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DavidSS
S2 licensed
live for Jesus theme skin

David
DavidSS
S2 licensed
Hi zeromussov,

I like it a lot,thank you ... much appreciated!

David
DavidSS
S2 licensed
Quote from beefyman666 :He did once as I viewed it.

Sorry for the confusion ... after I uploaded it and viewed it, I noticed the middle rear wing text was slightly misaligned with the top wing text. It's all good now, and re-uploaded.

David


edit: and now with red text
Last edited by DavidSS, .
DavidSS
S2 licensed
Hi,
Any chance of getting a render for this skin ... with black wheels?

Thanks

David
Last edited by DavidSS, .
DavidSS
S2 licensed
Quote from beefyman666 :Place the default skin layer on top of your skin and select 'Multiply' in the layers menu. This is presuming you are using Photoshop.
People who use other software can tell you how it's done.

Thanks beefyman666.
It worked, and I like the way it looks.

I updated the original post with the added shadow layer included.


David
Last edited by DavidSS, .
DavidSS
S2 licensed
Quote from catchup_ff :very nice, dangerous animal color

By the way, can you tell me what's the name of the font of 316? Thank you

Hi,
Thanks for the comments. The font is "Enter Sansman" Bold Italic.

David
DavidSS
S2 licensed
Quote from Dalek0220 :Wheres teh shadow layer?

To tell the truth ... I don't know anything about the shadow layer and/or how to incorporate it into a LFS car.
Any info would be helpful though.

David
Repent 316
DavidSS
S2 licensed
Here is a skin I've finished.

David
Last edited by DavidSS, .
DavidSS
S2 licensed
From my own experience at Sim racing ... I think having a server option to force cockpit view is a good idea. Then the people running the server get to decide the level of realism. It's really just a realism option that equalizes another variable of racing. For example ... in real life you don't see one person sitting on the roof of their car (with steering controls), and another driving from the bumper of their car, and then at the same time see another driver controlling their car from a custom made position behind and above the back of the car (chase view). It is unrealistic in real life as it is in a Sim as well. If it's a server option, then people who enjoy realism can force this option on their server. People who are like minded will join that sever, and people who don't enjoy being forced into that view won't.

Knowing every other racer (in a server) is limited to a realistic view is constructive to Sim racing, because you know they are making decisions based on a similar perspective. In other words ... they are gathering data about their speed, distance, and their relation to other cars and track objects from a similar visual input method.

Yes, it does limit your field of view ... which it turn makes you rely on other ways of making driving decisions, but at the same time you gain an advantage in seeing the relation of car and track from a view which may allow for more precise driving.

I used to drive from chase view in a Nascar sim, but forced myself to try driving from cockpit view. It took some time to get used to, but I think it is a more realistic way of Sim racing. I also think there is an advantage in judging distance when the front of your car is close to the bumper of another car, and when approaching a corner. It does seem more realistic too, when you have to look quickly to your side view to see the car that was in your mirror as it passes … and that scary moment or two when it disappears in your blind spot.

It's my opinion that ... if you're not in cockpit view then you're missing some of the excitement of Sim Racing.

David
DavidSS
S2 licensed
Quote from joen :Yet another FBM. A request by DavidSS, the creator of this skin (big enough David? )

Hi Jeroen,
Your render is a thing of beauty. I don't know anything about 3D rendering, but I know what I like to see. The lighting is so realistic looking and the tires and rims are incredibly life-like.
I really appreciate you taking the time to render this. Size is right too ... definitely big enough

Awesome work
Thank you very much

David
and Merry Christmas
DavidSS
S2 licensed
Great job on the accuracy and details. I've always liked real car skins. I used to race quite a bit with Nascar Racing 2003, and enjoyed downloading entire seasons of real cars.

Thanks
and hope you do more.

David
DavidSS
S2 licensed
Paint the sides first ... then estimate where the stripe will be in the top down section. Load it into the CMX viewer ... then make corrections until it's correct. The wire frame layer helps you estimate better.

Make sure you grab the skin kit first though. It has each part of the car separated into different layers. Can be found here:
http://www.master-skinnerz.com/

David
DavidSS
S2 licensed
Thanks, and Merry Christmas

David
DavidSS
S2 licensed
Quote from zeromussov :Here you go... hope you like it..

Thanks once again for the terrific render. I took a better look at it when I had a break, and realized even more what a nice job you did. . Better than I had hoped for.

David
DavidSS
S2 licensed
Quote from [UKR] Race King :here you go

Thanks very much ... looks good.

David
Last edited by DavidSS, .
DavidSS
S2 licensed
Quote from zeromussov :Here you go... hope you like it..

Thanks very much! I like the chrome wheels and suspension. Great job.

I'm also hoping to get a render that looks close to real life as possible too. A render that makes you wonder if it's a real car or LFS ... if you know what I mean. If possible.

Thanks again

David
DavidSS
S2 licensed
Hi,
Any chance of a render of this ... with chrome wheel/rims?

Thanks
David
DavidSS
S2 licensed
Yes, that is the exact method I ended up using. My problem was figuring out that I had to rotate it a little more than it was on the car and then squish it. Then move it back to the car and rotate it to the position I originally wanted.

Moving it down tipped me off to the fact that I didn't have the pre squish rotation correct.

Thanks for your comments ... I wish I had known what you just posted before going through so much trial and error. It would have helped save some time.

David
DavidSS
S2 licensed
True enough ... the screenshot was taken at about the only angle that the distortion wasn't noticeable. The problem was that the text was somewhat tilted. Moving it down helped, since it is now on a less varying surface ... but I also figured out a way to stop the tilt. It was just a matter of trial and error while compensating for the stretch.
I like it better at the new location too.

David
Valvoline3BMW public
DavidSS
S2 licensed
Here's my contribution to the LFS community

David
Last edited by DavidSS, .
DavidSS
S2 licensed
That works better ... thanks for the suggestion

David
DavidSS
S2 licensed
Sorry for the stupid question

Last night was the first time I noticed the RGB sliders for changing wheel color. So I'll see if it's possible to get a chrome type look with the sliders.

(sheepishly signs name)

David
DavidSS
S2 licensed
Yes, I understand ... and I'll give that a try. Like you say, it may just be the angled curve on top and back of the intake causing the distorted look.

Thanks
David
DavidSS
S2 licensed
LFS delivers the goods :eclipsee_
DavidSS
S2 licensed
Great patch LFS crew!
Am really enjoying the BF02, and other improvements.

Thanks

David
FGED GREDG RDFGDR GSFDG