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das9125
S2 licensed
n0stra. Nice

Yes the 111 was not turborcharged, but as n0stra pointed out, it was a 5 cylinder, 20v version, versus 16v, 165hp, a limited edition, still beat by a non-special edition B16B.
My intial argument was that no engine manufacturer could get close to the horsepower performance by Honda for N/A engines, especially american cars.
I was just stating that Honda had better hp performance, whether a little or a lot. The S2000 for example has some F1 technology, look at engine diagrams, and its high rpm ranges are incredible for a production car.
Even my Civic redlines at 7,500 and dials stock to 10,000.
Nissan has some great engines, the Skyline is awesome, Toyota on the other hand, have had some nice cars along the way, but nothing in constant production, nothing to compete against the Civic Type R year after year.
And Michel, I dont just like Honda engines. I like engines in general. The engineering behind the performance and realiability in an engine. An engineer myself.
But since you brought up the Honda vs Toyota argument, I'll follow up and beat you all the way.
Toyota on the other hand, have had to play catch up to Honda during the last 15 years believe it or not. Even in racing. After all how many titles does Toyota have in F1 versus Honda? And the current Toyota F1 program is twice the budget of Honda with nothing to show.
And in the racing community? Its a no contest, Honda by a great margin. Nissan being a much smaller manufacturer even edges Toyota.
Besides Hondas also look much nicer than Toyotas, hehe. I heard a better version of the new NSX is on the way. Wohoo!

http://www.rsportscars.com/foto/06/honda_nsx-r_front.jpg
http://www.rsportscars.com/foto/02/nsxrgt05_03.jpg
So you wanna keep going at the Honda vs Toyota?
Last edited by das9125, .
das9125
S2 licensed
n0stra

Nice post!! Love the K20. Here in Colombia I'd have to pay a lot, like $40K US for an RSX.

Of course they had to be turbocharged. illepall
Michel, And the Toyota Levin engine? Supercharged buddy.
Compare to Corollas.
I sustain that no comercial car that competes pricewise with Honda has the hp/displacement for N/A engines.
And well all your examples are Japanese Michel, nice
But still subpar to Hondas.
Nissan's VVL engines are very much like Honda's VTECs, except some turbocharged. The N1? Nice. Hard to find. and discontinued.
Comparing hp/displacement, try S2000, 240hp from only 2000cc! N/A!
http://www.billzilla.org/vvtvtec2.htm
And on revs, well, I've seen S2000 revving at 11,000.
About the VVT-i Toyota models to try and compete with the Honda Vtec, check this out.

http://www.billzilla.org/vvtvtec.htm

I tried my friends corolla, the sports version VVT-i, and although it feels edgy in 1st gear, in higher gears it stops pulling unlike my civic, and his is a 2005 model with 1800cc, specs say 129hp, from 1800, versus 168 from my 1600.

SRTs? Well, not even worth mentioning in this context. Especially if not N/A
Last edited by das9125, .
das9125
S2 licensed
To Greboth,
Of course you would feel bumps through the wheel, a percentage anyway, in any racing suspension.
As a mater of fact, that kind of wheel feedback is extremely important, to feel the road.
About vibrations, well those are engine enduced, and still reflect on the steering column in a lot of cases. Especially smaller cars, usually open wheel, where there is less dissipation of the vibration trough the chassis.

I have nice resulst with setting Control panel options at 80% FF, and then about 130% in LFS. This makes steering a bit harder, but in my opinion closer to track feeling.I cant yet comment on bumps, vibration etc, but Im a bit happier now.

Still think a few triggered FF effects should be added in S3, that would add to the experience.
Last edited by das9125, .
das9125
S2 licensed
Of course its driver ability!

And nice specs from the Dodge. Good hp for only 2400ccs
I wouldnt know though since Dodge stopped bringing cars to Colombia. Only Chevrolet and some Ford to be found.
I lived in the states several years and you're right, a lot of girls drive those cars. And then the exception, when I had my good laugh once in a while when some short girl was driving a Corvette to school and could barely see over the steering wheel.
Here in Colombia though, American cars have been unable to compete with Japanese, European or Korean cars here dont know why. I guess price.
The french companies are just tough to beat here, with Renault, Citroen, and Peugot having a huge chunk of the market here. Then you have Honda and Toyota, and there is little space for American cars.
The reason Chevrolet is stronge here is because they have an assembly factory here in Colombia.
And well if you are gonna be charged the same for a Dodge SRT as for a Citroen C4 or a Bmw 328, or a Lancer Evolution well its not a choice really. illepall
But when it comes to muscle cars, well American of course.
Too bad you guys cant try the Renault Clio Sport in the US.
I would compare it to a very souped up version of the Focus WRC version, with 300hp, and very short wheel base. So fun on the track.

