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Tristatron
S3 licensed
since a few updates back, when making a custom set it has been limited to 53 degrees of lock, probably because of the "SPEEDY" set using that limit
Tristatron
S3 licensed
Really nice mod overall, happy to see another public one of these come along after all the previous ones got removed.

Do you plan on maybe doing a closed light config? Would be a nice option to have
Tristatron
S3 licensed
would it be possible to add a config without the banner across the top of the windscreen?
Tristatron
S3 licensed
The mod didn't get banned, the owner of the mod got banned for something unrelated (https://www.lfs.net/forum/post/1992446#post1992446) and decided to remove the mod because of it.
Tristatron
S3 licensed
Would be great to have right hand drive available
Tristatron
S3 licensed
If possible I think it would be a good idea for the ingame mod search to include matches from the mod's description and maybe also from the Intellectual property field. This would make it quite a bit easier to find mods without having to remember their fictionalized names. It could also help if you want to find multiple similar mods.

For example if you wanted to see all the various F1 inspired cars you could simply search F1 or Formula 1. If you wanted to see all the Japanese manufactured cars you could just search Japanese or JDM.

I'm not sure if including results based on the Intellectual property field would be fine legally but I don't really see why it wouldn't be. The actual name would still appear nowhere ingame.
Tristatron
S3 licensed
This happened a few times on tc today when someone was using this mod https://www.lfs.net/files/vehmods/13C0A0
I have no idea how to reproduce it consistently but you might be able to get some clues from the replay and the way the game behaved around the time.

The sound would permanently cut out randomly if you were within hearing range of them. Shift+W would not fix it. If you spectated them after it happened the entire screen would be red when using some of the views (I think it was cockpit and follow). When looking at them using one of the working views or from another car it looked as if physics was not applying to their vehicle and it would teleport around frequently.

You can find it at around 1:06:30 in the replay, the person using the mod is MEYSAM but it doesn't seem to happen if you spectate them directly. If you spectate T r i s at that time it does happen but looking at it in the replay seems to be inconsistent, sometimes you just hear a loud bang, sometimes nothing happens. Sometimes the sound does cut out but no red screen when spectating them, when this does happen their engine appears stalled while they are driving. I also saw it once at that time when spectating
[TC]›Blacktop‹ instead, this time before the sound died a massive plume of smoke came from the person using the mod.
The replay exceeds size limit so here's a link https://drive.google.com/file/ ... B1njMxJW/view?usp=sharing

It also happened a 2nd time a few minutes after reconnecting but it does not seem to happen when viewed in the replay and it seemed to only affect me at the time. I'll also give that replay anyway. It happened when I was passing him around the 2:50 mark.
https://drive.google.com/file/ ... VQQL5_Fw/view?usp=sharing
Tristatron
S3 licensed
Only 45° of steering lock is available when creating new setup despite the 90s Drift setup using 60°. Someone explained how to fix it in this post https://www.lfs.net/forum/post/1972737#post1972737
Tristatron
S3 licensed
Having a right hand drive option for this and the stock one would be nice
Tristatron
S3 licensed
Quote from BlueFlame :
2. Steering lock/ratio
I've found this to be much the same as the FFB, wildly different and in many cases, comically high amount or complete lack of steering lock or ratio.

The most evidential one I can think of is the late 60's early 70's F1 mod by Jake_Blasted where the default setting is 30degrees of steering lock within less than 360 degrees of wheel rotation. This makes the car ridiculously twitchy and impossible to enjoy, when the core vehicle dynamics feel really good, its impossible to enjoy them. But there are plenty more where the steering lock far exceeds the realistic maximum those cars would have. Anything above 45 is ludicrous unless its a drift car. I mean a hackney carriage has 43 why would a UF1? I feel like not enough effort is being put into this.

