The online racing simulator
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Dissident
S2 licensed
I get the feeling this kind of discussions wouldn't crop up as often if the devs would just post a development roadmap: they should just keep a public list of the things they plan to do, along with reasonable time estimations for completion of each feature.

I mean, this is what happens in most dev projects. It would help people be more patient, it would enable everyone to see that yes, development is still ongoing, and that they can expect such and such feature by a given date (more or less).

As for now, it seems like a guessing game: are they working on the AI ? Other things ? When will the next patch be released ? Having a public roadmap would help a lot.
How do you build a setup ?
Dissident
S2 licensed
The trouble with building a setup is that there are so many variables to play with that it's quite overwhelming.

Is there a method that can be used to properly build a setup from scratch ? I suppose you should start by setting up the gears, but once that is done, what are the next steps ? Is there a logical order for what to look into (ie: first springs, then dampers, then ARB) ?
Dissident
S2 licensed
Quote from Gentlefoot :
-reduce the amount of differential power locking. This will allow the inside wheel to spin up more making the slide easier to catch.

This change (I went from 75% to 60%) made lots of improvement. It has gotten much more fun driving the FOX and now I'm down to 1:10.50 on BL GP, with a TPB of 1:09.70. Thanks a lot, Gentlefoot
Dissident
S2 licensed
Right. I'm sure my wife will have NO problem at all with me setting this up in the middle of our living room
Dissident
S2 licensed
Quote from w126 :Apart from that, we can still hope that some mass market device using galvanic vestibular stimulation will be released one day. http://www.forbes.com/personal ... x_lh_0804remotehuman.html

This looks fantastic, I hope it gets produced. And "galvanic vestibular stimulation" just sounds too cool
Dissident
S2 licensed
Here's an idea: create the device as an open helmet which covers the user's head and shoulders.

Whenever you need to apply forces, motors inside the device apply the forces on the user's head using the shoulders as leverage point - you can then simulate front, back, left and right forces.

Bonus if you include headphones inside the helmet for sound, and allow the user to turn his head to change POV.

No bonus if the device snaps the user's spinal chord when hitting the wall at 300 km/h

Probably can be made for under $500. And people can finally justify wearing a helmet while driving a sim
Dissident
S2 licensed
Thanks for all the tips, I'll try to keep them in mind.
Catching a spin in a FOX
Dissident
S2 licensed
I've been driving the XFG and I feel pretty comfortable driving it close to the limit. I can feel it when I've pushed too far in a corner and I'm able to catch it most of the time.

But I've recently started driving the FOX and it's so much more difficult. Whenever the car starts losing grip, I'm not able to catch it: accelerate and the spin gets worse, brake and you just do a slow-motion curve to the side of the track, countersteer and it feels like Holiday On Ice.

So how do you catch a spin on the FOX ?
G25 does a full 900° rotation when plugged in
Dissident
S2 licensed
The G25 initializes itself by performing a quite noisy full 900° rotation everytime you plug it in. Is there any way to remove this calibration ? Does the G25 really need to do it every time ?
FGED GREDG RDFGDR GSFDG