from Shotglass :fine... in that case try to justify hiding switches behind the wheel

Tristans covered that It's because it's where they are.

I never drive with a visible wheel so i just tried it with the wheel visible and guess what... You can access every switch. What's the problem?

Quote from tristancliffe :
Incidentally, is the much hyped (pre-release) suspension damage improved, or do we still have to look at a wheel twirling around like some acid crazed trip?

No spinning wheels now.
Stu, your feet must be soaking by now!
I think this would be a good thing if introduced into LFS, the whole click for this.

Would add another level of immersion
It's a great idiot prevention system, if you're too stupid to start the ****ing car, then you don't deserve to drive it.
i had this problem too when i first tried the demo, but after some clicking with my mouse i finally worked it out.
Quote from dawesdust_12 :It's a great idiot prevention system, if you're too stupid to start the ****ing car, then you don't deserve to drive it.

Nothing at all to do with handing over cash to drive it then?
Quote from Shotglass :that youd have to be a psychic to know theyre there

Not if you RTFM!

Quote from Becky Rose :Nothing at all to do with handing over cash to drive it then?

Best £24 i ever spent on a game/sim
Quote from dawesdust_12 :It's a great idiot prevention system, if you're too stupid to start the ****ing car, then you don't deserve to drive it.

Didn't think of it that way.
Quote from The Moose :Not if you RTFM!

which at the very least leaves us with the question why youd want to start the race with a cold engine
Quote from Shotglass :which at the very least leaves us with the question why youd want to start the race with a cold engine

FINALLY!!!!
You've made a good point. I knew you had it in you somewhere


Though at GPC for the next seson we will be having a longer pre race session so you can do a warm up lap and drive round to the grid, therefore you wont actually be starting a race with a cold engine

FGED GREDG RDFGDR GSFDG