Another example is Flame_CZE's beautiful stock car mod. 20degrees maximum lock might be enough technically speaking, in the real world, but the problem is in game the ratio feels too long. Most stock car setups would run at least of 10:1 on a road course, sometimes even 8:1 on roadcourses and short ovals. I will say I don't know the mathematical calculations of such ratios are but I can feel that it's not enough and I don't know if that's the limitations within the game, or otherwise. I just know that 20degrees in that car does not feel anywhere near enough for road-course usage because even on ovals it feels too little.


I think users should be able to edit the wheel rotation value themselves. I've made this suggestion before, but I feel it's relevant to bring it up again now that mod support is a thing. In the case that the mod creator doesn't use a value you consider correct or that you find awkward it would really help if we could just adjust it ourselves. I know this wouldn't solve everything, but it would definitely be a useful setting to have in certain cases.
Tristatron
S3 licensed
Quite interesting to be able to experience this style of car in LFS, I think the modifications you made to the model suit it quite nicely.

However for some reason with the newest version the steering wheel and dashboard are invisible when "wing delete" config is selected.
Tristatron
S3 licensed
It's nice to see so much effort put into mods like this, and the result is very high quality.

However I came across a few small issues in testing. When creating a new setup the maximum lock is changed to 45° for some reason, instead of the 50° available on the default setup. Also, it appears that despite saying "car's wheel turns 720° lock to lock" on the setup page, in reality it turns slightly less than that(I think these two issues are related). On this topic I'd like to suggest raising the max wheel rotation to something like 1080°(or 900°) to be the same as other cars of this style in LFS, as switching to a car with 720° when you're used to seeing something like 1080° can throw you off a bit.
Tristatron
S3 licensed
Handles well, however the hitbox is quite a bit larger than the actual car on the sides and rear.
Tristatron
S3 licensed
Quote from numbazZ :as I said in another thread it would be cool to create a separate category of mods, where people can just publish their own configurations of original cars with the original model, but different config (engine configs, swaps, suspension) that way you won't be downloading the same 3d model of a car, but just a config to it

I agree with this idea. I get not wanting to have the main mod page filled with dozens of default cars but with slight performance and visual tweaks, but there should still be some way to allow people who do actually want to use these to be able to.
Tristatron
S3 licensed
Great to see LFS finally deciding to officially support mods.

One thing I noticed when testing though was that there's no longer a "?" next to servers to let you see the users connected to them. Is there any reason this was removed? I found it quite useful before.
Tristatron
S3 licensed
"Steering wheel turn amount changes with maximum lock"

This made me very happy. I didn't expect to actually see this get changed since it felt like a bit of a niche issue. Thank you so much!
Tristatron
S3 licensed
Quote from Degats :OK, so there are two things going on here.

You talk about "muscle memory" on mouse.
The way LFS is at the moment and using your example above:
XRT has 45° steering lock with 720° wheel turn, XRR also (hypothetically) has 45° steering lock but only 540° wheel turn.
If you move your mouse 2", the front wheels will turn the same amount on both cars, as they both have the same lock.
Your muscle memory moving the mouse the same distance will result in the cars moving in the same way (ignoring understeer). Your mouse doesn't have more "wheel turn" on cars that have it, it's just the *visual representation* of the steering wheel on screen will be different.

LFS mouse control is based on where the pointer is relative to the edges of the game window. If you turn on the mouse pointer, you can see it clearly. This means that when your pointer is at the far right of the window, your car will be full lock to the right regardless of whether the limit is 30° or 45°.

If it's the visual representation of the steering wheel being different that's throwing you off, then you may be better off turning off the steering wheel to stop it being a distraction, and rely on your muscle memory instead.


Regarding the different steering lock/wheel turn on the different cars, this is completely realistic.
If you drive two different cars IRL, you will get different amounts of lock and wheel turn. A drift car with a fast rack and 50° lock will move the front wheels very quickly, whereas an old road car with no power steering and 30° lock will take many turns of the steering wheel to go lock to lock. It's just something that drivers have to get used to.

Alright my bad for somehow never noticing the steering wheel's rotation doesn't actually reflect the same mouse position across all cars. I was aware something always felt off when switching between cars, but I never had that realization as I never drove with the cursor visible. I would always assume it was just the difference in steering angle, and after testing the XRR with 45° lock I was lead to my previous assumption.

