First of all, what I mean "tuning" is not just add some sick bodykits, exhausts or rims to your vehicles, what I'm trying to say is "real tuning" like what we see in Gran Turismo- with more realistic adjustments & physics experience.
@Crashgate:
Then why don't you just shut up and go drift with your XR GT Turbo?
@Migz:
I think you're right. Cash is not important in LFS
@Amp88:
Correct, online competition is not suitable with this, but it's OK if you make a separated vehicle level limit on servers, instead.
@tristancliffe:
Go play your Underground 2.
@P V L:
I like what you said. But it can be also interesting if we can race in a higher speed with stocker vehicle And when I show my LFS to my room mate they said it's suck... :doh: I'm sooooo sad that ppl in our country was carzy about Drift City...
@Dajmin:
Tuning is a part of real life what we do on our vehicles, do you agree what I said?
It's impossible to drive a VW beetle to attend the Tsukuba Time Attacking Party, right? Because there were fulled of high-powered race cars.
So it's not a good idea to discharge tuning cars in a simulation game.
And finally...
Did you guys read the highlights? That's what I mean "tuning."
Last edited by Toni68210, .
Reason : Plus my main point.
What I'm trying to say is a upgrade system like what we see in rFactor. Once a racer won a championship/race, he/she can recive some prize, and upgrade his/her ride by tuning kits for a higher level of racing.
For example, XRG can install some parts like chipsets, air filter, exhaust, suspension, brakes and so on to increase the engine/driving performance. That will make the gaming experience much better, trust me.
And as a demo racer... I also want to suggest the devs to publish the game by selling CDs in world-wide stores
That's all, hope it's not a day-dreaming topic. And sorry for my poor English