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terga
S3 licensed
Quote from Evolution_R :- LOD3 could have skin mappings or at least be the same color as LOD2;

That sneaked through the cracks. Big grin Thanks.
terga
S3 licensed
TeamName: AlenPeeToo
number: 27
car: PROTECH 95
teamManager: {Alen Terzic, Terga}
Team leader discord user: teraln

drivers:
- {Terga, Alen Terzic, Slovenia}
- {DiallaDK, Joakim Stensnæs, Denmark}
- {GenesisFL, Jake DeStout, USA}
F3 Dallola F308
terga
S3 licensed
Started working on this Smile

terga
S3 licensed
Quote from Dennis93 :I agree. Adding it to existing cars would perhaps not be ideal.
If you look at most pro setups for BF1, FOX, GTRs (winged cars general in LFS) setups are always much higher than what you’d expect, and this is because of the big delta in dynamic and static force on suspension, which normally is adjusted with packer gaps, heave, preload and other fancy words I cannot fathom to remind my jet lagged mind.

Would it be something perhaps to have as a experimental stage in the editor alone? I believe the system itself is ready, as it already simulates roll stiffness incredibly accurate.

Thanks.

It's worth noting that the biggest reason for the high ride height with the "pro" setups is the fact that the aero model is very simple. Ride height doesn't really change anything and neither does pitch. Would probably be a good idea to think of implementing these at a point where the aero model also gets a much needed update.
terga
S3 licensed
yes/27/terga
terga
S3 licensed
yes/27/terga
terga
S3 licensed
Complete physics overhaul done.
terga
S3 licensed
Complete physics overhaul done.
terga
S3 licensed
Demo dont have reverse
terga
S3 licensed
Public now!
terga
S3 licensed
terga
S3 licensed


Putting finishing touches on the physics...
terga
S3 licensed
Quote from terga :yes/27/terga

Something came up, sadly cant make it.

no/27/terga
terga
S3 licensed
yes/27/terga
terga
S3 licensed
Quote from martin18 :Because it’s a 90 degree V6 which is nearly flat. And in LFS you can’t specify 90 degree or 60 or 120 etc

This. It also makes it easier to get the sound closer to the real thing since you can't change the firing order in LFS. The engine is moved further up a bit to compensate for the lower COG of the flat engine.
terga
S3 licensed
Great job by the organizers on this! I didn't think you could make energy conservation this fun Big grin. Sadly only participated in the last round, but i had great fun adapting on the fly!
terga
S3 licensed
Quote from SamuelPaim :OMG insane car, very fast!

Terga is the best! A Porsche 917K is the next one?

Thanks guys! As far as my next project, i want to do something less extreme and more raceable. All my cars so far have been rockets with not too much grip. Maybe i'll do a 917 later. Big grin
terga
S3 licensed
yes/12/terga
terga
S3 licensed
Quote from M3THANOL :

But seriously, this trifecta that you have made public all look so stunning, great job man. My only gripe (haven't driven then in anger yet) is that the rear wing end plates look disproportionally thick.

Hmm yeah now that you say it, you're right, slipped my eyes. Easy fix that...


Quote from M3THANOL :
Did you do the engine from scratch, I assume its based on the Cosworth DFX Smile

Yeah i made it from scratch. And yeah it's the same kind of engine as the DFX but this particular car was powered by Honda/Toyota in 97-98. Essentially it's the same 2.65 liter turbo V8.
Last edited by terga, .
terga
S3 licensed
12/Terga/Alen Terzic/Slovenia/Nitor Velox
terga
S3 licensed
On other sims we usually get 2 numbers that are really useful:

1. Fuel last lap - allows you to know what you used last lap and adjust your driving in the following laps to suit your needs. When you have the fuel average, that part is kind of hard to do on the fly. I was spotting for Dennis in the last E-Challenge race and i had to calculate fuel used manually from the delta that was used that lap. This would be pretty impossible to do while you're driving yourself.

2. Laps of fuel remaining - Usually it's just fuel in tank divided by fuel last lap. This one is not as necessary as the fuel last lap, but it's nice to have for when you're racing alone and just need to know the number of laps you are able to hit with the current fuel usage rate and whether you are above or below your target.
terga
S3 licensed
Quote from subUwU :so, I am able to edit the car, but to test it I need the original files of the skins and dds files

As i said in the pm, put it in LFS/mods, not LFSEditor.
terga
S3 licensed
Quote from subUwU :since I'm new to the game, I don't know how to move the file from lfs to lfs editor

I sent you a pm.
terga
S3 licensed
Quote from subUwU :i know this is a lot, but would you be able to also lower the engine power just a bit, for realism

You can change the power yourself with intake restriction. You can add tc by loading the car in lfseditor.

It's qualy spec by default and it is realistic. Since refueling was banned back then i will leave it to any race organisers to ban refueling. I will set the tank size so that a race distance will require an intake restriction that takes the power down to around 800-900hp. It's either that or i have to upload 2 separate mods, which is not ideal.

terga
S3 licensed
Quote from subUwU :Do you think you would be able to add traction control for mouse users please?

I know the car is pretty much impossible to drive on mouse, but adding TC would cause issues in case someone organizes races with the car. If you want i can send you the car with the tc enabled.
FGED GREDG RDFGDR GSFDG