The online racing simulator
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l3aDb0y
S3 licensed
Take a look at this chart, http://www.tomshardware.com/re ... Graphics-Card,2011-6.html . For about $150 you can get a HD 4850 .
l3aDb0y
S3 licensed
Actually he said they dont have the copyright for these, so I dont think he ever said they didn't steal these, and he even posted the link to where he got them from a few posts up . As for why they dont want everyone else using them, its something with copyright issues, and I won't try explaining as I dont know that all the facts or anything.
l3aDb0y
S3 licensed
Not really yours tho, thats why I would have kept them exclusive. Unless you got permission, but I'm pretty sure you didn't .
l3aDb0y
S3 licensed
Same forum I found them at . Anyways, they're RC decal sheets, someone might have used them in racer also. Also db could have gotten permission to use them from someone at that forum, unless the scale models manufacture made them. db kept them private to avoid copyright issues, and also, to keep them exclusive probably. I'm sure you would do the same if you made great looking skins with lights no one else had in lfs. You should have kept the template to yourself , but now we will probably see this on many drifters cars >.<
l3aDb0y
S3 licensed
Yea the difference isn't really noticable. But since you made your own template of em now, no need for people to copy and paste from db skins .
l3aDb0y
S3 licensed
Read the edit on my previous post .
l3aDb0y
S3 licensed
Yea the template is from a RC decal sheet. Found it on a RC forum about 2 days ago. May have also been used in racer. But yea I've heard a lot about db asking people not to use their s15 lights, but I don't know if they are exactly the same or not, will check later.

Edit: Exact same with a slight edit. Although I have no problems with db since I never used them, just stating facts. They do make very nice hi quality skins that most of you have probably used in lfs. The reason they didn't want you to use "their" lights, is because they edited them, and did a nice job scaling them. You ripping it from their skins is very easy to align onto yours :P.
Last edited by l3aDb0y, .
l3aDb0y
S3 licensed
I found a way to do that, although it is very hard for me atm but it is more precise. It would take me some time to learn and some time to find the best settings possible. Through the program "Xpadder", I am able to use the left analog stick as a mouse, with that when i let go of the stick is doesnt spring back to center, just as if you were using a mouse. So ingame I have my steering axis set to mouse x. Like I said, it is pretty hard because using a real mouse you can quickly recover. Although I can make my settings to respond that quickly, it looses the stability to stay straight. Oh and in no way is this a driving aid, since you have to do all the countersteering manually .
l3aDb0y
S3 licensed
I dont mean make drifting easier. I know this is impossible probally, but I was just trying to figure out a way to help with being able to hold a certain point on the analog stick to be ABLE to drift smoothly a.k.a smooth and constant countersteering. But thats impossible for the devs too do, I guess it all depends on how patient my thumb is :P. As for buying a cheap joystick, I may look into that since joysticks do have FFb :O. I think we can stop talking in this thread unless someone else has some suggestions or if I think of something else =/.
l3aDb0y
S3 licensed
OK heres the thing, I know you can race with gamepads by lowering lock and playing with other settings. Racing isnt the problem for me, yes this is a racing simulator, but I also like to drift. I know drifting is an art, thats why I want some gamepad support, as it is hard to drift smoothly with a gamepad on hot tyres. Holding the stick in areas between the center and full range can be very hard. Trying to go full lock right after you initiate a drift on hot tyres straightens out your car and takes away the smoothness. Since my suggestions are more geared towards drifting, I doubt we gamepadders will get any help, o well, back to trying more thing such as using the analog stick as a mouse axis.
l3aDb0y
S3 licensed
Yea I knew what you were saying, thats why I said give gamepad its own category. I apologize for forgetting that LFS recognizes axis and wheel users would be able to select this gamepad option of it were implemented.

I know LFS is meant for a wheel, but not everyone can get one so easily. Hopefully the devs figure out a way to do something about gamepad sensitivity problem without affecting wheel users. I exerpimented again with xbcd utility and deadzones for xbox 360 gamepad, got the best results I have ever gotten so far, but it still has a few problems, delayed steering being one of them due to steer smooth. New deadzone and ranges I am trying are working good for steering, but hard to drift smoothly and sticking to a line. Also car has trouble staying straight even with the deadzone due to steer smooth, any less steer smooth and the steering would go back to being super fast.
l3aDb0y
S3 licensed
Gamepads have rumble, not force feedback. There may be some gamepads that have wheel like FFB, but its rare. If lfs cannot know what is connected, there can atleast be a seperate option for gamepad like there is for mouse and wheel. Gamepads are in no way equal to wheels, u only have about an inch to move the stick, it may be easier to save yourself from a spin, but the cost being front wheels going lock to lock ultra fast and front tyres end up wearing faster then rear tyres. Please link me to a affordable gamepad WITH REAL FFB, not RUMBLE.