I still think my original suggestion isn't a bad idea though, having the wheel rotation raised on the XRR and FZR to be in line with the other cars that have 45° steering lock would be nice just for the sake of consistency. As would allowing us to edit the max rotation value ourselves so in theory you could have wheel rotation correspond to the same steering angle across multiple different cars (even though I now realize it doesn't necessarily correspond to input).

I understand that getting used to differences like these when switching between different cars is realistic. But assuming it isn't too difficult to implement I don't see any harm in just having it as an option for those who want it.


P.S actually now that I know this, I feel like this could also be a very good suggestion:
Quote from nikopdr :
That being said though, would it be a good idea to also allow mouse axises to be adjusted under 1.0x sensitivity in the axis menu in controls? It could eliminate the need to edit windows or mouse driver settings.

There's already an option to increase it above 1.0x if you select it in the wheel/joystick controls. But allowing us to have this option in the mouse/keyboard controls as well as allowing us to change it to a value bellow 1.0x would be handy.
Tristatron
S3 licensed
Quote from Degats :There are already ways to use larger rotation on a steering wheel if needed (assuming your controller has enough rotation to do so). Sensitivity is only affected by in-game rotation limits if you're set up for your wheel to be 1:1. This can already be changed to increase/reduce sensitivity in various ways, depending on how linear you want your steering.

Changing the in-car rotation limit won't affect mouse/joystick control at all, it's only a visual thing for those types of controllers.

I don't think we're on the same page here. Let's use the example of an XRT (45° steering lock, 720° steering wheel rotation), then compare it to an XRR with the suggested changes (45° steering lock, 540° steering wheel rotation). If I took the XRT and moved my mouse 2 inches to the left which results in the steering wheel turning 90°, then took the XRR and moved my mouse the same distance it would also turn the steering wheel 90°. However since the XRR only has 540° of steering wheel rotation to work with, the angle of the tyres on the XRR will be greater than the XRT despite the physical input being the same and the steering wheel being rotated the same amount. This is annoying for muscle memory and is already annoying when using cars like the FXO which are limited to 30° steering lock, but still have the full 720° steering wheel rotation which is why I added the 2nd suggestion at the end. Hopefully this was a bit more clear.
Last edited by Tristatron, .
Tristatron
S3 licensed
Quote from Scawen :
So, combining the above two purposes it seems like it could be a good idea to allow the knobbly, hybrid, road and road super tyres on all the GTR cars, and to increase the allowed maximum lock on the XRR and FZR.

If you do end up implementing the changes to maximum lock could you also consider allowing the steering wheel to turn 720° for those cars as it does for the other road cars? The problem is that driving these cars with 45° steering lock but only 540° steering wheel rotation makes them feel extremely twitchy in comparison to the other cars since you're effectively increasing the steering sensitivity (this is from my personal experiences on mouse but I'd imagine it's a similar feeling on other devices as well).

Even better would be allowing us to tweak the max steering wheel rotation ourselves for individual car/setups (obviously keeping 720° as the limit) but I feel that might be too much to ask for at the moment.
Tristatron
S3 licensed
Because you were banned for money abuse (-5000) https://world.city-driving.co.uk/?page=banlist

You can make an unban request here http://forum.city-driving.co.uk/forumdisplay.php?fid=7
Tristatron
S3 licensed
As far as I'm aware you can't fake LFS replays, even if you could why would someone go through all that trouble just to try to frame you?

You got caught, there is no need to make yourself look like a bigger fool by trying to deny it.
Tristatron
S3 licensed
First of good program, was wondering does the cruise control no longer work or do I need to update to the newest version of lfs?
EDIT:Tried the newest version of lfs and still does not work
Last edited by Tristatron, .
Tristatron
S3 licensed
The guy who posted this (Adibfaklani) is now banned from the forum so he says if you guys want to talk to him inbox him on his channel.
FGED GREDG RDFGDR GSFDG