How do you edit the engines HP/Torque on modded cars? I noticed the .eng files are strictly sound files and I am having a tough time figuring out how to save/import from the editor.
I got a quick question. I am building a dedicated LFS Machine (main rig has a 2600K @ 4.5GHz and a GTX 780 Lightning) with 3 1080p monitors. If I remember, LFS requires next to no power. I am thinking about grabbed a Pentium G3220 with an R7-250 or GTX 650. Should that be sufficient even for max detail, or should I grab an R7-260x? Can't find an official system requirement/recommended list.
Thanks
Steven
President of PC Budget Solutions
On a non indy-type car what is your fastest 1/4 mile? With the FZR i am doing 10.20's. The issue is from 10.35 to 10.20 i take off the downforce and boy is it ugly at 130+, i usually crash at the end if i dont brake asap. I am willing to challenge any nonformula 1 car to a drag anytime, tell me the time and place, i wanna see how fast ppl can rly go.
No, the issue is if i bring it up to like 2k, and i slowly slip the clutch even, the motor dies(wish it would stall lol) but in a realistic sense, ive only driven a stick twice, the spot for most cares isnt 5k rpm...
Ive read a few posts and heard that in up and coming patches the clutch will be able to "stall". Only issue is, unless i tack it up to 5 grand and slip the clutch it will literally die. Will it be changed to where u can tack it up to like a real car?