The online racing simulator
Searching in All forums
(659 results)
Evolution_R
S3 licensed
I'll see if I can add it (not sure about the layers availability).

EDiT: The mod currently has tinted windows. Shrug

Also, the layers are full ...
Last edited by Evolution_R, .
Evolution_R
S3 licensed
We need more skins!
Evolution_R
S3 licensed
I remember doing this... 7 years... time flies so fast. Ya right
Evolution_R
S3 licensed
Some in-game screenshots. Smile
Evolution_R
S3 licensed
I've noticed the rear tail / brake lights are a bit dim.
The glass texture should be fully transparent and the actual light (on) texture brighter.

Also the interior chrome parts could be less shiny (its a bit distracting).
Evolution_R
S3 licensed
Can you please remove the interior tint from the front window?
Also the rear lights have this strange red painted edge.

Otherwise not bad. Thumbs up
Evolution_R
S3 licensed
Also on corych's artstation page this same model is paid: https://www.artstation.com/artwork/8b5JOO
Evolution_R
S3 licensed
It appears that the VK page of the author has been deleted and now the origin of the mod is just a sharemods link. Frown

I'm wondering if there is any other way to confirm the legitimately of the 3D model? Uhmm

EDIT: This link is active: https://vk.com/kiyoukasuigetsue
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Don't play it, just keep making mods (like I do in the recent years). Big grin
Evolution_R
S3 licensed
Quote from Bose321 :Epic. Your mods are one of, if not the best in LFS.

Thank you! Smile
Quote from Jonathon.provost :Love this mod! Really great work.
Would love to see a race version too Smile

One observation, the graphical gauge rev limit is 8k but the LFS rev limit is 7k.

Thanks, I'm thinking about making the Cup version. Smile

In the next update I will fix the gauge limiter (actually it's at 7500 rpm), so I will make the engine rev up to 7500 rpm.

EDIT: Actually it's a bit over 7500 rpm, need to check the exact BeamNG values.Uhmm
Last edited by Evolution_R, .
Evolution_R
S3 licensed
This one is a great addition to LFS! Heart

I have noticed a small issue with the wheels texture.
Evolution_R
S3 licensed
It's has a bit different shape though. Shrug
I think it's alright. Uhmm
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Maybe it were modified by the owner with an aftermarket emblem? Uhmm

Do you remember the model of the car?

Maybe the author should be asked to change the logo? It can still be "S" but with a different font.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Quote from Scawen :Layout Square cameras now have 40m height instead of 4m

I'm wondering why is that change, is it because of the long distance between cameras or the jitter? Shrug
Evolution_R
S3 licensed
The mod is now published for review. Hope you gonna like it. Smile
Evolution_R
S3 licensed
The textures appear flipped when the driver position is set to [right].
Evolution_R
S3 licensed
Is that is the correct wheels size - 155/82R15 with a rim width of 5.25 mm?
In the BeamNG mod is R15 with a rim width of 7.00 mm, but I'm not sure about the ratio. Uhmm
Because they appear a bit too narrow to me. Big grin

Also I think the interior could be a little more brighter.

EDIT: So it looks like that is the correct wheel size according to this site: https://www.automobile-catalog.com/tire/1968/1579160/mazda_cosmo_sport_110_s_l10b.html#gsc.tab=0
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Quote from Tomsteel :Hi! Thanks for your suggestions! The rear caliper suppose to move/rotate with the trailing arm since it is attached to it, but as a "brake object" it does not roate at all, so I found it more realistic to merge them together.

Do we have a better solution for the front strut?

Hello! I haven't done any research but I don't think calipers are supposed to move with the trailing arms. Uhmm
Making it as separate brake object would be better.

I don't see a problem with the front strut thought. Wink

EDIT: A better solution could be separating the strut as mudguard object and the caliper as brake object.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Hi, I've noticed the rear side of the back seats is missing.
Hope you can fix that.
Evolution_R
S3 licensed
There are some interior gaps (if possible can you please fill them) and the gauge cluster could be improved. Thumbs up
Evolution_R
S3 licensed
It's a great mod!
But I think it should have a more detailed LOD2. Thumbs up
Also I find the upper left/right corners of the headliner a bit distracting while driving.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Can you please fix the LOD3 skin mappings?
Evolution_R
S3 licensed
If possible can you please add skin mappings to LOD2?
Evolution_R
S3 licensed
Front suspension looks like hanging and the front (and rear) lights are not very bright. Fix please. Big grin
Evolution_R
S3 licensed
- LOD2/LOD3 skin mappings could be improved. Thumbs up
FGED GREDG RDFGDR GSFDG