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Liff
Demo licensed
Quote from Gabkicks :they have?

Of course. Kirill Kryukov posted this a while back in response to criticism of grass and sky textures:

"The grass appearance depends a lot of a season, how long ago it was watered and an angle the sun rays come through grass blades. It doesn't have some only right color. It's always something in a scope of possible. Many games have the grass and other textures too dark imho that kills a general feeling of lighting.

p.s. Colors may vary a bit in real life but if you see the sky “too blue” you definitely need to calibrate your monitor. Many pc monitors and even expensive TVs come way over-saturated nowadays to attract buyers. The only way to see actual colors is a colorimeter (color calibrator)."
Liff
Demo licensed
Quote from Shotglass :hm i wonder when the iracing texture guys will finally look outside for once and fix the colour palette

Have you measured and calibrated the color output of your monitor and video card with a colorimeter? At least the texture guys have.
Last edited by Liff, .
Liff
Demo licensed
Quote from codehound :I left iRacing before the hosted races started. How has that worked out? Did it reduce the number of people doing the public races as some people said it would? Was there an obvious increase in membership that could be attributed to the availability of hosted races/leagues?

The last few months have seen the biggest increases in membership since iRacing went public, and that for sure has a lot to do with the hosted racing option. Based on stats posted mid-March, activity in official races has gone slightly down during this season while hosted racing has kept getting more popular. Certainly some of the drop in official series participation is because of the hosted option, but on the other hand, activity always goes down during a season.
Liff
Demo licensed
Quote from bbman :I know that... The point is what did the other "team"members do while the two guys implementing that were at work?

And now with the next build that supposedly focuses on improvements to the already existing content (finally!) there are no new content releases... I'm sorry, I call BS on the whole "two dedicated teams"-thing...

There are dedicated people for general physics, vehicle dynamics, 3d modeling, textures, sounds, etc. So there aren't two teams but lots of different areas that need their own experts who are not just going to jump and work on something they are not familiar with. It shouldn't be that hard to understand.

Among other things they've been working on tire modeling, aerodynamics, damage modeling, netcode, setting up servers in Australia, building the hosted racing system, a huge number of website updates, converting their whole database to Oracle etc. Not all progress is immediately apparent to the end user, either.
Last edited by Liff, .
Liff
Demo licensed
Based on the article I linked to, for cars which don't have pre-measured inertia values provided by the manufacturer they probably have a basic equation that uses all the known masses and weight distribution, and the resulting inertia value is refined by comparing it to the inertia and masses of those vehicles for which they have accurately measured data.
Liff
Demo licensed
The cars that seemed more responsive all have wings at the back and much stiffer suspension than the Skippy or Solstice, as well as slick tires unlike the two. I think inertia has only a small part to play in the end result. This article has a couple of quotes about inertia values: http://issuu.com/autosimsportm ... t_vol4_num4_irmastersmass
Liff
Demo licensed
Quote from DaveWS :I really am starting to doubt how much "real world" data iRacing have available to them. Recently they reduced the engine braking effect in a few cars considerably. If they had lots of data available why would they get something so vital completely wrong first time round?

The amount of data they get probably varies a lot, but I don't think engine braking is such a vital issue and educated guesses will do fine if there's not enough data to calculate it accurately. One of their engineers admitted that they had calculated the engine intake wrong in the SRF, the only car of the few with engine braking changes that had a significant change in handling. But even with SRF the true effect of the changed engine braking remains to be seen, since Grant Reeve said that he had accidentally included some work-in-progress tire physics for that car in the update, and according to him the car behaves very much like it used to after switching back to the "correct" tire physics.

The fact that they have such accidents might not increase anyone's confidence in them, either, but at least they admitted it right away and a fix is likely coming as early as Monday...
Liff
Demo licensed
Quote from Gnomie :Hm.. I'm sure I read somewhere that the new cars have the new tyre physics too, but of course I can't remember where.. so I could be wrong about that!

You are right. Grant Reeve confirmed it in a post about the increased grip on grass in the Mazda:

"The grass is different on the Mazda (and C6R and Dallara) because they use the slightly updated tire model. The model is still aimed at solid surfaces, and whatever happens on grass/dirt/etc is not completely correct either way, it's just that grass just happens to feel nicer."
Liff
Demo licensed
Quote from Bose321 :Then what is this?

The SI standard allows both dots and commas, but since this is an English language forum, for clarity you should use dots like English speaking countries do.

ecimalSeparator.png" target="_blank">http://en.wikipedia.org/wiki/FileecimalSeparator.png
Liff
Demo licensed
Quote from carey :MotoGP basically use a reversed version of the F1 circuit, with the modified corners being the first, and last corner (I think) which means they also use the main straight of the oval.

Yeah, that's basically the case. The first corner of the MotoGP layout is changed so that it doesn't use any of the four banked oval corners.
Liff
Demo licensed
Quote from anttt69 :Your pretty lame, the oval which is what Indianapolis is famous for has FOUR corners right?

