Nice review, there are not many detailed reviews for LFS in the internets, so kudos to you, although there are many things that I would like to find in a LFS review:
- A detailed explanation of the changes in the simulation physics from the first alpha version.
- A comparison between LFS physics and those of iRacing, rFactor and GTR.
- A more in deep explanation of the process of creation of the tracks. Creating non real world tracks is very interesting, you're free of some constraints, but also you have the responsability of creating a "good track". What inspired the designers, were all the tracks multipurpose, there were tracks specially designed for certain cars?
- The same about cars.
- A little background from the developers, why they choosed this way of developing a sim racing game? They are, in fact, "indie developers" that distribute digitally, something quite advanced when the game appeared.
- A detailed background of the spin offs, cruiser and drifters, how and when they appeared? What the developers think about? They take them into account for future developements of the sim?
- A bit of a glimpse about the future evolution of LFS
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- A review of the biggest leagues, how the community functions, the selfpolicing in servers, behaviour you can expect, etc.
WOW!
I suppose all of this information can be found scattered, but it would be nice to have it in one place, and maybe call it "All About Live For Speed", and put a link in the main website...