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metagroboliser
S2 licensed
Quote from Chaos :very high possibility that you have a virus...

No, I'm afraid its not a virus. The machine is squeaky clean and devoid of any detectable virus/mal/ad-ware. Also, the observed memory behaviour seen for svchost.exe does not reproduce with any other multiplayer game, including rFactor, Falcon4AF, BF2, etc.

Scawen, is there anything else I can look at and report back when I see this behaviour? (netstat -a doesn't show anything strange). Also, while the ~300M bump upon first use after a fresh reboot is easily reproducable, the >1G is something that I'm not able to reliably reproduce yet. I'll continue to study the behaviour and report back if I find anything else.

cheers.
New to LFS/S2: Is there a known connection/resource leak in the network layer?
metagroboliser
S2 licensed
I'm seeing svchost.exe (NETWORK SERVICE) mem commit charge grow alarmingly after each (internet) multiplayer session with S2/U. The svchost process continues to show these high mem usage numbers after normal lfs.exe exit.

Some relevant details:

- fresh boot, steady state total mem usage: ~300M.
- after a single multiplayer session w/ normal exit: ~630M (svchost ~321M)
- after several mulitplayer sessions w/ normal exits: ~1.5G! (svchost >1G)
- reboot fixes the problem.
- problem manifests only with lfs multiplayer sessions (i.e. no other app results in this behaviour).

I'm not too familiar with the win32 services, but this appears to be a resource leak in svchost.exe (NETWORK SERVICE). Is this a known issue, or am I missing something basic?

AMD DualCore Opteron.2G DDR2.Radeon X1900XT.WinXP Pro SP2.LFS S2/U(vanilla).

cheers.
Last edited by metagroboliser, .
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