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Evolution_R
S3 licensed
I'm very happy with that decision. Heart
By merging the current tyre physics into the new development version (DX11, multithreading, 1000 Hz engine, better graphics) we can get the updated version sooner, while the new tyre physics can be added later on. Smile
Evolution_R
S3 licensed
Can you fill the interior hole?
Evolution_R
S3 licensed
I have updated the BZ30 Roadster with a less powerful version.

The BZ30 Roadster Sport already contains a configuration replacing the old, more powerful version of this mod.

The major update includes the following:

- Engine (252 bhp -> 148 bhp)
- Frame;
- Suspension;
- Wheels size;
- Setups;
- Sound;

Thanks to martin18!
Evolution_R
S3 licensed
Can you add an interior screenshot as well?
Evolution_R
S3 licensed
Where is the work in progress? Big grin
Evolution_R
S3 licensed
For approval:

LOD2 tris could be reduced a bit, also the LOD3 skins mappings are mirrored.
The logo is too similar to the original one, should be edited (at least letters B and W should be removed).

Otherwise is good.
Evolution_R
S3 licensed
There are some gaps in LOD2 (tris could be reduced a bit), also the LOD2/3 skins mappings are mirrored.
The sound is clipping a bit too much.

Otherwise - Thumbs up
Evolution_R
S3 licensed
Can you put the permission screenshot into "Permission & contact details" section, because it's messy when it's in the description.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
It's almost ready. The handling and engine tuning left.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Restarted working on the cup version ... even though I lack motivation, I will try to finish it.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
The driver animation could be improved (hands are sliding a bit).

Also I think you can't use the Forge Engineering skin without permission.

It's not listed here: Legal Logos For Use In LFS
Evolution_R
S3 licensed
Can you make LOD3 skinnable as well?

Otherwise it looks pretty good (approval ready)!
Evolution_R
S3 licensed
The engine sound is clipping a lot, can you please reduce it?
Evolution_R
S3 licensed
Looking good now, can you please also add one interior screenshot?
Evolution_R
S3 licensed
Hello, I just checked if the mod is ready for approval and noticed LOD3 skin mapping is not set correctly.

Can you fix that so the mod can be approved?

LOD3 should have the mappings side, front and rear set accordingly.
Number plates objects to use on your mods
Evolution_R
S3 licensed
Hello, I have decided to share the default number plates from RB4 GT, but slightly improved with a few more triangles 70 -> 112 tris, so you can put them on your mods without a hassle.

You can download them as .veh from the attached file and adjust by moving the whole subobject with the option to scale (scale + mappings button) and then just merge to the main object:

1. Download the alternative_number_plates.zip -> extract the data folder into the LFS_EDITOR main folder (licenseplates_alt.png and licenseplates_alt1.png goes into png folder and number plates.veh into the veh folder)
2. Load the number plates.veh file -> select the desired subobject -> save it as .sre
3. Load your mod -> create a new subject -> load the saved .sre

There are 3 basic variants:
1. Default licenseplates.png with the old GB EU strip
2. Alternative licenseplates_alt.png with the new UK strip
3. An upscaled licenseplates_alt1.png with the new UK strip
Last edited by Evolution_R, .
Evolution_R
S3 licensed
I have just uploaded the new MZG Sedan version.
Hope you like it. Smile
Evolution_R
S3 licensed
Two fuel caps? Uhmm

I see only one, what do you mean?

EDIT: I see now... the 63S version fuel cap is mirrored by mistake. Big grin

It will be fixed it soon.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Thanks, actually I have been thinking of making/porting it as a BeamNG mod myself, just need to learn how. Big grin
Evolution_R
S3 licensed
I have also made a new rims and a luxury config.
Last edited by Evolution_R, .
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