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LE_TANCKER
S3 licensed
Quote from Floppy_Mods :The front and rear suspension geometry was changed to a more realistic one, because the previous one was F1 style, but this is a street car

Definitely needs a suspension rework. The rear gains positive camber during compression which makes your contact patch smaller in the corners. Sounds wrong on paper, but seems to work fine, so it might be realistic.

But the front end does not work at all. I think it's because of the negative caster, which takes away all the steering feedback. Usually this should be somewhere between +2deg to +8deg. I can't find any official stats on the geometry, but I assume it is around +6deg, since the DLS front is relatively light.

I can't remember what the geometry looked like before, but it was a great handling car before the last update.
LE_TANCKER
S3 licensed
This is one of the best mods on here and probably my favourite car IRL (Singer fanboy here). I like the new gauges but the engine and front suspension seem off after the latest update. Can you tell me which values were changed?
LE_TANCKER
S3 licensed
Quote from teeembo :I gave it a quick go - great setup and much easier to drive ...

I agree on the caster but I was using what the real car used. Apparently it was "up on it's toes", difficult to drive and required subtle inputs so maybe that's what the default setup simulates. Also, with the "old" physics (as I understand it) there is an unrealistically large amount of weight transfer so maybe that explains things further.

What I don't like is the way the car looks with your setup. This may be as much my fault as I modeled the car to sit right on the default setup and this is quite different.

Overall I don't think I will add it to the download. I think you are doing some clever stuff and I will try to learn from that when I do the setups for the new physics.

Yeah, I just noticed that the front sits too high up with my setup. The AI seem to prefer the standard setup aswell, so it is technically faster overall (?). I'm going to do a few more laps and maybe get a better feel for the car.

I agree on the physics problem, but I believe it's the "old" tire model. There seems to be too much wheel slip before the traction breaks off completely. Works great on roadcars, but the lighter cars (on road tires) generally feel lose.
LE_TANCKER
S3 licensed
Nice model and very well researched. Definetely not a certain 1967 Lotus Thumbs up
I had a go with this car and found the handling very sketchy. So I made a setup to compensate for my lack of skill. It adds a lot of caster to improve stability and wheel feedback. The suspension is set to squat down under power, so the sudden power oversteer is almost gone. Now you get a progressive transition from neutral handling to power oversteer. While the car does understeer more now, it will still rotate off the throttle. Trail braking is more controllable now aswell. It basically handles like the Wessex without downforce now.
I dont know how realistic this setup would be (especially the caster angle and the shock absorbers) but I think it could be included as a standard setup with the download to make the car more beginner friendly. Give it a go and tell me what you think!
LE_TANCKER
S3 licensed
Quote from Mehmetgulec :i suggest you to test it again after this message.
If you continue to see the same error, I can ask for your help.

The new setup is a bit better, but it still dosen't feel right. The Golf 7 R uses it's brakes and a clutch-system to control the AWD (did not know how clever the car actually is Big grin ). This can't be replicated in LFS. But I took a bit of time to make these setups as close as possible.
The "R" one is somewhat close to the older Haldex-systems. The "tuned" one is how I would build the car if it had 350hp. I got rid of the understeer and most of the torque-steer and made it close to neutral. A motivated driver can even do some powerslides out of slow corners Omg omg omg . Try them out and tell me what you think.

The scrub radius needs adjustments too. Maybe neutral or even slightly negative (reduces torque-steer for the FWD variant). And the rear suspension could be changed to double wishbones for realism (torsion beam does not cause any problems for me however).
LE_TANCKER
S3 licensed
Awesome mod!
You can tell that a lot of work has been put into the details. Only problem are the standard setups. The GTI setup would probably work with stock power but 350hp is too much for it (just like in real life). The "R" setup needs a different AWD configuration. Haldex systems are basically FWD, but they are not that bad.
Since this thing is modified anyway, you could change the drivetrain aswell (locking diff., more to the rear).
I can make you a setup if you want.
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