The online racing simulator
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Toni68210
Demo licensed
Quote from gatebil94 :team orange skin!

Awesome, shame I can't use it in patch Z...

But I still got a patch X copy on my HD
Toni68210
Demo licensed
Improve the original car model details would be great!!
Toni68210
Demo licensed
Quote from Dajmin :As I said in the C&P up there, it's pointless. I'll go into more detail now for the hard of thinking.

If you can add the upgrades and race, why would anyone else choose NOT to add the upgrades since they would then be slower and have no chance of winning?

Eventually, someone would figure out "oh, this upgrade is pointless for this track, but this one really helps lap times" and everyone would start copying them. Eventually you would actually NEED that same list of upgrades to compete on the track. So every car in the race would either use them or be out of the running. And if every car is the same, guess what? Yup, we're back where we started.

Agree, but with more speed on the same body-based cars, you need more skill to drive it well.
Toni68210
Demo licensed
Quote from der butz :We DO have a kind of tuning system, e.g. the baby-Rs. Take the half-full/half-empty explanation: The Baby-R is not a DEtuned UFR, it's a UF1 with slicks AND 80hp!

Cruise servers: We can earn money by driving, robbing banks, win lotteries and so on. (at least it WAS possible... do those cruise servers still exist?) With the money we're able to buy bigger cars. There's even cops and speed traps on those servers!

CTRA have provided a system where you can drive cars in different classes, get licenses to bigger cars/engines, can learn to drive properly in a big grid,.....

All arcade racers are built on the same principle, which has been invented somewhen in the 80s: more speed=worse handling and so on. If you take a look at some random NFS-forum you'll notice that despite the vast numbers of tuning parts the really fast people are driving exactly the same cars with the same parts! So to me tuning parts don't make any sense. Everyone will jump on the best set of parts immediately, that's perfectly natural.

With Insim e.g. you can theoretically program the kind of game you want to play in LFS, nothing is impossible. We've got money earning systems, forced intake restrictions, forced weight to be added. Just combine these, rent a server and wait for the folks to flood in!

Nah, you're a Demo racer...

I don't mean this in a bad way, but Demoers always seem to want more content... Buy a license, go online and open your eyes! There IS more content on the good side!

greetz

der butz

Sorry I saw your reply after I finished my second post.

I've read carefully, and I do learn something from you

I'll buy a license as soon as I can, I'm eager to race with world wide people
Toni68210
Demo licensed
And I agree that driving skills are also important, too.
Response to all repliers.
Toni68210
Demo licensed
First of all, what I mean "tuning" is not just add some sick bodykits, exhausts or rims to your vehicles, what I'm trying to say is "real tuning" like what we see in Gran Turismo- with more realistic adjustments & physics experience.

@Crashgate:

Then why don't you just shut up and go drift with your XR GT Turbo?

@Migz:

I think you're right. Cash is not important in LFS

@Amp88:

Correct, online competition is not suitable with this, but it's OK if you make a separated vehicle level limit on servers, instead.

@tristancliffe:

Go play your Underground 2.

@P V L:

I like what you said. But it can be also interesting if we can race in a higher speed with stocker vehicle And when I show my LFS to my room mate they said it's suck... :doh: I'm sooooo sad that ppl in our country was carzy about Drift City...

@Dajmin:

Tuning is a part of real life what we do on our vehicles, do you agree what I said?

It's impossible to drive a VW beetle to attend the Tsukuba Time Attacking Party, right? Because there were fulled of high-powered race cars.

So it's not a good idea to discharge tuning cars in a simulation game.

And finally...

Quote from BigPeBe :It could be that whit upgrade system like this LFS could draw a bit more wrong attention.

But TBH some proper upgrade system would be interesting and I don't mean anything like new K&N Filter.
Like fitting proper dual carbs to your XRG and then being able to change the choke sizes etc. like in real life and feel the effect. Next upgrade would be ITB's with proper ECU and then again it would come with many hardcore adjustable stuff (ignition and fuel maps, injector sizes etc.).
Proper head work, lowering and porting head would be possible.
Good selection of different camshafts, if the XRG is Twin cam, it could be possible to mix different cams from different sets.
Of course if you want to use very aggressive cams you would have to upgrade the pistons/rods/crankshaft so it would be able to stand all those high RPM's.
etc.

If this would be possible my fav car would be XRG, not the XRT.

If you would want to modify how the cars look, something little for the XRG, like a little blip to front bumper, different wheels and different steering wheel. Nothing dramatical / ricey bodykits.

Of course it would take a hell of a lot of coding, ie. I don't see how all that stuff would be properly simulated with the current torque curve system.
So maybe not just yet.

+The upgrade system in rF sucks, it's simply boring.

-EDIT- Of course if it would be possible to dramatically make your car faster, there would be a need for different classes for cars in different "stages". There's no point of putting stock XRGs with hardcore fast XRGs in same track.

Did you guys read the highlights? That's what I mean "tuning."
Last edited by Toni68210, . Reason : Plus my main point.
Some improvement suggestions
Toni68210
Demo licensed
What I'm trying to say is a upgrade system like what we see in rFactor. Once a racer won a championship/race, he/she can recive some prize, and upgrade his/her ride by tuning kits for a higher level of racing.

For example, XRG can install some parts like chipsets, air filter, exhaust, suspension, brakes and so on to increase the engine/driving performance. That will make the gaming experience much better, trust me.

And as a demo racer... I also want to suggest the devs to publish the game by selling CDs in world-wide stores

That's all, hope it's not a day-dreaming topic. And sorry for my poor English
FGED GREDG RDFGDR GSFDG