Definitely needs a suspension rework. The rear gains positive camber during compression which makes your contact patch smaller in the corners. Sounds wrong on paper, but seems to work fine, so it might be realistic.
But the front end does not work at all. I think it's because of the negative caster, which takes away all the steering feedback. Usually this should be somewhere between +2deg to +8deg. I can't find any official stats on the geometry, but I assume it is around +6deg, since the DLS front is relatively light.
I can't remember what the geometry looked like before, but it was a great handling car before the last update.
This is one of the best mods on here and probably my favourite car IRL (Singer fanboy here). I like the new gauges but the engine and front suspension seem off after the latest update. Can you tell me which values were changed?
Yeah, I just noticed that the front sits too high up with my setup. The AI seem to prefer the standard setup aswell, so it is technically faster overall (?). I'm going to do a few more laps and maybe get a better feel for the car.
I agree on the physics problem, but I believe it's the "old" tire model. There seems to be too much wheel slip before the traction breaks off completely. Works great on roadcars, but the lighter cars (on road tires) generally feel lose.
Nice model and very well researched. Definetely not a certain 1967 Lotus
I had a go with this car and found the handling very sketchy. So I made a setup to compensate for my lack of skill. It adds a lot of caster to improve stability and wheel feedback. The suspension is set to squat down under power, so the sudden power oversteer is almost gone. Now you get a progressive transition from neutral handling to power oversteer. While the car does understeer more now, it will still rotate off the throttle. Trail braking is more controllable now aswell. It basically handles like the Wessex without downforce now.
I dont know how realistic this setup would be (especially the caster angle and the shock absorbers) but I think it could be included as a standard setup with the download to make the car more beginner friendly. Give it a go and tell me what you think!
The new setup is a bit better, but it still dosen't feel right. The Golf 7 R uses it's brakes and a clutch-system to control the AWD (did not know how clever the car actually is ). This can't be replicated in LFS. But I took a bit of time to make these setups as close as possible.
The "R" one is somewhat close to the older Haldex-systems. The "tuned" one is how I would build the car if it had 350hp. I got rid of the understeer and most of the torque-steer and made it close to neutral. A motivated driver can even do some powerslides out of slow corners . Try them out and tell me what you think.
The scrub radius needs adjustments too. Maybe neutral or even slightly negative (reduces torque-steer for the FWD variant). And the rear suspension could be changed to double wishbones for realism (torsion beam does not cause any problems for me however).
Awesome mod!
You can tell that a lot of work has been put into the details. Only problem are the standard setups. The GTI setup would probably work with stock power but 350hp is too much for it (just like in real life). The "R" setup needs a different AWD configuration. Haldex systems are basically FWD, but they are not that bad.
Since this thing is modified anyway, you could change the drivetrain aswell (locking diff., more to the rear).
I can make you a setup if you want.