In the end, there is really no argument. They are different mentalities to car building, american versus japanese, and both have their ups or downs.
I have been racing karts and sporadic amateur formula for years now, (I even raced an amateur rally in a clio hehe) and well my Civic is just one for town.
But its edgy enough not to be boring. Sure a V8 mustang would be fun, but man my gas bill would just kill me. Hehe
And about the Neon, I've noticed its probably the No1 tuned American car. The civic counterpart. Of course there are no limits to tuning, but its not really my thing,
I prefer equali machinery and the driver to make the difference. And again we agree, being more impressed with skill than machinery, where money is the only limit.
Last edited by das9125, .
das9125
S2 licensed
Deggis, thanks. Will follow your advice

Vain

It makes very much sense from a physics point of view.
There is only one axis and not three on a steering wheel, the three required for such longitudinal movements.
And I know LFS prides itself at simulating everything.
However, since such is not possible due to hardware limitations (im sure even $1000 wheels cant move in X or Y axis) then exceptions should be made for practical reasons I think. Triggered, or faked as you call it, FF effects provide a driver with physical feelings of the boundaries of his car around other cars and around the track.
Yes a simulation, but one also has to be practical and provide the best experience. If it cant be done because of limitations, then why not a workaround instead of plain omission?

I definetly disagree.
But great reply Thanks Vain for the explanation
das9125
S2 licensed
To Android

Well hopefully Scawen will change his mind.
If I get bumped from behind in the first corner, I expect to feel the bump, and not just the FF after I have lost control and spun. If I tag a wall from pushing the limits, I wanna feel it, it adds much to the feeling of being there, if interacting with the track is reflected on the wheel. If I run side by side and there is bumping, its very important to feel it, for relative position to other cars. Very important.
I understand that triggers are not 'real', but guys guys, not EVERYTHING can be modeled.
Somebody, please make an unofficial patch in the meantime!
To cure my first small dissapointment with LFS. None other!

Thanks guys. At least I know it is not bad configuration in my PC.

"Raceabout, which are those? "
Last edited by das9125, .
das9125
S2 licensed
Vain 'and Androind "edited"

Thanks for your explanation. This makes sense. Everything in LFS is physics and model driven, and not triggered like in some ISI games (I wouldnt know really, just assuming, just like their sound is not generated either)

Perhaps the Devs should make more irregular tracks then. If you guys have driven in any Amateur league and have had a chance to race different circuits, you know this is not the case. No circuit is smooth, not close, unless brand new and by Tilke. Heh.
And with bumps, there are critical speeds or loss of grip, it adds a different dimension to bumpy sectors/corners. LFS couldnt be perfect I know.

Suggestion for S3.

And I still dont know why running through a tire barrier or tagging the wall generates no feedback. If FF only comes from the wheels, I guess maybe thats why, but it happens in openwheelers as well.
I have no clue about the numerical methods behind programming FF so can't really diagnose what is wrong. Its just a bit frustrating to see physical damage on your car from contact, and your wheel says nothing.
das9125
S2 licensed
Vain

Force feedback due to car physics works very nicely. I can feel oversteer and wheel centering under acceleration, steering stiffening at higher speeds, etc.

However, steering should get much stiffer under braking and THAT is not noticeable.

And my biggest concern has more to do with artifacts on the track, curbs, bumps, walls, etc. It is as though they dont exist when feeling it on the wheel.
Its weird, if I ride a curb at 20kph, I will get feedback when getting on and off the curb, but at 200kph, none. Hmm. illepall
And If I ride over big bumps I expect to feel them on my wheel (try Interlagos straigth in anyothheer game), and I dont feel big or small bumps, or when driving around a walled circuit, feel the wall when I have small contact, or contact with tire barriers, or small contact with other cars.
That kind of feedback is very necessary.
Last edited by das9125, . Reason : Spelling
das9125
S2 licensed
Overall Effects Strength 100
Spring Effect Strength 0
Damper Effect Strength 0
Centering Spring Strength Checked and 0 illepall

I saw these settings in some posts. I will try your settings. Thanks! Its good to hear that you feel stuff especially if you have the same wheel.
das9125
S2 licensed
Ah that sucks.
Especially since all tracks come with the game and arent like addon tracks.
I mean, if I as much as ride on a curb, like for example the turn 2-3 chicane in BW, I should get SOME feedback versus staying flat on the tarmac. illepall
And what about the contact feedback? I only get feedback when I crash and basically kill my driver. Hmm.
It must be the one thing I really miss from GTL/GTR2, you felt anything, even a tiny bump on the road.
Well, I guess there's S3 to hope for.
Momo Racing Track feedback
das9125
S2 licensed
Guys

I have bought S2 just a couple of weeks ago.
I had been running rFactor with a gamepad (yea yea) but I like LFS so much more that I ran out to buy a wheel, a Momo Black Racing wheel.
Anyway, installed, everything right, and FF works quite well, after following setting suggestions from some people here in the forum. Thanks!

However, I am a bit dissapointed with the track feedback, ie bumps, curbs, walls, etc.

