I've got a question regarding what I think are "lockup light clusters" (at least that's how the guide on Porsche 911 GT3 R over there at iRacing calls them (on page 11).
I've noticed that POCHETE 118 GT3 has these clusters dynamic: they start filling up when the car starts sliding, while this mod has them "static" (they are always lit).
Personally, I find the dynamic clusters of that other mod fun to drive with, so the question is: was it considered to uhm… "steal" this feature from the other mod?
Sorry for a silly question but sice some time I fail to locate this mod both in the in-game mods list and in my favorities (this mod is of course one of them ).
I've double-checked the filters, and I see this mod as published here in the mod list at lfs.net/vehmods.
Well, OK, with the clutch temp and pedals display I've managed to not overheat the clutch on the same route during 10 laps–looks like "throttle blips" must not really be blips but rather pronounced pauses allowing the simulated clutch pedal to fully go up.
I still have no idea why I never had this issue with any other stock car and mod I've tried but looks my problem is solved, thanks!
Sadly, this fact makes me think competing against AIs at levels above "OK" will be next to impossible as it shifts gears as fast as possible–at least I've got this impression. Need to re-check a bunch of replays involving AI drivers, though.
Oh, thanks: today I learned about F9 to get in-game info on this stuff
Do I understand correctly that the effect I'm observing–the revs going steadily up on any gear without the car accelerating–is the clutch's discs slipping against each other due to overheating, so no power transfer happens?
Well, I'm still at a loss anyway: as can be clearly seen during the replay if Display → Show Pedals is on, auto clutch works (the violet-colored bar), and I can even attest that the game tries to model what a human driver is supposed to do: when changing from neutral to the 1st, the clutch is being released slowly, and if I get the car into an uncontrolled skid, it disengages the clutch and keeps it that way until I switch to neutral.
I mean, I was sure in the case of the keyboard input, the clutch is supposed to "just work", and that I could ever get an overheated clutch while driving using a "real" contoller–that is, a wheel with three pedals
While this mod is one of my favorites (well, it's on top of this list), I'm having a strange problem with it: the car just "lasts" too little time before some mechanical problem–which I'm unable to identify–kicks in.
To illustrate, I have attached a replay of me hot-lapping the reverse Town Course through the South City, and the car having some apparent problem with its engine/drivetrain at the end of the 7th lap; that's just too little a time for a racing car
I admit that's probably some problem with my driving style.
At the moment, I'm driving with the keyboard, so I have almost "digital" acceleration and braking which means the car is either in pedal-to-the-metal mode or experiences series of quick push/release cycles of the throttle pedal (say, while performing long cornering).
I do pefrorm "throttle blips" when shifting gears, so I think clutch overheating should not be an issue (the game engine controls clutch automatically for me).
Given all of the above, I'm still puzzled as to what are the reasons as I do not have the same issue with other stock cars or mods I've tried.
May I ask to look at my attached replay to try to identify what exact problems with my (clearly subpar) driving make the engine or drivetrain to break, and what exactly breaks?
I'm using the latest official patch (0.7D, I think).
I would add that I relate to Avraham's racing against AI. I, for one, actually like to just drive: that is, take a car which is nice to drive, take a track with lots of different turns and as small as possible number of long boring straights, and put the car through the track, trying to go as fast as I can while actually staying on track
So yes, I can thus also say that I drive for sensation, not performance: Avraham put it wery well.
You've just precisely nailed what I think I wanted to express in my original post, but failed: I, for one, enjoy driving different cars with stock setups in LFS because they all feel different from each other, and in particular I like LX cars for them being—I dunno how to properly express that as I'm not a native speaker—have that feel of instability in them.
For instance, I also enjoy Assetto Corsa, and found out that I actually much prefer to drive what it calls "vintage" cars, and I think that's exactly due to that same reason: to me, they feel way more fun to control on the track than more contemporary cars with lots of engineering effort put into them to make them more stable. I know this allows to push them harder but also IMO takes some fun out in exchange.
Getting back to my original post: my problem with that WR hot lap was precisely in that the car did not feel like it's LX4, and I like to drive LX4, not something different made out of it through heavy tweaking
…Then again, I'm totally not opposing to tweaking cars, of course not. I adore that hardcore autosims cater to folks with different tastes.
Basically, my question was indeed narrow: I hoped that there maybe existed some sort of leaderboard of folks trying to do hot lapping in a way they would drive in a real race on a stock car. Yeah, I understand that's too narrow set of wishes indeed
BTW, thanks everyone who chimed in in this thread—a very interesting read indeed.
(I'm sure this topic has been discussed already but I failed to find anything related.)
Let me try to explain my "problem"
I like driving in LFS but I'm not too much into tweaking cars, so I'm driving cars with their "stock" settings.
At some point I got interested how far away my driving skills are from those of pro racers (not that I held my breath, of course ). So I went to check WR hot laps for the track+car combos I'm fond of the most.
Now, say, let's take the now-current top hot lap for Fern Bay Black and LX4 (by MARUS, 2:48.150) — while the driver's performance is astounding, the car in that replay just does not "feel" like it's LX4, more like a GT car with a downforce.
May be it's just me but I assume the car's setup was heavily tweaked to better suit the track (and maybe also the driver).
And hence while watching that hot lap, I wasn't able to escape its reminiscence of "speed runs" known for 3D actions and platformers. The problem with speed runs is that they employ tricks you usually won't do while playing "casually" ;-)
So, what I'm leading to, is to ask: do there exist hot laps recorded for cars with "stock", untweaked setups? Or is my approach completely off the point and no one ever drives cars with factory defaults?
Or maybe the feeling I've got while watching that hot lap is completely wrong?