for the feel of understeer, The steering wheel does go terribly light when you get terminal understeer, however slight understeer just beyond the tire's slip angle isn't obvious, when i approach the "sweet spot" in LFS I could feel the wheel giving decent weight and resistant, in NKpro sometime it seems to be there but sometime it don't.
btw anyone's wheel is jerking left/right quite heavily on straights.
Very good review, tristan. I agree with much of what you have said. The potential is there... people calling it perfect are just... ignorant. LFS is my sim of choice, still. Regarding the immersion, there is one thing I'd like to add - I feel like I am driving two wheels - the fronts - and just pointing them around. The rears feel like something undefined in space... very odd altogether. Doesn't feel like I'm driving a whole car, like I feel in LFS. LX4 on SO4R with tristan sure was fun after... although I was driving quite badly.
My system: Athlon 3000xp, GF4ti4200 128, 512MBDDR. Have been getting low fps at the starts, but nowhere near single figures. 1024res, almost everything set to minimum though.
Lag on the other hand, is about as bad as any I have seen in any multiplayer racing game, full stop. Really I'm shocked, lots of people "in the know" have been saying it's "rock-solid", "flawless", "indistinguishable from LAN play". I haven't even had a brief 5 second period in the vicinity of another car where I've been confident that said car is where it appears to be. nKpro multiplayer makes LFS multiplayer look like real life, nevermind LAN. Really, really disappointing, and I can't see that being fixed in one week.
Finally got the chance to try nK Pro and I can basically agree on most points made in this thread. Actually, after reading this thread, I'm positively surprised that the driving aspect is far better than the rest of the game, definitely close to or on par with LFS.
I wasn't that much shocked about the user interface (if you can call it that) - this thread gave me enough warning to severely lower my expectations in that aspect. Funnily the first thing I did was crash the user interface, seems like '.' aren't liked in the user name. Personally I (still) don't really like the approach of a seperate windows-style "launcher", but I guess it could be useful after some major polishing.
Driving was quite good, as I could complete two laps without crash on the first try, which is a good sign I guess (read: it feels close enough to LFS). The FF definitely has more "effects" but also more weirdness in some parts, or rather more inconsistency, I dunno. I'm not quite sure about its information feedback on the limit, because frankly, I wasn't driving at the limit. Shifting seems a bit like black magic when coming directly from LFS, but I got used to it. The sound was ok too, no bugs or weirdness like other users reported.
Looking back at it, the quality of nK Pro doesn't seem that surprising when you realize it's the first "real" public release of nK. LFS took a long time to become this polished and bug free, so how can you expect nK to be on the same level on its first release?
Actually the probably only real error of nK was, that all publically available information about nK made you believe it was similar to LFS quality wise, and much better in the immersion/physics department - all leading to the creation of a huge hype. Seeing the end result after months of high expectations surely feels like a huge letdown, probably scarring nK's "Pro" image for quite a while and pissing off many pre-buyers.
In its current state this piece of software is definitely not worth its/my money, maybe I'll see again in half a year when hopefully all the major bugs are ironed out. Right now my motto is: nK Pro - just waitforthenextpatch.
I've felt understeer in the form of the tire hopping along the track by use of pulsating vibrations. It was a nice effect, but the problem is it seems to work sometimes, and other times I get no feeling whatsoever.
Please do lower the sound volume in LFS to something like 10 or 11 as going any higher produces digital clipping that you just described. If you need it louder don't touch LFS settings but instead amplify it at later stage, in windows mixer or your amplifier/headphones whatever.
Off topic yes, but it seems this should be in LFS FAQ.
Hopefully this will show people that the "omg I want it now! release it now!!!!" mentality that seems to be popular now, is not the best....and that the "it'll be released when it's ready" as used by the LFS devs is, whilst occasionally frustrating perhaps, much better for user satisfaction in the end
Well seeing as how nkPRO was released as a 1.0 version along with all the fancy marketing they used which insinuated (at least to me) that they would be delivering a polished product, it was quite disappointing to see that it looks to be an early Alpha.
Windows UIs are the way forward in serious sims IMO LFS's menus will always feel a bit arcady and fiddly to use.
Netkar namie was OK I could use it at about the same speed as LFS although it doesn't look pretty and rock solid
nK Pro is a total shambles like namie but unstable no sliders or units in setups lacking all options some left in ini files.
GEM+ how it should be done, doesn't allow some functions such as tweaking sets because it's a 3rd party front end for GPL, however it proves a windows inteface can rescale automatically so you can read everything and doesn't have to involve lots of little windows like nK. The good thing about nK is an alternative front end should be avaliable.
Racecon should be an excellent UI with firefox integration, mind you ask me 48 hours ago and I'd of said nK should have an excellent UI.
Can we stop getting bothered about version numbers what comes after 0.99? I couldn't give a toss about version numbers no software is ever bug free at release, particuarly low budget, relatively low volume specialist net based software looking back at early S1 versions some were really pretty crap TBH at least the physics are sorted the actual UI seems an after thought but what does it matter seeing as if there are not massive improvements someone's bound to write an alternative.
Except for the extremely annoying fact that since the actual game isn't running, you need to (re)load everything after you've set up something in these UI's, for example, loading replays in netkar (namie or pro), it's quite silly to reload everything in order to watch another replay from the same car/track combo.
Why is LFS's system arcadey? There's nothing fiddly about it either imo. You can change everything from the driver's seat, without having to exit the game, or worse still having to close it entirely. It would be much easier to set nK (or GPL) FF correctly if you could change it in-game. Same goes for nK sound.
All the Autosimsport articles have been proved to be total bullshit.
Whilst waiting 10 seconds for nK to load it's less annoying than waiting for tracks to load in LFS on the menus (although that's not the main reason for a windows UI) in LFS if you download a set or replay you have can't leave it running unless you alt + tab out to browse the web you can leave nK running in the background all day and you would also be able to leave multiple sims open without them taking resources.