Yes, the raw stream capture has it completely, but the file is such a mess that so far all indexing and even encoding attempts of mine have failed to convert it into a usable (seekable) format.
For what it's worth, I did not do a headtilt before coming out of the draft to overtake. I would like to point out however that car 24, with which I collided, was lapped, blueflagged and despite all this holding an inside line through all of t1 towards t3, eventually ending up in a place where it should not have been if its driver had followed proper oval racing conduct - the dead angle of my left rear-view mirror.
Unfortunately sprint racing will always be like that - only thing you can do is keep cool, don't talk back to flamers, take the occasional silly herd voting for what it is and just keep driving.
It's one of my favourites from my favourite era of F1, and I think the general shape of the mid-80s turbocars should make their designs reasonably compatible with the FOX, which is my favourite car in LFS.
I found a workaround - boot Windows 2000 with /ONECPU in boot.ini (I have a PentiumD 805, dual core cpu), and voíla, no more disconnects. At all. Sadly, setting CPU affinity in normal mode doesn't help.
Evil ISPs and invisible, malicious traffic shapers are a nice catch-all explanation for every network problem conceivable, but unfortunately not at all helpful. One might just assume backbone overload or peering problems instead - all of which can be easily refuted by finding someone (geographically) near you and checking if they have the same problems.
At least Patch W17 fixes one of the problems I reported:
"Wrong screen message "x was banned" after an OOS disconnection"
I'm having this problem of getting disconnected from multiplayer servers without warning and without any kind of obvious network glitch, i.e. there's no packet loss either on my internal (wireless) network, or from my gateway machine to the server (I've been running pings and traceroutes parallel to racing to a server of which the admins were so nice and told me its address) and there's also no conclusive network debugging (Shift+F8) output in LFS.
The problem seems to have become worse in patches W9 and W10, but that's an entirely subjective impression, I haven't counted the disconnects so I don't have accurate statistics.
I'm running LFS on Windows 2000 Professional (SP4) and that machine sits behind a NAT router machine running FreeBSD and pf. Since I haven't had any problems of that kind in any other online games or network applications whatsoever, I'm suspecting it might be a Windows 2000 specific issue. Does anyone else run LFS on Win2k Pro and have similar problems?
P.S.
A phenomenon that's definitely new since upgrading to W9/W10 respectively is that sometimes, I connect to a server and get disconnected right after successfully joining (i.e. seeing the track). The network debugging output says "Initial Synchronisation Failed", the players in the server see a message telling them I've been banned. LFS will however automatically reconnect to the server until it succeeds (and I'm not actually banned either).
Last edited by cybasheep, .
Reason : Additional Information
It sure is a great setup, but I'm still too daft to manage better than 1.10 . At least I think I know what my problem is though - I generally turn in too late and pull on the wheel too much, thus go into the corner in an awful radius, not hitting the apex right, losing an awful lot of speed during drifting and ruining my tyres to boot. Maybe in a month from now ...
While the LFS folder or any of the subfolders weren't set to read-only, some of the files inside the subfolders in data/ were - after setting them all to writeable, the settings do get saved now.
However, I still have that problem with setting the wheel turn slider to 360° ...
One annoying issue with LFS I have is that it won't save a bunch of settigns in my profile - with each restart, I have to re-assign buttons and axes and re-do my wheel settings, the in-game language is reset and a whole lot of other settings get lost, too - among them, especially funny, the "Intro and exit screen: [show]/[skip]" setting, which becomes completely meaningless this way.
So when I go ahead and do re-enter all my settings, I come across another problem - some sliders are too insensitive to be set to some specific values!
Specifically, I cannot set my wheel turn to exactly 360° - only 361° or 358°. I haven't found any keys yet that I could use to change the sliders with instead either.
Yes, I was wondering if there was a 'something else' I hadn't considered yet. I looked at the replay of the current WR for the FOX on BL gp, both in the game and in AnalyzeForSpeed, and what the driver does, in Turn One, exactly is slamming the brakes (for some 25 meters), already slightly turning right while doing so, then applies half-throttle just before the apex and full throttle just after - without any sort of smooth transition at all, at least not within the resolution of the data log. I can't really get the power on through these corners with confidence at all, the car always wants to oversteer unless the tires are at absolutely optimum temperature.
Admittedly, that lap is just as outstanding wrt the driving as to the final lap time - I looked at a few more in the top ten and there's somewhat smoother pedal work in these, more similar to how I (have to) drive - just at roughly 10-20 km/h more through each turn.
I'll upload some 'hot'laps of mine later (way too late tonight to drive some more) and will try your setup, too, Jakg!
I installed the LFS demo six days ago, bought the S2 licence two days afterward, got my first ever steering wheel another day later - obviously the first thing I need is more patience and a lot more practice. :P
But still - I've been watching all those guys at the Redline Racing server pulling 1.08's in their FOXes at BL GP and their cars seem to be so incredibly stable, while my own ride is a mean bitch of a car, with a back end that's most happy while it is overtaking my front end. However: Some of the race-winner types were so nice and shared their setup, yet with those the car usually gets worse than unstable and I can't manage to tip-toe it through corner one at 80 km/h while they never go below 95 km/h even at the very apex. My own pb currently is a 1.10.49 and I'm nowhere near doing that consistently, even with my own, very forgiving setup (based on one of Bob Smith's "Easy Race" setups - mad props to Bob for making those).
The reason I'm posting at all is that tonight at RR's I saw someone doing 1.08s and winning races using keyboard control, sliding and coasting all over the place - now I really wonder if I'm perhaps just missing something terribly obvious here.