ajp71, have you played with a gamepad before? Im not asking for a aid, because from my experience from KS, steering with it does not make me faster then g25 WR holders. If you havent steered with a gamepad analog stick before, you should consider trying it if possible or spectating someone who does. All I ask is for a way to somehow smooth the steering, KS input being a good suggestion. If you havent really played with gamepad, or keyboard, I assume you are wheel users who find it unfair for someone without a wheel to be faster then you. I have been playing with settings for months, steer smooth, compensation, setup steering lock, everything.......still no smooth steering, now I am only suggesting the stabilized function, but if the devs can think of something else to really smooth gamepad steering and make it function as well as a wheel, then I would be happy. But im pretty sure thats not possible, unless there is some sort of stabilization like KS.
l3aDb0y
S3 licensed
Thats not true, on KS, if you hold left, it goes left until you let go, then it countersteers just a little, but u do have to hold and then tap right to apply the right amount of countersteering. So its basically like wheel sliding back into your hands, then you apply more counter steer. That doesnt seem like an aid to me.

Ramping up the steersmooth just delays the input, but again, you only have maybe 2 inches to turn the analog stick, compared to turning a wheel wich can turn atleast 180 degrees. If I am drifting, I have to countersteer myself, otherwise I would spin because of the little amount of countersteer KS gives even if you have a bigger angle. Same goes for racing, I still have to steer to the opposite direction to straighten out faster.
l3aDb0y
S3 licensed
IMO gamepad/joysticks should be put in a different category then a wheel wich can turn usually atleast 180 degrees. Gamepad analog stick turns less then an inch, no way to turn as smoothly as a wheel. Gamepads dont have FFB like wheels, some have rumble support but its not wheel like FFB. From what people tell me and from what I see in videos, the automated countersteer KS does isnt so different from FFB wheels. There is no way that I know of to add FFb to an analog stick, so the best alternative imo would be to make gamepad steering stabilized like KS.

There are some joysticks that have real FFB, but most gamepads don't have that feature. Its not much of a driving aid, but if u ever tried steering with a gamepad, or tried endurace racing/drifting on hot tyres, you would see why this would be a nice feature. When drifting on hot tyres, you need to be able to countersteer smoothly/constantly, almost impossible on gamepad as it springs back to center the instant u let go of the stick. Yes you can try to move the stick real slow and progressively, but that is very hard, and it isnt really precise either, its jumpy.

Without this feature, the front tyres wear incredibly fast because of the constant lock to lock turning.( Talking about driving with XRT, the same would go for all other RWD's I assume, and other cars too probally).
l3aDb0y
S3 licensed
I know this is an old thread, but I didn't want to make a new one. I really think the gamepad stabilized feature should be implemented. I have been using "Xpadder" to use my gamepad as a keyboard, to use keyboard stabilized. It works really well, I can actually drive smoothly without my wheels twitching everywhere. Although using my gamepad as a keyboard takes away the ability to have pressure sensitive triggers. If there was a gamepad stabilized feature that made the steering work like KS, but let us keep our pressure sensitive triggers, I'm sure a lot of gamepadders will be happy .
l3aDb0y
S3 licensed
Nice guide . Since the steering springs back to the center instantly, I have found a way to steer smoothly . If you download the program called "Xpadder", you can set the analog stick to act as a mouse, with that, under the the axis menu in lfs, change the steering axis to mouse x. You will then be able to steer smoothly like using a mouse, but still have throttle/brake control.

To do this i set the deadzone in xbcd utility to 0, and adjusted the deadzone within Xpadder.

Before I did this, I was using xpadder to use the gamepad as a keyboard, and was able to use keyboard stabilized in LFS with my gamepad, it also allowed smooth steering as it worked exactly like a keyboard, so I didnt have throttle or brake control.

Those are just a few ways you can steer smoothly with your gamepad, currently I am trying to learn how to drive with the mouse settings, but mouse steering is a bit hard for me , spin alot =/. I really like using Keyboard Stabilized on gamepad, but I need to find a way to use it and still have pressure sensitive triggers.
l3aDb0y
S3 licensed
no i think the domain just expired, so most likely they just need to renew the domain name.
edit: lol u bought a 06' thread back
Last edited by l3aDb0y, .
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