The online racing simulator
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serpa
Demo licensed
thanks. I needed a fast solution and knew that people on the forum would be of some help to me : )
shift+u problem
serpa
Demo licensed
hi. can somebody please tell me how to display the "menu bar/tool bar" after i pressed shift+u. I hid it by accident and don't remember the right key for "hide/show menu bar". if it's something that can be done, please help.
serpa
Demo licensed
I've already suggested there should be variable weather and if rainy weather was available we would need to have windscreen wipers with intermittent slow continuous and fast continuous wipe.. that would definitely boost driving experience on the track.
serpa
Demo licensed
well, and what do you think should happen if you (accidentally) press the starter when the engine is already running ? I might be mistaken but I was taught it would do harm to your starter. I already met this unpleasant situation in real life by chance and a quite deafening sound could be heard.. perhaps the same sound when you try to start the engine in gear without pressing down on the clutch, however this varies by car as far as I know. Tryin to start the engine without the clutch in gear caused fiat to stall immediately with no special noise. when I did that in my uncouth instructor's suzuki the engine began to scream as hell and I already saw cars like my father's citroen which started moving forward immediately... whats your take on this ?
ignition
serpa
Demo licensed
I think we should get separate ignition and starter buttons. Ignition should be turned on by tapping a button once and engine should be started by holding down another button until it starts running. If you don't let the key go the engine should be overheated and then blow : - )
That'd make the game more realistic and I don't think you'd lose any time on the track, however it is not guaranteed : P
It may already have been suggested but this issue should come into question again, shouldn't it ?
lights and electronics
serpa
Demo licensed
well, in my view all the lights should be improved in a certain way. which of the followings do you agree with ?
1.) turn signals (including hazard lights) = why don't I hear any ticking sound when they are on ?
2.) headlights = there should be even more options such as position lights, low beam, high beam etc.., In the "control" menu, you can assign "flash" to a key but let's be honest it leaves a lot to be desired, I mean the flash in a pit box which is apparently a dark place doesn't even light up the wall. there is no reflection at all. then why is it for ?
3.) hmmmm it's my handbrake. why is it automatically disengaged If want to move off with the handbrake on? and why can't I set it and release it whenever I want ? I've got to hold down the key for handbrake in order to prevent it from being disenaged and it drives me up the wall.

any feedback is appreciated. Best wishes : )
serpa
Demo licensed
I see. well it has definitely nothing to do with improvement suggestion but thank you anyway
what is that ?
serpa
Demo licensed
hi, what does that decimal number represent in the top left hand corner of my screen when I'm in a race ? If I am not mistaken it usually moves between 16 and 25.9 or so. Can you please come up with a plausible explanation what it refers to?
(sorry about the title but I don't have a clue what it should have been : P
serpa
Demo licensed
thanks for the comments, but let me just come up with a new crazy thing.
it is well known that you can assign any key to turn on/off your "engine". but this isn't what it looks like. the control menu says that you can select a button for ignition. As far as I know ignition and engine are not the same (still)! As a consequence of this, supposing I select button "I" for ignition, then, I should hit "I" twice to get the engine running.
all in all, ignition and engine should be two different things in lfs that can be switched on/off by pressing a certain button. This is something that does make sense to me. and it's no use bringing up the matter of time over and over again. I doubt pressing a button twice in succession would slow any of us during a competition. Do not stall the engine and you won't need to worry about that : )
serpa
Demo licensed
Probably true, but wouldn't it be better if these settings were optional and could be set in the menu?
simple engine improvements
serpa
Demo licensed
Hi all, in this topic I refer to two basic things that should be changed.
1.) The engine should not be running at the beginning of the race. you should turn it on yourself and
2.) why does my engine stop automatically when I don't touch any controls for like 30 seconds or more... (it's not the point).

In my view it is not that difficult to improve these "settings". waitin for ideas.
Windshield wiper
serpa
Demo licensed
Hi all, Is it possible to turn on the wipers ? If so, please let me know.
as for improvements, weather ought to be improved such as rainy, stormy, snowy mornings and afternoons, in this way we all could do with wipers.
serpa
Demo licensed
anyways, does stalling a car damage the transmission ?well i'm absolutely certain about the fact that it will cause damage to your car sooner or later but in what way ? when I was driving as a learner my instructor's car broke down in traffic (but before that something inside the car was clanking and creaking when you upshifted) and soon it turned out that the stub axle had been damaged (by amateurs). it's parly because, most of them release the clutch abruptly and the car cuts out or jerks every now and then.
well , the point I'm trying to make is we shouldn't feel free to stall whenever we want to in lfs. Stalling should cause damage as well. and if that is the case let me ask you all a question related to this stalling stuff. Is it bad for any parts of your car to stop without pressing down on the clutch (in gear). of course it results in stalling but it's just a way of stopping your engine
Gearbox damage
serpa
Demo licensed
Hi everyone. I am aware of the fact that gearbox damage is a "big issue" and it has come into question a couple of times. I've been reading about some new ideas and changes related to this, but all in vain. I gotta ask myself the question: will it ever be implemented ? Will I ever live to see that my shifter goes wrong if I fail to depress the clutch before the shifting process or if I attempt to put the gearshift lever into reverse while moving forward ? not to mention the crunching noise...
It is well-known that engine damage and clutch overheating do exist in LFS and I appreciate these realistic features but there's something that needs to be carried out, and this is the GEARBOX damage.
It is my hope that will work well in lfs soon
(in spite of this, lfs is still the very best racing game. I guess everyone agrees with me on this.)
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