After some major work on Insim by Bose321 and some help on lyts from UnknownMaster21 we are ready to organise some fighting nights. From now to eternity (I hope) we will have Wednesday, Friday and Sunday evening sessions.
NO RULES
There are no regulations to added mass, passengers or tires. No handicaps. You just have to manage some good solid stable setup so you won't be knocked out with first hit.
COMMANDS
!top10 - top10 SUMO Players !stats - your personal stats like matches played or KO's !achievemets - there are about 42 achievements you can get like double killing spree or best fail
WHEN?
Wednesday - 18:00 CET
Friday - 18:00 CET
Sunday - 18:00 CET
Those are the times every session will start. There's no finish time. Eeach night be on different layout. We will try to play some tournaments and every evening-winner will be posted here after each day. Some premium points after each won night is also planned.
WHERE?
Server: LFSSUMO Tournaments
The server is open 24/7 so you can always fix your stats or K/D ratio which Bose321 'TheBoss' implemented also. Please confirm presence on tomorrow first tournament night so we can estimate amount of people participating and load proper layout.
This hole-idea is nice but we have to keep it simple. Big arena with a hole in the centre is not an arena just by the definition. Less objects = better. We can make several modes but can't join them together. We can switch once to the original one arena and once to the funnel-style one with a hole in the centre but with walls on the outside so you can knockout the others in one place only.
Whole idea is based on the ring, sumo, not a survival track.
Also I guess 24 cars is the maximum if we want to avoid mayhem and lucky wins. In previous Sumo you had to think and drive tricky to win the battle with high amount of KO's few times in a row.
I want to keep that behaviour and it's impossible with 40 cars and lucky wins by chaos.
We made some progress actually. Yesterday we had a online conversation with Bose and figured out how to manage all of this so now it's all in Bose's hands. The layout is almost done.
Well guys I bet option C is the best and worked on previous one. As I said in previous post there was a restricted-area circles all around the arena edge so the knocked out players was going to spec instantly. There was a simple circle marked with cones and walls on about 1m bigger diameter. Going behind the cones edge was enough to be send spectate.
I' not sure but maybe, just maybe, when the start countdown was over and the layout reloaded to a closed circle from the open one (which was for entering it obviously) the insim was switching from practice to race. Then you can just simply uncheck "allow people to join mid-race" option in the server settings. When the fight was over we had a restart.
If that's true we dont need insim to block people from joining back and to send people to spectate after going behind the edge. We just need it to read the last contact value (I hope there's something like that) so people can earn points for knocking out the others.
I plan the sumo originally on Skidpad. Custom arenas in the air are cool but the reloand to smaller ones is impossible. Its easy to make it smooth and pretty optimised.
It's not possible to reload without deleting all objects but it was really fast on previous sumo. When the layout was switching you had about 2 seconds to go in the smaller circle to stay alive.
I'll make some test layout guys so you can see how it will look like.
There was a circle-shaped layout on Autocross Skid with restricted area behind the edge of the arena. Crossing the red line was enough to move players to spectate mode so they couldn't join until the next fight. The insim was loading next circle layout with smaller diameter every 2 minutes. Everyone who didn't fit in the smaller circle in time gone to spectate. 4th lyt could hold only 2 cars and that was the final fight.
Insim was reading last contact somehow so you could earn points for knocking someone out and that was the biggest fun - top100 players ranking which was available online also.
I know it's not so simple but compared to some cruise servers... I'm not a programmer but I can help with anything I can including layouts, 32slot stable server and www with ranking.
Yea, layouts would be helpful also. Well there was a working Sumo server few years ago but sadly I dont know who owned it... Maybe I could buy it back then.
Well, in previous version there was a system which scored a player when he kicked some one behind the edge of the arena. Insim was loading smaller and smaller layout every few minutes to force 1vs1 final. Then there was a top sumo players rank based on the points. Simple and fun system. Should be for example 50 points/kill on the big layout, 75 on smaller and 100 on the smallest one I think. Winning the whole round would add extra 200 point for example.
Do you guys remember a host where a buch of lowered uf1s was fighting on the arena which were getting smaller and smaller to finally hold only 2 cars in final fight? There was a top rank and everyone scores when sent someone behind the edge. The last patches brought me back to LFS Sumo idea which could work better now and would be easier to bring it back alive.
I've never been an Insim guy and thats why I'm writing this post. I need help.
With the new objects implemented the whole arena can be in the air now so people can throw the others down to make a score. That would work better as the previous edge was buggy when someone had lags. We only need a Insim program which will score a guy who sent someone down based on last contact, some top-players rank and countdown system with auto-restart. That's all.
Do we have here anyone ready to help even for some small amount of money? I'm really pumped up for that project.
Thank You guys, Im sure Borsu will appreciate that. Successfully, Im going to make Blackfinch my true company, in which Borsu will be an video editor and I'll be a cameraman. Hopefully, our first movie from some real rally/race/drift event should be in may. To be honest, I can't wait. Cheers!
Thats our second video posted on lfsforum.net. We made it some time ago but 5 minutes ago I realized that we didn't post it here yet. You can watch our previous vids on Youtube and If You are looking for our videos from real drifting, check out our vimeo channel:
Our first video posted on lfsforum.net This time with different style (if You remember our previous productions) and with better quality. You can watch our previous vids on Youtube and If You are looking for our videos from real drifting, check out our vimeo channel:
Pretty good race for us with some technical problems. After 1st pitstop we were leading when suddenly Jotemi got some problems with his PC and 3 or 4 times he had to stop, because he got 8 fps. Meanwhile I spilled water on my PC and few minutes after second pitstop when I took the wheel I lost textures and LFS hanged what caused dsc. Jotemi joined and we were on 6th position, he catched Sasek but again low frame rate didn't let us fight for the podium. See you next round.
I have small problem with it RS1T. If i click "Map (accelelometer) to joystick Axis X/Y" then LFS doesnt see this axis in game and i cant use them. My iP Accelelometer works as mouse and keyboard only. What should i do?
Look at your first corner and then on this Nikko Circuit Map: http://i25.tinypic.com/24o7rww.gif
Something wrong with Your Nikko sileighty Almost every each corner of Your Nikko is wrong.
In my layout first corner has about 90* because Autocross is too small to make first corner more realistic. Anyway I'll try to improve it.
Im having fun with Yours mate.
P.S: One thing which I should improve is T1 on my Meihan SL. I'll do it soon.