This is what I do already, but the problem is I can't take the same risks in RL as I could in a game.
That's the whole point of a video game: it can be just like reality, except you can take risks and learn "what'd happen if I tried this" without the consequences.
Am I the only one who would absolutely LOVE to play a sandbox driving game like GTA, except with the exact physics (and controls) model of LFS?
I really really want to just drive around streets, with cars, pedestrians, traffic, intersections, lights, and so on... But to use a realistic driving model like that of LFS. A large aspect of what makes LFS feel realistic is that it gives you 1:1 control of the car. You literally have full control over the steering wheel, gas, break and clutch pedals - there are no aids that get in the way (unless you enable them). This is so rare in the world of "arcade" games.
I've recently started playing GTA IV since I've bought it a long time ago and never had the time to play... But it kills me not having proper control of the cars like I do in LFS.
Like others have said to the OP, if you're getting beat by mouse users, it means you should keep working on your driving skills.
I've got a G25 myself, but I haven't used it in over a year.
I play LFS pretty casually, maybe 5-20 minutes per day, sometimes per month. Mostly offline. So when I feel like firing it up for a few minutes and doing a few laps, using the mouse is the most hassle-free solution. I don't wanna get the G25 out of its box, set it up (takes like 10 minutes), make my computer unusable for anything except driving games cuz there's no room to move the G25 to the side...
Bottom line is, they're just different input methods. What matters is the person controlling them.
This is what I do. I dunno, after years of doing it, it feels like second nature. The only thing I miss is not having an analog clutch.
tl;dr: The main reason I use the mouse is because that's what my computer has attached to it 99% of the time. My G25 is usually sitting in the box. I mostly use this computer for doing work, and play games very casually.
Hmm, you're right, there is some effect there. I guess it's just not nearly as pronounced as in real life.
For example, I tried the FZ50 and the engine is very quiet at 1-2k, but it gets most loud at 3-5k. There is pretty much no increase in loudness when going all the way to 6-7.5k.
From what I remember with real cars, they are many times more louder at 7k rpm than at 4k, for example.
Is it just me, but it seems that the only thing about the engine sound that changes with the RPM is the pitch?
As far as I know, with real cars, engine sound volume is also related to the RPM. So at 1-2k rpm you have a certain pitch and loudness, but as the RPMs increase, you get a different pitch and higher volume.
I know it's possible to view replays in slow motion (to some limited degree; I wish you had finer control over the time speed).
But is there any way to drive cars while the entire game is slowed time? In single player of course. Similar to to the 'slomo' cheat in Unreal engine-based games.
I predict the answer is no, but I'll take a shot asking anyway...
Ok, so it is the extra limitations when you're sitting in a sports car vs. a regular street car. Because in the latter, looking almost 180 degrees behind is clearly possible (it does take some time).
Thanks, that seems to answer my question.
Edit: Speaking about the mirrors, they're a little misleading vs. real life mirrors because of the way the reflection is calculated. It's not a true image that you would see from the driver eye's POV. But this is clearly a rendering limitation.
Since a quick search didn't reveal the answer, I'm posting this simple question here.
I'm just curious. I remember in previous versions your in-car head could turn around up to 180 degrees to see behind you. But later patches have changed it to be only 90 degrees maximum. I initially figured it was to add realism as a real person can't turn around their head 180 degrees.
However, it seems that 90 degrees is pretty limiting. It's not even possible to check your blind spot.
I'm just curious why it was done this way.
Does it have to do something with helmets and race car seats/seatbelts not letting the driver turn around as much as in a real car?
I know a human head can't rotate 180 degrees, but together with your body/shoulders and by moving eyes, it is easily possible to look almost directly behind you, isn't it? At least in a real street-legal car it is.
So why 90 degrees? Is this change explained in the patch notes somewhere, any words from the developers, or is there an obvious answer to it...?
Thanks. Sorry if it's a commonly discussed topic, but I didn't find anything in my [brief] search.
P.S. While I'm making a post here... Why don't look left/right keys have some sort of effect in external-camera mode? >.< This is more of a gripe than a genuine question though.
That's a valid and good point. But I think there's [much] more to it than that.
For example:
-camera shaking
-motion blur on wheels
-driver head bobbing/movement based on G-forces [already in LFS]
-wind/sound increasing as a function of speed [already in LFS I guess]
Are some techniques that can be used to increase your perception of speed. I've spent $0 and a few minutes coming up with them. Imagine what would happen if you put in some more resources into the subject, you could get some interesting results. I just find it an interesting (and very important) field, that's all.
Of course, most of those things I mentioned (camera shaking and wheel motion blur) are mostly useful for out-of-car views, not in-driver-seat view. In other words, it's not for racing. So that only makes the problem tougher.
I still think they could work a little on the speed perception cues/effects, as they'd greatly help with feeling your car and how it reacts.
I guess that's a complement to the physics of LFS. They are so realistic, that we're hitting the bottleneck of visual perception/feedback as what makes it seem less realistic.
Why is it that driving 100 km/hr in the game feels a lot more like 50~ km/hr, when in real life going at 120 can easily feel "too fast"? Can this be improved?
Yep, but in neither of those vids does the 2-wheel action happen on a *flat surface*. I'm highly aware of how easily some of the cars flip when you make use of the bumps on the side of the road.
I kinda wanted to use this finding to point out the dubious wheels-on-ice-effect I may sometimes feel (especially with road tires)... But I think that may be more related to the LFS' poor speed perception cues, rather than unrealistically skidding tires (i.e. they're fine).
You see these Arab trick videos all the time, where they're able to roll their car on two wheels (on the same side of the car) and drive it in that position, which defies all laws of LFS physics.
In LFS, the tires don't have *nearly* enough grip to do something like that. Even the SLICKS are completely powerless, and they're able to give you >1.0 Gs of lateral acceleration.
(Ok, I have to give it to you most of those cars they used were pickup trucks with a high CoG, but still, they've done it with regular cars too)
So does that mean LFS has falsely led me to believe a real car is much harder to flip over than it really is? What happens if I go straight @ 60 km/hr in an empty parking lot and turn the steering wheel all the way, will a car flip over in RL?
Not bad, but note that you have a "two level" table. Mine is just one flat surface, with nowhere to stick the keyboard under the table.
I'm also not sure how you can use your mouse when it's in front of your keyboard. Mine has to be on the right side. I do play some FPS games occasionally as well.
Doesn't seem like there's much leg room either. :/
All in all, even with a desk like yours, I wouldn't be able to keep the G25 attached permanently. >.< I would need something like this and a separate computer + monitor in front, heh.
Well, I'd have to slide it off to the side so it's not in front of the monitor anymore. Problem is, my table doesn't really have much room (left), so there isn't really anywhere to slide the wheel over to. Plus I'd have to hide the pedals somewhere as well (so I can sit normally without them getting in the way).
Plus I don't really wanna have the thing get all dusty and dirty by sitting outside and not being used most of the time. I usually play LFS a little bit every now and then only. Quite casually...
As it is now, I usually take the wheel out every couple months for like a few days and keep it there, until I totally get it out of my system and put the thing away again. :P So it's always a blast when I do use it.