After a long long time, I decided to make this mod better than it already is,
as it was my first GT3 car, and my first mod to have staff pick, I decided to start a rework on it, in terms of physics and 3D
after a long time I succeeded in getting its physics right, in terms of aerodynamics and weight distribution, the car now behaves 100% like a real Porsche
in terms of 3D, I started by redoing the interior, it took me a while but I managed to make a very good interior for it, since the old one was very low poly.
On the outside, it will receive some 3d touch-ups, such as new details, and probably an improvement in the 3d scale (this will probably break the skin template).
for now I've updated the physics and a new interior
It's a very well done GT3 graphically, maybe the most beautiful GT3 mod in the game, but unfortunately it's not very competitive with the other GT3s; in fact, it's the slowest of all the GT3s, for various reasons
the weight distribution is wrong, it should be 53/47 (maybe even 54/46 since compared to the M4 GT3, the mustang has a much larger engine).
some things on the mod tubes are wrong, like the position of the engine (which is too far back and also too low), the tubes also need some tweaking
tyres need a small adjustment in size
and about the aerodynamics in general, it's very weak compared to the new generation GT3 mods (which this mod should have BoP)
this mod, even though it has less drag than the GT3s, manages to be the slowest on the straights of them all
I'm open if you want help with this mod, it would be rewarding to make the physics and aerodynamics of this mod
The interior will be from my ARDO G8 GT3 LSM mod, as there isn't a significant difference between the 2019 R8 GT3 and the 2022 R8 GT3 EVO II, I'm just going to make small modifications to make the interior look more realistic