The online racing simulator
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Hector.S
S3 licensed
Mod is out for review!
Hector.S
S3 licensed
Sure!Smile
I found it in the mod review thread which is where the mods go for checking before getting published.

Here's the link to it:https://www.lfs.net/forum/514-Mod-Reviews
Hector.S
S3 licensed
It is this one https://www.lfs.net/forum/thread/108675

The creator says that will have custom access until it is finished
Update
Hector.S
S3 licensed
Alright,the modelling part is almost finishedTilt.

After remaking some panels for smoother shading, I modelled the interior and then tested in the editor only to find out that the vertices were over the limit.So I made some parts simpler and remodelled some.Then made some small things and filled some holes.

For some parts since they are very similar I will use the XRG ones.Specifically shifter, front seats,rearview mirror and wipers.

The last parts to model are: exhaust,License plates and Steering Wheel.

I also had the idea of making diffrent configurations for the 1989-1993 version and the 1994-1997 (Facelift).The main difference are the badges.

I want to model the remaining parts first before importing to the editor just to check if they're okay for the triangle limit.Smile
Update
Hector.S
S3 licensed
Finally the exterior is finished (excluding license plates which I will model later and add as subobjects and exhaust which I will model after I fill the floor)Smile

I also had to remade a part of the rear bumper and also the windows which are now separate objects. Hood,lights,badges,rubber bumpers and antenna are also separate objects.

I will now start the interior but I will make corrections in the exterior if I notice anything strange.Big grin
Update
Hector.S
S3 licensed
Hello!

I couldn't work on the model in the past few days so the progress isn't much, mostly corrections and reworks.

Next will be the lights, mirrors,plates,rubber bumpers etc.These are the ones that I haven't done a lot of research since I only watched tutorials for the main body.Apparently it will take a little bit more.

Also thank you for the supportBig grin
Hector.S
S3 licensed
Update:

The most obvious source of the bad shading was from the front and rear fenders and the issues would spread to the side of the car.Because of that, reshaping the fenders wasn't enough, so I had to rework a big part of the side.

Another cause of the issues was from the rubber bumpers on the side, front and top of the car that I had made connected to the car. To eliminate the problem they will be made and attached separately (which to be honest I should have thought from the start).

It certainly looks more smooth nowSmile.

I just started remodelling the front bumper and the rear will follow next.
Hector.S
S3 licensed
Quote from BlueChewbacca :Not an expert but I'd say work more on topology, it pays off. Anyway it still...

Thanks!Smile

Improvements on the topology are my next step after I finish making the windows, since I don't want it to be messy when I start with further details.There are many triangles and pentagons that cause issues to the shading and there are many unecessary loopcuts that I want to remove.
Hector.S
S3 licensed
Here are also some screenshots from my first attempt, it's a different car but you can see the mess..
Hector.S
S3 licensed
Quote from turbofan :well ok but...

Firstly I should admit that this is not my first attempt at making a car,I tried making another car few weeks ago but it failed because the topology was really a mess that's why I abandoned it.That's why I said it's the first one.Sorry I had to make it clear.I will also provide some other older screenshots I have and didn't upload.

Secondly, as I said , it's not my first attmept, I have made a lot of mistakes in my previous one that I avoided in the new one . I have also wathched a lot of youtube tutorials and lessons, that cover not only how to make it but also what to avoid.Apart from lessons about car modelling I have been watching general Blender lessons from January , so you can understand this is not my first time with Blender

I am sorry for not being clear in the first post.

The attached screenshots are the last ones I've got.
Hector.S
S3 licensed
Some screenshots...
1990 Opel Calibra
Hector.S
S3 licensed
This is my first car that I have made in Blender and also my first mod. I decided to make a car with a simple design such the Opel Calibra. I have been working on this for the past 5 days I think and I am satisfied with what the mesh looks like right now Smile.

The exterior of the car is,I'd say 60% completed.The back bumper is not completed, the windows are not made yet as well as the lights and details(mirrors , antenna etc.).

Propably the model will not be ready for some time since I want to make corrections on the mesh before it enters the editor Big grin .
Hector.S
S3 licensed
Any progress?
Hector.S
S3 licensed
Looks amazing so far!
Hector.S
S3 licensed
Oh I just noticed it,(and just found out about the skins folder in the game files).
Thank you for the help though!
[solved] Problem with skin testing
Hector.S
S3 licensed
So, I was making my first skin for the mod PROTOTYPE2, so I copied the veh file from "LFS\mods\vechiles" and pasted it to the veh folder of the LFS editor. Everything was fine with creating the skin after watching some tutorials.Finally I had finished my skin and tried testing it from the editor but I got an error: "19 png textures not found". I went to the folder where I got the 'veh' file from and copied the 'dds' files and then pasted in the folder the editor was referring to (png folder), it didn't work...I then turned the 'dds' into 'png' but didn't work either...

If anyone knows the solution or wants to suggest something please answer.

Thank you
Hector.S
S3 licensed
can't wait to drive it!
FGED GREDG RDFGDR GSFDG