For god sake, I'm not saying that they should hire 50 people. I'm saying it's definitely not OK, that all the programming is done by one person. Scawen should focus on physics only, because that's his main interest I guess. There should be a separate guy for the graphics, and networking at least, 2 people for designing/maintaining cars/tracks, and 1 for building the site.
Not so many people, but with this build, you could actually move forward, and things would not settle because of the f*cking tire model.
Anyway, i think it's a bit too late for this. They should have expanded the team right away when S2 got released, and money was still flowing.
I respect Scawen for his technical skills, but he obviously sucks at project management, and this role should be taken away from him.
That was a good one man. I was laughing my ass off reading this...
You don't have to explain, I do understand what the current situation is.
What I'm saying is that I would love to see LFS going in the iRacing direction. ie. a quality and consistent service run by professionals, instead of laggy and inconsistent user maintained servers, with their own set of rules and weird stuff...
Look, I'm an experienced programmer myself, and worked in teams consisting of 20-60 people. You can't convince me, that such an amount of people can't be managed, as I have seen it happening. All you need is a competent project manager, and perhaps some good methodology like XP or Scrum. It can be done, but the main problem here, is that Scawen don't want to get involved with this shit. Only god knows why.
You can also get away just be hiring very talented people, and you will see them creating quality stuff without any management. A good example of such a company is Valve.
The current online infrastructure doesn't even come close to what iRacing has. It's a wreck fest, and now also a ghost town. Don't say, that there are no work to be done, because it's not true. We need a license system, safety rating, leagues, and much more....
What's wrong with that? Is this a serious question?
Come on dude, this project is going nowhere, and something like this is a great indicator of what is happening behind the scenes.
I myself very much doubt, that underutilization was the problem. It's more likely he was not happy with the money he received from Scawen.
Had they went with the subscription model few years ago, none of this shit would have happened.
Who said that bullshit?
Sure, replacing Scawen with 10 monkeys wouldn't help, but a team with 10 competent people can achieve more than only 3.
It's not even MMORPG business model. It's called software as service, an essential part of cloud computing.
They are not honest to the community, and not even honest to themselves. Money is a problem, otherwise you wouldn't hear shit like a dev member had to take another part time job to make the living...
Yeah, batteries currently have weak points, but still a viable alternative to combustion engines. Once they fix these issues, which will happen soon, there will be no reason to use traditional engines:
No, they would turn electric anyway. Just think about the issue with the environment. It is also cheaper, and makes it possible to build safer, more functional cars.
I suppose it's been a while since you played iRacing. Give it a try, and come back sharing your thoughts. I think it's pretty good expecially with tire model version 5 (yes, they already managed to roll out the kind of complex tire model, that Scawen is still working on)
But you do know, that in 20 years, 95% of cars manufactured will be pure electric? Why? If something doesn't make sense anymore, it is slowly replaced by a new, and more efficient paradigm. There are pioneers like Tesla, but others will join soon.
Yeah it is expensive but a quality service. And the quality is ensured by the monthly subscription fee, that allows them to keep the service healthy each month.
Pay once, play forever model is simply not efficient for massive multiplayer games like racing sims.
Check out my similar thread in the AC forum for more details:
Well, I was not aware that Scawen is still posting to the forum.
By reading this post from him, you have the impression that we are dealing with a bunch of hippies, who really have no desire to take responsibility.
If this is really the case, then we can officially declare LFS dead. It's already a miracle they managed to go this far with this sim.
Do you think your sh*tty 25 bucks that you paid them in 2006, will keep them happy forever? If I'm wrong, and no development is going, that's only because they realized that they can earn much more money by getting a job.
Yes, they f*cked up with the current payment model, but it's not too late to change it.
I guess you think that they are still f*cking around with the tire model.
Don't be so ignorant, and admit to yourself, that they are working on something greater than that.
We can all agree of the fact, there is no way that the devs have abandoned this magnificent sim.
So, here is my theory:
Scawen, and the rest of the team realized, that they cannot go further anymore with the "pay once, play forever" model, and they decided to change LFS to the subcription based model that iRacing has.
That's it, they are turning LFS to a continuously improved service. Of course, this cannot happen overnight, so the team is now developing the back end systems to support that, including advanced multiplayer features like leagues, licenses, safety rating and stuff like that.
It is easy to see that the subscription based, continuously improved service model is the future of sim racing, and any sim that doesn't follow this model, will die soon (including assetto corsa). Their original plan to declare the game finished by releasing S3 is obsolate, as there is no such thing as finished sim in this new era. There are always things to improve, and the only model that can support that, is iRacing's model.
So that's it folks, some competition is coming to iRacing which is great!
I had an 60 lap race sunday, with the FOX. For about half of the distance everything went good, but then my engine power started to decreese. At the end i felt that i lost 30% of the total power of the car.
I never experienced anything like that before. I knew that overheating the clutch can cause this problem, but my clutch was ice cold during the race.
Then somebody told me that i probably downshifted to early, and that was the cause of the problem.
Anyway, i don't want to make this mistake again and want to be sure about the cause of the problem.
Wouldn't be better if the damage screen would contain all kind of damage? Now i see only suspension damage there.
So the master server applies restrictions. My question is the same. Are there any documentation about the details of these restrictions?
Plus, what is the reason behind that? I think it would be better if these weight or power restrictions were built into the cars out of the box.