The online racing simulator
Searching in All forums
(21 results)
Evolution_R
S3 licensed
The model is now fully imported in LFSE.
Evolution_R
S3 licensed
Optimization is almost done. Smile
Gavril Barstow IV ('98 - '04) - a BeamNG.drive mod
Evolution_R
S3 licensed

The Barstow IV represents the fourth evolution of Gavril's iconic mid-size muscle car. Sticking to the 3rd gen platform, Gavril proved that you don't need to fix what isn’t broken, even if it kinda is. Sometimes, the best way to have fun is in a somewhat straight line...


Quote from Momchil Dimitrov :Hello! It's that time again. I want to ask you for permission to port the Gavril Barstow IV into Live for Speed?

Quote from Lucas Wattier :Heya there, been a while. For sure, it's been great seeing them being ported to LFS =).


I have just bought the mod.
Haven't done any progress yet.

About the name - maybe "Barstow IV" or "Barstow Muscle IV". Wink
Evolution_R
S3 licensed
It's unpublished. "Mod exceeds limits: LOD2 triangles (limit 8192)"
Evolution_R
S3 licensed
The cup variant is finally submitted for review (setups are still work in progress). Wink

The mod is now published: https://www.lfs.net/files/vehmods/2D8D16
Last edited by Evolution_R, .
Evolution_R
S3 licensed
This mod was published with another logo (an empty circle) and then was changed to this current logo which looks too similar to the original Mercedes-Benz logo when looked under a certain angle. Shrug
Evolution_R
S3 licensed
Do you have full-scene antialiasing option enabled when you turn off the post processing shader?

The two antialiasing options are separate.

For more fps try to disable this options, sometimes I do like to have it off even though I have enough fps.
There is something in the raw pixels which I like. Big grin
Evolution_R
S3 licensed
LOD3 needs skin support, otherwise is looking good. Thumbs up
Evolution_R
S3 licensed
I'm very happy with that decision. Heart
By merging the current tyre physics into the new development version (DX11, multithreading, 1000 Hz engine, better graphics) we can get the updated version sooner, while the new tyre physics can be added later on. Smile
Evolution_R
S3 licensed
Can you fill the interior hole?
Evolution_R
S3 licensed
I have updated the BZ30 Roadster with a less powerful version.

The BZ30 Roadster Sport already contains a configuration replacing the old, more powerful version of this mod.

The major update includes the following:

- Engine (252 bhp -> 148 bhp)
- Frame;
- Suspension;
- Wheels size;
- Setups;
- Sound;

Thanks to martin18!
Evolution_R
S3 licensed
Can you add an interior screenshot as well?
Evolution_R
S3 licensed
Where is the work in progress? Big grin
Evolution_R
S3 licensed
For approval:

LOD2 tris could be reduced a bit, also the LOD3 skins mappings are mirrored.
The logo is too similar to the original one, should be edited (at least letters B and W should be removed).

Otherwise is good.
Evolution_R
S3 licensed
There are some gaps in LOD2 (tris could be reduced a bit), also the LOD2/3 skins mappings are mirrored.
The sound is clipping a bit too much.

Otherwise - Thumbs up
Evolution_R
S3 licensed
Can you put the permission screenshot into "Permission & contact details" section, because it's messy when it's in the description.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
It's almost ready. The handling and engine tuning left.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
Restarted working on the cup version ... even though I lack motivation, I will try to finish it.
Last edited by Evolution_R, .
Evolution_R
S3 licensed
The driver animation could be improved (hands are sliding a bit).

Also I think you can't use the Forge Engineering skin without permission.

It's not listed here: Legal Logos For Use In LFS
Evolution_R
S3 licensed
Can you make LOD3 skinnable as well?

Otherwise it looks pretty good (approval ready)!
Evolution_R
S3 licensed
The engine sound is clipping a lot, can you please reduce it?
FGED GREDG RDFGDR GSFDG