Thank you for answering! I mainy use blender since its free, but if you are more familiar with another software, e.g. C4D, or something you should be able to use that aswell. I the link that regispicanco posted the download includes .obj files which you should be able to import into any software.
Seems like someone has embraced this method, nice to see! This text gives me so AI vibes though and I found one issue so far, you should definetly not use 1024x1024 as your texture size. LFS has locally supported 4096x4096 as texture size for many years now and you should definetly use that. Looks much nicer. LFSW still only supports 2048x2048. I still havn't tried the decal placing described above, but just reading it, it still seems easier to do that in photoshop, I'll give it a try though.
While we are on the topic of sharing tips on how to skin using this method I'm going to share how to make the skin symmetrical and mirror it along the center of the car.
Add a node setup like this between your texture coordinate and mapping node:
FOR OBJECT COORDINATE (Recommended):
For generated coordinates:
This will make all textures that has this mapping mirrored along the center.
Hi, sorry for the late reply, I am only able to convert CMX files and since there are no new CMX files (the cmx viewer seems to be discontinued) I can't convert new cars.
Not to be a hater or anything but the tutorial you linked in your first post is pretty bad. His toppo is rough and the panels do not line up. I would recommend someone like this guy instead https://www.youtube.com/c/TheNaturalArtFreak
The car is kinda low quality, but my idea was to provide a semi decent base for other people to work off.
So yes derivatives will be allowed for this car. Probably not in the first upload as I want to do some patches before. But then it will be open for modifications like race and drift versions.
Ive come quite far. I'm going to texture the I think its ready for a first upload.
What are your thoughts on the suspension? Is the 740 even trailing arm?
Post your thoughs and feedback below! Much appreciated.
Great renders! Impressive to see what you can create in such a short time! What stands out to me the most are the vantablack tires. Maybe you should try finding/making some textures for those?
Great work, and nice of you to render other peoples skins!
The best way to make low poly panelgaps imo is to do it like LFS does it on their stock cars. Just move the edge in along the normals to make it look like a gap image in spoiler:
This requires that you have an edge where the panelgaps is supposed to be. I usually plan for that when i first start modeling. But it is usually also possible to press g twice and edge slide verticies to the correct location.
When you have and edge where you want a panelgap you can use CTRL + B and drag you mouse to sort of duplicate the edge. Using CTRL + R you can and a edge loop between the newly split edges and move that edge inwards to create the gap.
About wipers the advice from myside is to just do it. Look at refrences and start modeling. I can share some wipers I made (not great) from another project to give some insperation. They are quite tricky.
These are obviously from a really highpoly model, but i think the principel should be the same. The new rb4 has some great looking more low poly wipers. You could take a look at those also for insperation.
What nikolai_01 said is not true. The file you provided only had 25302 tris, which is no problem importing into the modeller. So you are not providing the same file which you are trying to import.
If it is true that the model is 32768 verts though thats not very far from the limit. Look at optimizing the model in general or remove details/assets.
What you should think about though is where the model came from. LFS does not accept mods which include models from questionable sources. Did you model this car yourself? Get it from another game or found it online? If you found it online you need to make sure that you have the required permissions to use the model in a game. The topology of the model you provided is very weird thats why im concerned about the source.
I also think its kinda weird that the upper arms is longer than the lower but thats how it looks to me on your picture too. Do you know where I could find better measurments/diagrams?
I have uploaded the mod for review. And here I am attaching the templates for skinning. The cutouts and mappings have the same aspect ratio which means that there is no major stretching on the skin texture. But the skins will be unfortunately lower resolution. Much easier to skin though as you dont have to stretch everything.
I have tried to make a volvo xc70. Made the model from scratch.
I have tried to replicate the suspension and engine (d5) as best as I can. But both are still kinda weird and I think I will need some help. Steering wheel has a really bad shake when braking with abs.
I feel like I had to get some extreme values on the sliders to get it to some what replicate the power curve of a d5 engine. Which seems weird. Maybe someone can tell me what Im doing wrong.
Unfortunately the interior is really simple untextured low poly right now. Steering Wheel and other assets stolen from other LFS cars.
After looking at the new rb4 I feelt like this car model is lacking alot of quality and detail. I would like to try to get it to rb4 quality or atleast VWS quality, but that would probably involve redoing the whole model.
I will probably upload the car for approval later today if someone doesn't point out any major/stupid issues
Good point! Now that we have cars with lightbars I would really like to see them incorperated better with the new graphical system. Not having them just be the indicators on top of the car. A new button to turn on beacons.
Having the lightbars actually emit different colours that effect the enviroment. Orange, Red, Blue, etc. No idea if this is actually possible in a resonable way, but it would be really cool!
I didn't quite agree with your first idea of mod approving system. but this sounds like a really good plan. Mods can still be used online without being "APPROVED" and servers that don't want all these shitty mods that have been created on them can easily disable them.