If I drive at 200kph over the curbs in a chicane I get no feedback from the curbs, the same as running on the tarmac.
If I tag a wall at SouthCity while running a bitwide on the exit, again no feedback from the contact.

I get a little engine vibration at low Rpms and resistance with speed thats it.
Am I doing something wrong? Or does LFS just not have this implemented yet? illepall

Please suggestions. LFS is much better than ISI engine games, but in those I could set feedback appropriately. Thanks!

Excuse any english mistakes, below my settings

In LFS FF -> Yes FForce -> 100 WheelTurnComp -> 0

In Control Panel -> First setting 100 other 2 -> 0
Last edited by das9125, .
das9125
S2 licensed
Nice on Jakg. Its what it is.
One thing, I am in Bogota, Colombia.
2600metres (about 8600feet) above sea level, so oxygen levels are lower, and are up to a second slower in 1/4mi than at sea level.
But even at sea level, that mustang couldn't run under 16. And I still beat him in a car that has a third of the displacement. A third! 1/3!
How much HP/Liter does a V6 mustang have? 40? If that? illepall
Try a small american engine and it drives like a skateboard. Heheh.
My friend can drive, but the Mustang is very heavy, lot of torque, but at higher gears, little power for such a big engine.
And my Civic VTi corners beautifully. Actually on the actual circuit at the same track, he has no match for the power/weight, suspension, and braking distance of my Civic. Sure he beats me out of a corner, but into and trough a corner, especially on faster sections of the circuit, gets beat.
I have raced Golf GTIs 2.0, Skoda Octavias 2.0, BMW 318s, Audi A4! (2.8L),
that one mustang, a turbo Mazda Protege, and beat all of them on the strip.
You can say that VTEC and Honda engines are crap, but the track speaks for itself. And well, you might be rich, but cars here are not cheap, and I couldn't afford an M3 or an STi. I cannot get anything close to as fast with the money I get a nice Civic.
And my car is stock. It is no wonder Civics are the No1 preferred car for tuning. There is a guy at the track that has a severly tuned Civic VTi like mine, Marlboro Red , 420hp to the ground. Out of 1600cc. Say what you may, but that's just monstrous.
http://www.tucarro.com.co/anun ... arros/honda/eux-372-5.jpg

And thats a B16A2 on a VTi
Like mine -> http://www.jrautoparts.com/ima ... 6a%20OBD1%20longblock.JPG
B16A2
VTEC
1996-2000 Honda Civic VTiR (EK)
Displacement: 1595 cm3
Compression: 10.4:1
Power: 160 hp @ 7800 rpm & 113 ft·lbf (153 N·m) @ 7300 rpm

A B16B, only in Japan though, in a type R Civic,

B16B
VTEC
Found in:
1997-2000 Civic Type-R
Displacement: 1595 cm3
Compression: 10.8:1
Power: 185 hp (137 kW) @ 8200 rpm & 118 ft·lbf (160 N·m) @ 7500 rpm
Transmission: S4C WITH LSD
Last edited by das9125, . Reason : Add engine spec
das9125
S2 licensed
People

I have a Civic VTi, only 1600cc but getting 170hp.
Funny, I have beat my friends 92 mustang (3 times the displacement) down the strip in 1/4 mile, by half a car length.
I always get beat off the line of course, but VTEC does work.
My car keeps pulling all the way into 4th gear as if I was in 2nd gear. Doing the 1/4mi in under 17 secs with a 1600cc engine, well not bad, especially since my car is stock.
Yea sure, there are better technologies, but they usually involve larger engines and for the price? Which 1600cc stock engine can beat a B16A Honda Vtec engine?
Remember though, the D16 engines are also Vtec but not close to performance to the B series you find in VTi's and SI's, which are DOHC versus SOHC of the D16s. So maybe some people here have experience with the lower D16 engines on the EX's, which only give about 125hp stock.
But with the B16A, stock 168hp, someone tell me of a better stock engine for the price of my civic?
Golf GTIs are beat all the way. And those are 2000cc
With 104hp per liter, nothing cheap can beat a Honda. Thats the kind of hp/displacement performance found in high end cars.


To Jamexing, you are close to right. The stock switchover is at 5500 rpms. However with a VTec Controller, which allows to change the switchover point, and optimum point is found closer to 4200-4500rpms. The torque is still pretty bad, I don't like my 1st gear much. But it's so fun to catchup and pass. Hehe. Plus its nice to hear an engine revving at 8000rpms
Last edited by das9125, . Reason : Message to Jamexing
Problem with Rims
das9125
S2 licensed
Guys
I have just been on LFS for 2 days, already purchased S2.
However, I have a graphical problem.

Although the cars show up right in the garage, once on the track, the rims are hollow. Just the tire with the round edge, but empty in the middle.
How do I fix this?

I have a 256Mb Geforce 9700 so my vid card cannot be the problem, as I run 16AA and 16xAF without any framrate hit.

I appreciate your help.

Never mind. Fixed, It under graphics options, Simple tires
Last edited by das9125, . Reason : Solved
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