The last time I checked, F1 or MotoGP didn't run on the oval. Besides, even if the track only had four corners, your math would still be off.
Liff
Demo licensed
Quote from anttt69 :Indianapolis NOW AVAILABLE! Only $7.50 per corner! + subs + cars.* subject to improvements while they play catch up with LFS & NKpro

Pretty lame, and your math and knowledge of the track is way off.
Liff
Demo licensed
Quote from bbman : Brake lights and yellows shouldn't have taken a year to implement, and plain stupid ideas like a "furled black flag" that still are in the sim are evidence that somebody didn't think road racing through AND didn't make the effort to research RL rules to see how a specific situation would be handled in a real series...

Brake lights were there before the service even went public. Road course yellows were introduced five months after going public. But yeah, the furled black flag is stupid. They have researched real life rules, though, as a few sections of the sporting code are pretty much taken verbatim from the FIA rule book.
Liff
Demo licensed
Quote from richard dk :This is an extra thing who came out after we bought iRacing. I don`t think it was ever planned to allow private races. But things changed.

It was planned from the start, but they just hadn't figured out how they were going to do it. The following has been in their website FAQ for a couple of years at least:

"Will iRacing.com support private leagues, allowing groups of friends to run invitation-only races?" - One of our highest priorities is to develop ways to fulfill requests for individual races and leagues.
Liff
Demo licensed
Quote from DaveWS :I think he's doing great so far. It's a lot to get accustomed to. He's only had 15 or so proper laps in the real thing, ever, so to be within 5/6 seconds from the fast guys on a near 3 minute lap is very good, and I'm sure he will improve further.

The race ended up having only three green laps, and Prather got stuck behind the club racer guest driver. Well, there will be more interesting results when the iRacing series winner gets in the real world driver selection process early next year.
Liff
Demo licensed
Quote from MadCat360 : BTW, iRacing has a free trial now?

They've had one for six months or so.
Liff
Demo licensed
Quote from MadCat360 :DAMN that Lotus is nice!

If I got iRacing, how long would it be before I could drive it? I assume it's kinda up there.

November 3rd when Season 4 starts. Before that you would have been promoted from rookie to D after a 4 week rookie season, and from D to C after the regular Season 3. The Lotus is B class car, but with a high enough safety rating it would be possible to race it with a C license.
Liff
Demo licensed
Quote from The Moose : No transmission modelling takes away 1/3 of the driving experience for a start. It really is bugging me beyond belief that it's not even on iRacings radar.

It's definitely on their radar, but it'll probably take at least one more season before any major changes. Tim Wheatley said this yesterday: "Transmission and drivetrain will be worked on considerably, to the point where you can damage them or lose time/speed by doing things in an incorrect manner. Those items have not been implemented yet, however."
Liff
Demo licensed
Quote from jasonmatthews : You HAVE to always have a certain amount of throttle in iracing, ala trailbraking, to even keep the cars under control. I am willing to accept that some cars, maybe the skippy, need this wierd kind of control, but I cannot see why every car in iracing exhibits this same behaviour?

I never use throttle while braking, but I can drive all the road cars perfectly safe and relatively fast. One of the top 10 fastest guys on road courses is also braking with his right foot.
Liff
Demo licensed
Quote from pearcy_2k7 :Could someone explain how races work please. And if my steering is correct, in-game is 900 and profiler is 270.

If you want linear steering, it's best to use 900 in the profiler and calibrate like the game instructs you to do. That way you'll get a full-range 1:1 ratio with your wheel and the in-game wheel. Another option to get linear steering, if you don't want to change the profiler setting, is to set the "maximum lock while at speed" slider to match the actual range your wheel has (as measured by the calibration procedure).

All series follow a predetermined schedule, and the track changes once per week (on Tuesday 00:00 GMT). You can find the schedules on the series pages, or as a html file on the announcement forum: http://members.iracing.com/ifo ... readID=36124&tstart=0
Liff
Demo licensed
Quote from UncleBenny :Yup, the colors really are what screws up iRacing the most I think. Look at this video this guy has up with some kind of color adjustment done, looks 100% better than the normal graphics.

http://www.youtube.com/watch?v=wF9ryokf-fY

Doesn't look good to me, though. The colors are even more dull than they appear on TV: http://www.youtube.com/watch?v=bkwgXn1Li7o. In iRacing it's always midday and the sun never goes behind clouds, and it's natural that the colors are bright to reflect that.
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Liff
Demo licensed
Quote from tristancliffe :You think? Either I need an eye test, or real life has got a bug, because the world sure doesn't look much like that to me.

The graphics in other games would be a better reference point than real life.
Liff
Demo licensed
Quote from The Moose :There is no excuse whatsoever to still have none of the features i mentioned. If Scawen and Kunos can manage to implement them in their sims then the multimillon dollar, huge staff project that is iRacing should have them, and should have had them from release.

Well, there's no brake wear/heat in LFS, netKar Pro has terrible collision detection, and so on. LFS hasn't had an update for a year, but I don't think the devs have been on a holiday all that time.
Liff
Demo licensed
Quote from tristancliffe :The only thing that was nice was the detail on the back of the gearbox, with catch tanks and stuff. The rest looks awful.

Everything except the too matte shader looks absolutely fantastic.
Liff
Demo licensed
Quote from Gabkicks :sometimes if you just brush against another car in iracing, there will be quite a bit of cosmetic damage done at least.

Yeah, I agree it is slightly overdone, but not by much from my experience. Probably netcode-related issues sometimes exaggerate the results of contact.
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