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n3ox
S3 licensed
well if you work with the camera ui, where you also have the trackmap, you should see the start and end points of cameras with red lines on the track map.
n3ox
S3 licensed
im not sure, but i think its x,y and z, where z is the height. The other 2 columns are for the start and end (for what part of the track the cam is responsble). I think you can change these values with the program.
n3ox
S3 licensed
yw

edit: i always ended up editing the cam files. Each line is a camera with three coordinates as hex values (with a weird period system) and the start and end point for the activity range of the cam
Last edited by n3ox, .
n3ox
S3 licensed
Made this one for Round 6 of Cityliga 24 (just rename it to .cam)
n3ox
S3 licensed
Quote from Bmxtwins :page won't load for me. Just get the background image.

Just tested it fresh without chache, loads fine for me.
LFS improved LENSE FLARE SHADER + ENGINE SOUNDPACK - Testvideo
n3ox
S3 licensed
Tested a little bit around with the shaders and some sounds for the cars Big grin, what do ya think Wink




Spoiler - click to reveal


Big grin

here is the real one:


n3ox
S3 licensed
Same with CityLiga:

https://www.lfs.net/leagues/196-CityLiga

says: at 20 Jun 2015, 13:00
n3ox
S3 licensed
I used the cmx2obj converter to get the obj-file(s) of the car. Within those files the geometry is described(vertices,tri's and normales) as well as the UV mapping, so what vertice corresponds with what coordinate on the texture. So the UV-Mapping is already in the files. I just opened the file with C4D and it also reads the UV-Mapping. So rendering a skin is possible without problems since the UV-Mapping is already done.

I then used Bodypaint 3D, a powerfull UV-Edit and Paint tool within C4D to project a image onto the 3D Model and let Bodypaint do its magic by reversing this projection back onto UV-Mapping.

Hope i described it somehow understandable Wink
Making Skins with Projection UV Reversing
n3ox
S3 licensed
If you ever did a more complex skins, with elements that went around certain edges, you know the problem. You fiddle around for ages to get the transition from one UV-patch to the next one as seamless as possible, with more or less satisfying results. Especially with the different stretch-factors for certain UV-patches this can be a pain in the ass.

When i used the LFS-Skin Viewer i always wished there would be a feature, where you just projecting a texture onto the 3D-model of the car and get back a corresponding skin. The difficulty lies within the transformation from the frontal-mapping of the projection into the UV-Mapping of the 3D Model. With the help of Cinema 4D and Bodypaint i was able to do this transformation:





+



=






With this technique the possibilities for complex skins with logos, pictures, etc. are huge. Especially for open wheelers with all those edges at the rear. My example is just a fast and sloppy one but i think its still impressive Big grin

Here the result, i know the render isn't the best, but i wanted a fast result. If you playing CS GO the theme should be familiar Wink

Original Src

Render:


Skin



I still work on the quality of the reversed UV-Texture. Its still a bit blocky and you need quite big pixel sizes to get a good result since there is a certain loss when transforming into the UV. But on the plus side, you dont need to mind the stretching. You just put on you texture as you would like to see it on the car and the rest goes automatically Big grin
Last edited by n3ox, .
n3ox
S3 licensed
I'am looking for a team mate, who wants to drive the LX4 with me Smile
n3ox
S3 licensed
Happy Holidays Wink

n3ox
S3 licensed
Nice work , as i first saw the FBM scenes, i thought this is going to be a revenge story ^^
n3ox
S3 licensed
but you did update the Teams internal? Because the changes i submited arent updated here http://www.savage-simsports.com/24h/index.php/sign-ups . I'm just a little bit worried :/
n3ox
S3 licensed
Here the Skin for Nox Racing:
n3ox
S3 licensed
TEAM UPDATE Nox Racing

see: http://www.lfsforum.net/showthread.php?p=1730541#post1730541

OUT: Nuno Pinheiro
IN: Volker Kleingeist & Lars Moldenhauer

thx
n3ox
S3 licensed
Please update:

- {n3ox, Ronald Großmann, Germany} changed team. From Nox Racing to BST-Motorsport.

Thanks
n3ox
S3 licensed
teamName: Nox Racing
class: STD
car: XFG
number: 13
drivers:
- {comodore, Christian Scheins, Germany}
- {cocolinho, Christopher Börste, Germany}
- {asidani, Daniel Backhove, Vietnam}
- {klaus neumann, Klaus Neumann, Germany}
- {slarmol, Lars Moldenhauer, Germany}
- {The Duke, Volker Kleingeist, Germany}
Last edited by n3ox, . Reason : - {n3ox, Ronald Großmann, Germany} switched to BST-Motorsport, Nuno Pinheiro OUT; Volker Kleingeist & Lars Moldenhauer IN
n3ox
S3 licensed
should I upload a new Hotlap because of the Patch?
n3ox
S3 licensed
so, here is my .spr

time: 1'14''71
n3ox
S3 licensed
I'm very interested of this S2 lisence. I just don't discover this forum and i just started LFS a few weeks ago. So i will try my best for a good Hotlap.
FGED GREDG RDFGDR GSFDG